Dungeon Crawl Stone Soup version 0.32-a0-675-gdc239d62e1 (webtiles) character file. Game seed: 11167817063408452428 485 Necromancer21 the Magician (level 6, 32/32 HPs) Began as a Deep Elf Conjurer on Mar 11, 2024. Was an Initiate of Beogh. Quit the game on level 4 of the Dungeon. The game lasted 00:11:48 (3294 turns). Necromancer21 the Magician (Deep Elf Conjurer) Turns: 3294, Time: 00:11:49 Health: 32/32 AC: 2 Str: 7 XL: 6 Next: 88% Magic: 10/17 EV: 12 Int: 31 God: Beogh [......] Gold: 214 SH: 0 Dex: 13 Spells: 15/18 levels left rFire + + . m - +2 dagger of the Ancients {freeze, rF++ Str+3} rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... e - amulet of guardian spirit Stlth ++ j - +6 ring of intelligence HPRegen 0.25/turn (no ring) MPRegen 0.15/turn %: guardian spirit @: no status effects A: no striking features a: Renounce Religion You were on level 4 of the Dungeon. You worshipped Beogh. Beogh was noncommittal. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 214 gold pieces. Inventory: Hand Weapons m - the +2 dagger of the Ancients (weapon) {freeze, rF++ Str+3} (You found it on level 2 of the Dungeon) Str+3: It affects your strength (+3). rF++: It greatly protects you from fire. Armour a - a +0 robe (worn) f - an orb of energy Jewellery e - an amulet of guardian spirit (around neck) j - a +6 ring of intelligence (left hand) Scrolls c - 2 scrolls of noise {unknown} g - a scroll of vulnerability {unknown} h - 3 scrolls of identify {unknown} i - a scroll of torment {unknown} l - a scroll of poison {unknown} p - 2 scrolls of revelation {unknown} q - a scroll of immolation {unknown} r - a scroll of acquirement {unknown} s - a scroll of teleportation {unknown} Potions b - a potion of magic d - 2 potions of curing {unknown} k - a potion of mutation {unknown} n - a potion of heal wounds {unknown} o - a potion of brilliance {unknown} t - a potion of enlightenment {unknown} Skills: - Level 2.7 Dodging - Level 2.7 Stealth + Level 6.7 Spellcasting + Level 6.6 Conjurations + Level 2.8 Alchemy You had 15 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Small Mammal Summ 40% N/A 4% 1 Fulminant Prism Conj/Alch 20% 3d12 6% 4 Iskenderun's Mystic Bla Conj/Tloc 31% 2d8 12% 4 Call Canine Familiar Summ 10% N/A 14% 3 Fugue of the Fallen Necr 10% N/A 14% 3 Ozocubu's Armour Ice 10% N/A 14% 3 Manifold Assault Tloc 10% N/A 41% 4 Summon Blazeheart Golem Fire/Summ 10% N/A 41% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Message History Aim: a jackal (100% to hit) The magic dart hits the jackal. The jackal is moderately wounded. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - jackal Aim: a jackal (moderately wounded, 100% to hit) The magic dart hits the jackal. The jackal is almost dead. The jackal barks! A jackal comes into view. x2 Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - jackal Aim: a jackal (almost dead, 100% to hit) The magic dart hits the jackal! You kill the jackal! Beogh accepts your kill. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - jackal Aim: a jackal (100% to hit) The magic dart hits the jackal. You kill the jackal! Beogh accepts your kill. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - jackal Aim: a jackal (100% to hit) The magic dart hits the jackal. You kill the jackal! Beogh accepts your kill. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - jackal Aim: a jackal (100% to hit) The magic dart hits the jackal. The jackal is moderately wounded. A gnoll bouda comes into view. It is wielding a +0 club. There are monsters nearby! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - jackal Aim: a jackal (moderately wounded, 100% to hit) Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.oo.....# #......... #......... #..g...... #.)....... #'# #.# #h# #@# #.# #.# #.# #.# #.# #.# #.# #.# You could see a gnoll bouda and a jackal. Vanquished Creatures A black bear (D:4) A scorpion (D:2) A jelly (D:3) A bombardier beetle (D:4) 2 orc priests A hound (D:4) Jessica (D:3) An orc wizard (D:4) 5 adders 9 orcs 5 ball pythons 8 endoplasms 6 giant cockroaches 8 goblins 12 hobgoblins 3 jackals (D:4) 4 quokkas 5 bats 7 frilled lizards 5 kobolds 2 rats (D:3) 88 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Necromancer21 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 163 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 891 | D:1 | Reached XP level 3. HP: 17/19 MP: 6/10 928 | D:1 | Learned a level 2 spell: Searing Ray 967 | D:2 | Identified the +2 dagger of the Ancients {freeze, rF++ | Str+3} 1052 | D:2 | Noticed a scorpion 1061 | D:2 | Reached skill level 5 in Conjurations 1160 | D:2 | Killed a scorpion 1161 | D:2 | Reached XP level 4. HP: 16/24 MP: 0/12 1416 | D:2 | Reached skill level 5 in Spellcasting 1855 | D:3 | Reached XP level 5. HP: 28/28 MP: 5/14 1978 | D:3 | Noticed Jessica 1982 | D:3 | Killed Jessica 2138 | D:3 | Reached skill level 1 in Alchemy 2560 | D:4 | Reached XP level 6. HP: 32/32 MP: 12/17 3216 | D:4 | Became a worshipper of Beogh the Shepherd 3294 | D:4 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_3, layout_loops_ring, st_stairs_12 D:2: layout_rooms D:3: layout_rooms, uniq_jessica D:4: layout_basic, uniq_blork_the_orc Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Spellcasting | 4 5 6 | 6.7 Conjurations | 5 6 | 6.6 Alchemy | 1 2 | 2.8 Dodging | | 2.7 Stealth | | 2.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 45 | 93 || 138 Searing Ray | 5 | 18 || 23 Invoke: Convert to Beogh | | 1 || 1 Armour: Robe | 8 | 3 || 11 Dodge: Dodged | 6 | 2 || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3293 | 3032 | 261 | 670 | 1951 | 4 | 823.2 | Dungeon | 3293 | 3032 | 261 | 670 | 1951 | 4 | 823.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 928 daAuts D:4: 843 daAuts D:2: 774 daAuts D:3: 746 daAuts