Dungeon Crawl Stone Soup version 0.31-a0-845-g9abc20d24f (webtiles) character file. Game seed: 11945745817993611536 84 Nattfarinn the Ducker (level 4, -4/31 HPs) Began as a Djinni Venom Mage on Oct 2, 2023. Slain by a gnoll ... wielding a +0 club (7 damage) ... on level 2 of the Dungeon. The game lasted 00:02:43 (1725 turns). Nattfarinn the Ducker (Djinni Venom Mage) Turns: 1725, Time: 00:02:46 Health: -4/31 AC: 2 Str: 13 XL: 4 Next: 72% Gold: 65 EV: 13 Int: 15 God: SH: 0 Dex: 13 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.00/turn %: infuse magic (-5 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1, strong 1, evolution 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 65 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls b - a scroll of enchant weapon {unknown} d - 2 scrolls of teleportation {unknown} e - a scroll of identify {unknown} f - a scroll of immolation {unknown} h - a scroll of fog {unknown} Skills: + Level 3.5 Dodging - Level 2.4 Stealth + Level 3.4 Spellcasting + Level 3.4 Conjurations + Level 3.4 Hexes + Level 3.4 Summonings + Level 3.4 Necromancy + Level 3.4 Translocations + Level 3.4 Transmutations + Level 3.4 Fire Magic + Level 3.4 Ice Magic + Level 3.4 Air Magic + Level 3.4 Earth Magic + Level 3.4 Poison Magic You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Tmut/Pois 48% 1d5 4% 1 b - Poisonous Vapours Pois/Air 24% N/A 7% 2 c - Mephitic Cloud Conj/Pois/Air 12% N/A 14% 3 d - Olgreb's Toxic Radia Pois 12% N/A 43% 4 e - Summon Small Mammal Summ 48% N/A 4% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Zin Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Your muscles are strong. (Str +4, Int/Dex -1) You have hidden genetic potential. Message History Found a dagger. The sting misses the gnoll. The sting hits the gnoll. The gnoll is poisoned. The gnoll is moderately wounded. The gnoll attacks as it pursues you! The gnoll hits you with a +0 club. Found a viscous golden potion. The gnoll attacks as it pursues you! The gnoll barely misses you. The gnoll attacks as it pursues you! The gnoll misses you. The gnoll looks more healthy. You are too injured to fight recklessly! You are too injured to fight recklessly! Unknown command. Casting: Sting (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (severely wounded, 75% to hit) The sting misses the gnoll. The sting hits the gnoll. The gnoll is poisoned. The gnoll is severely wounded. The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * Casting: Sting (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (severely wounded, 75% to hit) The sting hits the gnoll but does no damage. The gnoll is poisoned. The gnoll is severely wounded. * * * LOW HITPOINT WARNING * * * The gnoll barely misses you. It was a potion of curing. You feel better. The gnoll hits you with a +0 whip! * * * LOW HITPOINT WARNING * * * The gnoll barely misses you. It was a potion of mutation. You feel extremely strange. You feel stronger. You feel a hidden potential growing inside you. The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +0 club! You die... .##.###.# ###.#### #.###.##.# ........# #.# #.# #.##.# ###.##### #.# #.# #..#.# ###.# ##+## #.# ##.#.# #...# ##...## #.# #.#.# #...### ##.....## #.####.#.# #...#.## ##.......####........## ##.#...####......g..............# #........+..!..@g............... ##.#...####......)....#......##.# #..†#.## ##.......#...(.....##.# #..†### ##.....##.##.._...##.# #...# ##...###.##.....###)# ###.# ##+## #........# #.# #.# ### #.# #####...## #.# #.######.## #.###### #.... ..# #....†....###......# #.## ### You could see 2 gnolls. Vanquished Creatures A gnoll (D:2) 2 adders (D:2) A worm (D:2) 2 dart slugs 6 bats 2 endoplasms A giant cockroach (D:1) 7 goblins 4 hobgoblins (D:1) 3 jackals (D:1) 4 quokkas 3 ball pythons 2 frilled lizards (D:2) 6 kobolds A rat (D:1) 45 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Nattfarinn the Djinni Venom Mage began the quest for the | Orb. 0 | D:1 | Nattfarinn set off with the following spells memorised: | Sting, Poisonous Vapours, Mephitic Cloud, Olgreb's Toxic | Radiance. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 130 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 485 | D:1 | Reached XP level 3. HP: 24/25 MP: 0/0 485 | D:1 | Learned a level 1 spell: Summon Small Mammal 1179 | D:2 | Reached XP level 4. HP: 29/31 MP: 0/0 1623 | D:2 | Found a glowing silver altar of Zin. 1725 | D:2 | Gained mutation: Your muscles are strong. (Str +4, Int/Dex | -1) [potion of mutation] 1725 | D:2 | Gained mutation: You have hidden genetic potential. [potion | of mutation] 1725 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_4, layout_loops_ring D:2: minmay_chambers_of_ones, layout_loops_corners, basic_altar Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | | 3.4 Conjurations | | 3.4 Hexes | | 3.4 Summonings | | 3.4 Necromancy | | 3.4 Translocations | | 3.4 Transmutations | | 3.4 Fire Magic | | 3.4 Ice Magic | | 3.4 Air Magic | | 3.4 Earth Magic | | 3.4 Poison Magic | | 3.4 Stealth | 2 | 2.4 Dodging | 3 | 3.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 2 | 1 || 3 Cast: Sting | 67 | 42 || 109 Use: Potion | | 2 || 2 Armour: Robe | 28 | 15 || 43 Dodge: Dodged | 21 | 16 || 37 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1724 | 1695 | 29 | 0 | 1411 | 2 | 862.0 | Dungeon | 1724 | 1695 | 29 | 0 | 1411 | 2 | 862.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 982 daAuts D:2: 742 daAuts