NeAGen181 Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (2, 4, D:1) a +0 club (8, -29, D:1) a +0 spear (13, 15, D:1) 4 large rocks (14, 12, D:1) 16 sling bullets (28, 16, D:1) a +0 club (33, -24, D:1) a +0 club (34, -21, D:1) a cursed -2 club (40, -27, D:1) 11 bolts Level 2 of the Dungeon (0, 0, D:2) a +0 club (1, -26, D:2) 19 sling bullets (1, -22, D:2) a +0 club (3, -24, D:2) 14 poisoned darts (4, -15, D:2) a +0 club (35, -30, D:2) a +0 whip Level 3 of the Dungeon (0, 0, D:3) a +0 giant spiked club (7, 5, D:3) 19 arrows (10, -22, D:3) a +0 hunting sling (14, 6, D:3) a +0 club (17, 6, D:3) a +0 club (18, -21, D:3) a +0 short sword a +0 trident (19, -20, D:3) a +0 dagger a +0 leather armour (28, 2, D:3) 3 javelins (30, 2, D:3) a +0 club a +1 ring mail of poison resistance (31, 10, D:3) a +0 short sword (36, -6, D:3) a +0 dagger (39, 18, D:3) 27 sling bullets (48, 0, D:3) a +0 pair of gloves (55, 29, D:3) a +0 club Level 4 of the Dungeon (5, 5, D:4) a +0 rapier (14, 12, D:4) a +0 whip (18, -10, D:4) a +0 leather armour (19, 24, D:4) a +0 ring mail (21, 14, D:4) 12 poisoned darts (26, 0, D:4) a +0 dagger (36, -15, D:4) a +0 leather armour a +0 hand axe (37, 4, D:4) a +0 mace (38, 1, D:4) a +0 chain mail a +0 whip (39, 18, D:4) a scroll of identify (40, 15, D:4) a +0 spear Level 5 of the Dungeon (11, 11, D:5) a +0 dagger (46, -11, D:5) 15 arrows Level 6 of the Dungeon (0, 0, D:6) a +0 dagger (0, 38, D:6) a +0 giant club (1, 30, D:6) a cursed -1 leather armour a +0 club (15, 12, D:6) a cursed +0 club a +0 short sword (17, 35, D:6) a +0 whip of flaming a cursed -2 robe (19, 29, D:6) a +0 robe (19, 41, D:6) a +0 robe (29, 5, D:6) a +0 leather armour (32, 26, D:6) a +0 spear Level 7 of the Dungeon (0, 29, D:7) a +0 leather armour (4, 38, D:7) a +0 plate armour a +0 mace (4, 40, D:7) a +2 ring mail of cold resistance a +0 club a +0 leather armour a +0 club (5, 35, D:7) 17 arrows a +0 shortbow (5, 42, D:7) a +0 robe a +0 leather armour (6, 28, D:7) a +0 halberd a +0 whip (6, 36, D:7) an arrow (7, 29, D:7) a +0 club (10, 17, D:7) a +0 club (12, 25, D:7) a +0 flail (13, -2, D:7) a +0 giant club (14, -2, D:7) 15 bolts Level 8 of the Dungeon (0, 0, D:8) a +0 robe a +4 dagger of chaos (6, 7, D:8) a +0 chain mail a +0 mace (6, 12, D:8) 13 arrows (7, -7, D:8) a +2 whip of distortion a +0 ring mail (8, 11, D:8) a +0 falchion (9, -10, D:8) a cursed -2 short sword (11, 12, D:8) a throwing net (12, 9, D:8) a +0 robe a +0 mace (14, 6, D:8) a +0 battleaxe a +0 shortbow a +0 plate armour (16, 4, D:8) a +0 long sword a +0 ring mail 3 large rocks (17, -16, D:8) a +0 ring mail a +0 dagger (18, -16, D:8) a +3 short sword a +0 leather armour (18, 4, D:8) a +0 giant club (21, -17, D:8) a +0 helmet (21, 5, D:8) 13 arrows a +0 shortbow of flaming (23, -13, D:8) a +0 helmet (27, -12, D:8) a +0 leather armour (30, 19, D:8) a +0 club (31, 19, D:8) a +0 dagger (39, 23, D:8) a +0 quarterstaff 7 boomerangs (39, 28, D:8) 3 arrows (39, 31, D:8) an arrow (39, 35, D:8) a +0 shortbow 16 arrows (42, 13, D:8) 18 bolts (50, -13, D:8) a +0 ring mail a +1 quarterstaff of holy wrath Level 9 of the Dungeon [Shop] Ubrates's Weapon Emporium a +0 hunting sling (22 gold) the +5 mace of Valour {antimagic, rElec rN+++ Int-5} (877 gold) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (-5). It insulates you from electricity. It renders you almost immune to negative energy. 29 stones (43 gold) a +0 lajatang (225 gold) a +0 club (15 gold) a +4 hand crossbow of freezing (424 gold) a +0 quarterstaff (60 gold) 16 stones (24 gold) 14 stones (21 gold) a +0 spear (45 gold) [Shop] Jekloto's Weapon Shoppe a +0 glaive (84 gold) a +0 lajatang (195 gold) the +7 rapier "Ducyasa" {flame, *Contam rElec Str+8 Dex-3} (794 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+8). It affects your dexterity (-3). It insulates you from electricity. It causes magical contamination when unequipped. a cursed -3 trident (1 gold) a +0 rapier (52 gold) a +1 rapier of freezing (184 gold) a +0 hunting sling (19 gold) the +2 Maxwell's thermic engine {flame, freeze} (572 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. (0, 0, D:9) a +0 dagger a +0 robe (2, -14, D:9) a +3 mace a +0 chain mail (2, -2, D:9) a +0 hand axe (3, -4, D:9) a +0 flail (3, -3, D:9) a cursed +0 flail a +0 ring mail (15, -25, D:9) a +0 dagger (15, -8, D:9) a +0 flail (21, -21, D:9) a +0 whip (27, -16, D:9) a cursed +0 ring mail (32, -8, D:9) a +0 short sword (42, -17, D:9) a +0 dagger a +0 robe (44, -9, D:9) a +0 shortbow 22 arrows (50, 0, D:9) a +0 robe a +0 dagger (63, -4, D:9) a +0 hand axe a +0 leather armour a +0 trident (64, -5, D:9) a +0 dagger a +0 short sword Level 10 of the Dungeon (0, 0, D:10) a +0 halberd (1, -1, D:10) a +0 spear (1, 1, D:10) a +0 spear (2, 0, D:10) a cursed +0 halberd (13, -5, D:10) a killer bee corpse (16, -6, D:10) a jackal skeleton (16, -3, D:10) a +0 pair of gloves (17, 0, D:10) 19 gold pieces the Ecumenical Temple