Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 10251325997965951882 17 Naxk the Trooper (level 2, 25/25 HPs) Began as a Djinni Cinder Acolyte on June 8, 2024. Was a Priest of Ignis. Quit the game on level 1 of the Dungeon. The game lasted 00:06:10 (478 turns). Naxk the Trooper (Djinni Cinder Acolyte) Turns: 478, Time: 00:06:10 Health: 25/25 AC: 9 Str: 13 XL: 2 Next: 80% Gold: 59 EV: 6 Int: 15 God: Ignis [***...] SH: 0 Dex: 8 rFire + + + a - -1 falchion (flame) rCold x . . (no shield) rNeg . . . f - +0 chain mail rPois ∞ (no helmet) rElec . (no cloak) rCorr . m - +0 pair of gloves SInv . (boots unavailable) Will ..... (no amulet) Stlth (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.00/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Renounce Religion, Fiery Armour, Foxfire Swarm, Rising Flame You were on level 1 of the Dungeon. You worshipped Ignis. Ignis was most pleased with you. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 59 gold pieces. Inventory: Hand Weapons a - a -1 falchion of flaming (weapon) Missiles i - 5 stones Armour b - a +0 robe f - a +0 chain mail (worn) m - a +0 pair of gloves (worn) Scrolls d - a scroll of identify {unknown} e - a scroll of torment {unknown} h - a scroll of teleportation {unknown} j - a scroll of brand weapon {unknown} l - a scroll of vulnerability {unknown} Potions c - 2 potions of curing {unknown} g - a potion of mutation {unknown} k - 3 potions of lignification {unknown} Skills: + Level 3.2 Fighting + Level 2.9 Long Blades + Level 2.4 Spellcasting + Level 2.4 Conjurations + Level 2.4 Hexes + Level 2.4 Summonings + Level 2.4 Necromancy + Level 2.4 Translocations + Level 2.4 Fire Magic + Level 2.4 Ice Magic + Level 2.4 Air Magic + Level 2.4 Earth Magic + Level 2.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Scorch Fire 18% 2d5 96% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History A bat is nearby! Activating: Fiery Armour Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate Okay, then. The bat hits you but does no damage. The bat is burned by your cloak of flames. The bat is moderately wounded. The bat hits you but does no damage. The bat is burned by your cloak of flames. You kill the bat! You see here a bat corpse. Casting: Scorch (astonishingly dangerous; 96% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Found a scroll labelled TONECE LALICAU. l - a scroll labelled TONECE LALICAU Found 8 gold pieces. You now have 59 gold pieces (gained 8). A quokka comes into view. The quokka barely misses you. The quokka closely misses you. Casting: Scorch (astonishingly dangerous; 96% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Scorch. You are very lightly contaminated with residual magic. Nothing appears to happen. The quokka bites you but does no damage. The quokka is burned by your cloak of flames. You kill the quokka! Your magical contamination has completely faded away. Found a pair of gloves. You see here a +0 pair of gloves. m - a +0 pair of gloves You start putting on your armour. You continue putting on your +0 pair of gloves. x4 You finish putting on your +0 pair of gloves. You see here a +0 rapier. You see here a +0 rapier. Your fiery armour burns out. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ########.....#...... #....######......... #....##......#...... #.......####........ #.....### #...>.... #.....# #........ #....## #........ #....# #........ #..@.# #..#..### ####..# #.###.### ##.###..######.#...... ######.#..##....#...#.....# #⌠...⌠####.####...#.#...... #.....###..####..##.#...... #.<.>.##............#...... #.....##.##.....##..#...... #⌠...⌠##.##.....##..##..... There were no monsters in sight! Vanquished Creatures A dart slug (D:1) A giant cockroach (D:1) 3 goblins (D:1) A hobgoblin (D:1) 2 quokkas (D:1) 2 bats (D:1) 3 frilled lizards (D:1) A rat (D:1) 14 creatures vanquished. Vanquished Creatures (others) 51 foxfires (D:1) 51 creatures vanquished. Grand Total: 65 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Naxk the Djinni Cinder Acolyte began the quest for the Orb. 0 | D:1 | Naxk set off with the following spells memorised: Scorch. 0 | D:1 | Reached XP level 1. HP: 20/20 MP: 0/0 83 | D:1 | Reached XP level 2. HP: 25/25 MP: 0/0 132 | D:1 | Found a faded altar of an unknown god. 478 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_gap_in_the_tavern_cellar, layout_rooms, ebering_ecumenical_altar_abandoned, minmay_misc_feat_alley, solitary_fountain Action || total ---------------------------++------- Invoke: Foxfire Swarm || 3 Fiery Armour || 1 Armour: Chain mail || 22 Dodge: Dodged || 7