Dungeon Crawl Stone Soup version 0.32-a0-1454-g088a3bca6d (webtiles) character file. Game seed: 8976115379324766665 107 Naxk the Conjurer (level 4, -2/26 HPs) Began as a Deep Elf Conjurer on June 15, 2024. Slain by a crocodile (12 damage) ... in a sewer. The game lasted 00:11:13 (2486 turns). Naxk the Conjurer(Deep Elf Conjurer) Turns: 2486, Time: 00:11:13 Health: -2/26 AC: 7 Str: 4 XL: 4 Next: 57% Magic: 0/12 EV: 11 Int: 25 God: Gold: 162 SH: 0 Dex: 13 Spells: 8/11 levels left rFire . . . n - staff of alchemy rCold . . . (no shield) rNeg . . . f - +0 robe rPois + m - +0 helmet rElec . (no cloak) rCorr . p - +2 pair of gloves SInv . e - +0 pair of boots Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.13/turn %: no passive effects @: very slow A: no striking features a: no special abilities You were in a sewer. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 162 gold pieces. Inventory: Hand Weapons q - a +1 flail of protection Armour e - a +0 pair of boots (worn) f - a +0 robe (worn) k - a +1 ring mail of poison resistance m - a +0 helmet (worn) p - a +2 pair of gloves (worn) Magical Staves c - a staff of earth n - a staff of alchemy (weapon) Scrolls g - a scroll of teleportation {unknown} i - a scroll of identify {unknown} Potions a - 2 potions of lignification {unknown} b - a potion of magic d - a potion of haste {unknown} h - 2 potions of might {unknown} j - a potion of curing {unknown} l - a potion of enlightenment {unknown} o - a potion of berserk rage {unknown} Skills: + Level 1.8 Fighting - Level 2.5 Dodging - Level 4.1 Stealth - Level 4.4 Spellcasting - Level 4.4 Conjurations + Level 0.0 Translocations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 12% 3d9 34% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 34% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (1/1) Altars: Message History Press: ? - help, Shift-Dir - straight line, f/p - crocodile Aim: a crocodile (moderately wounded, 74% to hit) The searing ray hits the crocodile! The crocodile is severely wounded. (Press . to maintain the ray.) The crocodile closely misses you. The searing ray misses the crocodile. The crocodile misses you. The searing ray hits the crocodile! The crocodile is almost dead. The crocodile barely misses you. The searing ray misses the crocodile. You finish channelling your searing ray. The crocodile misses you. The crocodile bites you but does no damage. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - crocodile Aim: a crocodile (almost dead, 74% to hit) The searing ray misses the crocodile. (Press . to maintain the ray.) The crocodile bites you! The crocodile drags you backwards! Splash! The crocodile bites you! The crocodile drags you backwards! You enter the shallow water. Moving in this stuff is going to be slow. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Unknown command. Unknown command. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - crocodile Aim: a crocodile (almost dead, 100% to hit) The magic dart hits the crocodile. The crocodile is almost dead. The crocodile bites you! You die... #### ##.~## ########.~~~### .......l@~~~∩∩# ############### You could see a crocodile. Vanquished Creatures 4 adders 3 ribbon worms A dart slug (D:1) An orc (D:3) 7 ball pythons 4 bats 2 endoplasms (D:3) 7 giant cockroaches 4 goblins 5 hobgoblins 2 jackals (D:1) 5 kobolds A quokka (D:2) 13 rats 59 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Naxk the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 231 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 874 | D:1 | Reached skill level 1 in Fighting 940 | D:2 | Reached XP level 3. HP: 20/20 MP: 6/10 1923 | D:3 | Reached XP level 4. HP: 25/25 MP: 6/12 2119 | D:3 | Found a glowing drain. 2467 | Sewer | Entered a sewer 2469 | Sewer | Noticed a crocodile 2473 | Sewer | Learned a level 2 spell: Searing Ray 2486 | Sewer | Slain by a crocodile Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_boilingwater, layout_basic, minmay_misc_feat_five D:2: layout_rooms, hangedman_feature_mirror, minmay_misc_feat_roman, minmay_misc_feat_rows, nicolae_concentric_dashed_squares_wild D:3: layout_rooms, cheibrodos_sewer_entry_bend, minmay_bisected Sewer: sewer_sea Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 3 4 | 4.1 Fighting | 1 | 1.8 Spellcasting | 4 | 4.4 Dodging | | 2.5 Conjurations | | 4.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Staff | | 7 || 7 Cast: Magic Dart | 89 | 44 || 133 Searing Ray | | 3 || 3 Armour: Robe | 2 | 7 || 9 Ring mail | 2 | 55 || 57 Dodge: Dodged | 3 | 49 || 52 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2499 | 2406 | 93 | 0 | 1730 | 4 | 624.8 | Dungeon | 2480 | 2387 | 93 | 0 | 1730 | 3 | 826.7 | Sewer | 19 | 19 | 0 | 0 | 0 | 1 | 19.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1046 daAuts D:1: 936 daAuts D:3: 497 daAuts Sewer: 19 daAuts