Nattfarinn Level 1 of the Dungeon (0, 0, D:1) a +0 dagger a stone (7, -16, D:1) a +0 dagger 4 stones a +0 club (9, 5, D:1) a +0 club (10, -19, D:1) 5 poisoned darts (13, 17, D:1) a +0 dagger 3 stones a +0 mace (21, -28, D:1) a +0 hand axe (21, -16, D:1) a +0 whip (22, -3, D:1) 6 stones (36, -34, D:1) a +0 club (46, -31, D:1) a +0 club (65, -1, D:1) a +0 dagger Level 2 of the Dungeon (1, 1, D:2) a +0 club a +0 sling (11, -3, D:2) 5 stones (16, 3, D:2) a +0 club (18, -23, D:2) a +0 club 3 stones (19, -14, D:2) a +0 hand axe (49, -32, D:2) a +0 club a +0 sling (49, 9, D:2) 7 stones (53, 10, D:2) a +0 spear Level 3 of the Dungeon [Shop] Xutidghom's Armour Emporium a +0 ring mail (52 gold) a +0 chain mail (58 gold) a +0 plate armour (299 gold) an orb of wrath (169 gold) a +0 robe (9 gold) [Shop] Hyhol's Antique Weapon Boutique a +0 whip (70 gold) the +7 war axe "Doyn" {spect, Dex+2} (1537 gold) When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Dex: It affects your dexterity (+2). a +0 sling (42 gold) a +0 rapier (112 gold) the +7 rapier of Calamity {freeze, rC- Dex+5 SInv} (1593 gold) It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Dex: It affects your dexterity (+5). rC: It makes you vulnerable to cold. SInv: It lets you see invisible. a +3 flail of protection (593 gold) a +0 club (28 gold) a +4 vampiric long sword (910 gold) a +0 trident of protection (173 gold) a +0 club (28 gold) a +2 war axe of electrocution (579 gold) [Shop] Plog's Jewellery Emporium a ring of poison resistance (280 gold) an amulet of guardian spirit (420 gold) a +4 ring of evasion (504 gold) a ring of poison resistance (280 gold) an amulet of guardian spirit (420 gold) a ring of flight (245 gold) the ring "Qiesas" {rPois rF+++ Will- MP+9 EV+4} (1356 gold) [ring of evasion] EV: It affects your evasion (+4). rF: It renders you almost immune to fire. rPois: It protects you from poison. MP: It affects your magic capacity (+9). Will: It decreases your willpower. a ring of protection from fire (350 gold) a +4 ring of evasion (504 gold) [Shop] Ecaymomu's Jewellery Shoppe a ring of flight (227 gold) an amulet of faith (520 gold) an amulet of magic regeneration (390 gold) a ring of protection from fire (325 gold) a ring of magical power (260 gold) an amulet of reflection (390 gold) a +4 ring of evasion (468 gold) a ring of wizardry (390 gold) [Shop] Kazi's Assorted Antiques a condenser vane (680 gold) a potion of curing (51 gold) the +8 falchion of Ruitz {spect, Drain Str+3 Int+4} (1081 gold) When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Str: It affects your strength (+3). Int: It affects your intelligence (+4). Drain: It drains your maximum health when unequipped. a +0 scale mail (68 gold) a potion of heal wounds (85 gold) a potion of berserk rage (85 gold) a +0 buckler (76 gold) a potion of berserk rage (85 gold) a +0 pair of boots (76 gold) a +6 ring of dexterity (612 gold) (0, 0, D:3) 6 poisoned darts (5, 6, D:3) a +0 short sword (7, 5, D:3) a +0 whip (13, -3, D:3) a +0 dagger a +0 robe (13, 28, D:3) a +0 robe (15, 15, D:3) a +0 leather armour a +0 morningstar (16, 13, D:3) a +0 whip a +0 short sword (17, 12, D:3) a +0 flail (19, 19, D:3) a +0 mace (21, 11, D:3) a +0 dagger (54, 26, D:3) a +0 whip (55, 27, D:3) a +0 short sword (55, 28, D:3) a +0 dagger a +0 robe Level 4 of the Dungeon (1, 3, D:4) a +0 hammer (11, 12, D:4) a +0 dagger (20, 1, D:4) a +0 giant club (24, -5, D:4) a +0 short sword of protection a stone (29, -1, D:4) a +0 short sword a +0 plate armour (32, 36, D:4) 6 stones (46, 12, D:4) a +0 short sword Level 5 of the Dungeon (1, 5, D:5) a quokka corpse (skeletalised by now) (1, 29, D:5) a staff of fire (4, 13, D:5) a +0 quarterstaff (6, 7, D:5) a +0 rapier (6, 32, D:5) a +0 chain mail (8, 30, D:5) a +0 chain mail (12, 21, D:5) a +0 giant club (16, 21, D:5) a +0 giant club (22, 11, D:5) a +0 club (26, -8, D:5) a +0 leather armour (29, 28, D:5) a +0 war axe (32, -4, D:5) a +0 whip of flaming (34, 26, D:5) a +0 club (37, 29, D:5) 4 stones (47, 31, D:5) a +0 leather armour (54, 0, D:5) 3 stones Level 6 of the Dungeon (0, 0, D:6) a killer bee corpse (0, 1, D:6) a +0 short sword (still there?) a killer bee corpse (still there?) (1, -6, D:6) a +0 dagger (3, -7, D:6) a potion of flight (7, 6, D:6) 9 gold pieces (8, 7, D:6) a potion of heal wounds the Ecumenical Temple