Dungeon Crawl Stone Soup version 0.32-a0-984-gb8cfe57ea9 (webtiles) character file. Game seed: 147249684963261914 37 Necromancer21 the Magician (level 3, -1/27 HPs) Began as a Djinni Hedge Wizard on Apr 21, 2024. Killed by divine providence ... invoked by an orc priest (9 damage) ... on level 2 of the Dungeon. The game lasted 00:02:46 (1250 turns). Necromancer21 the Magician (Djinni Hedge Wizard) Turns: 1250, Time: 00:02:46 Health: -1/27 AC: 3 Str: 9 XL: 3 Next: 62% Gold: 37 EV: 11 Int: 17 God: SH: 0 Dex: 12 rFire + + . a - +0 dagger rCold x . . (no shield) rNeg . . . b - +0 robe rPois ∞ c - +0 hat rElec . (no cloak) rCorr . d - +0 pair of gloves SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) %: infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Convert to Beogh You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 37 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) d - a +0 pair of gloves (worn) Scrolls f - a scroll of poison {unknown} Potions e - 3 potions of heal wounds {unknown} g - 2 potions of haste {unknown} Skills: + Level 1.4 Fighting - Level 2.1 Dodging - Level 1.5 Stealth * Level 3.6 Spellcasting * Level 3.6 Conjurations * Level 3.6 Hexes Level 0.0 Charms * Level 3.6 Summonings * Level 3.6 Necromancy * Level 3.6 Translocations Level 0.0 Transmutations * Level 3.6 Fire Magic * Level 3.6 Ice Magic * Level 3.6 Air Magic * Level 3.6 Earth Magic * Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 60% 1d6 3% 1 b - Slow Hex 60% N/A 3% 1 c - Blink Tloc 30% N/A 5% 2 d - Call Imp Summ 30% N/A 5% 2 e - Mephitic Cloud Conj/Alch/Air 15% N/A 11% 3 f - Summon Small Mammal Summ 60% N/A 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Elyvilon Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The magic dart hits the orc priest. The orc priest is lightly wounded. The orc priest shouts! The magic dart hits the orc priest. The orc priest is moderately wounded. An orc comes into view. It is wielding a +0 short sword. The magic dart hits the orc priest. The orc priest is moderately wounded. The orc shouts! The magic dart hits the orc priest. The orc priest is severely wounded. An orc comes into view. It is wielding a +0 hand axe. The magic dart hits the orc priest. The orc priest is almost dead. The orc shouts! The orc priest invokes the aid of Beogh against you. Beogh smites you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The orc priest shouts, "Surrender to Beogh and we'll let you live!" (press Y on the ability menu to convert to Beogh) You are too injured to fight recklessly! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A tiny devil pulls itself out of the air. * * * LOW HITPOINT WARNING * * * The orc priest hits your cerulean imp with a +0 mace! The orc priest completely misses your cerulean imp. Your cerulean imp barely misses the orc priest. Your cerulean imp misses the orc priest. The orc priest misses your cerulean imp. Your cerulean imp completely misses the orc priest. The orc priest barely misses your cerulean imp. There is a stone staircase leading down here. Your cerulean imp closely misses the orc priest. Your cerulean imp barely misses the orc priest. Your cerulean imp completely misses the orc priest. The orc priest calls down the wrath of Beogh upon you. Beogh smites you! You die... #.#.##.. #...# #.#.###. #...# #.#..##. #...# #.##.##. . #...# ###.##.##. ..#####...#######......... ...............##....†.### .......................... .........@.....##...†..### .#####...#######......# # #...# #......# # #[..# #####.## ### #...# #.# # ....#####5>.## #.#### ........o....# #..... .#####.o##.#.# #..#.. ....##.o##.#.## #..... You could see an orc priest (ally target), an orc and a friendly cerulean imp (summoned). Vanquished Creatures An endoplasm (D:2) 3 giant cockroaches (D:1) 5 goblins 2 hobgoblins (D:1) 3 jackals (D:2) 2 kobolds (D:1) 2 ball pythons (D:1) A bat (D:2) 6 rats (D:1) 25 creatures vanquished. Vanquished Creatures (collateral kills) An adder (D:2) A rat (D:1) 2 creatures vanquished. Grand Total: 27 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Necromancer21 the Djinni Hedge Wizard began the quest for | the Orb. 0 | D:1 | Necromancer21 set off with the following spells memorised: | Magic Dart, Slow, Blink, Call Imp, Mephitic Cloud. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 379 | D:1 | Reached XP level 2. HP: 21/22 MP: 0/0 547 | D:1 | Reached skill level 1 in Fighting 859 | D:1 | Reached XP level 3. HP: 25/27 MP: 0/0 859 | D:1 | Learned a level 1 spell: Summon Small Mammal 1041 | D:2 | Found a white marble altar of Elyvilon. 1222 | D:2 | Identified the +3 ring mail of Feicheme {+Blink rCorr} 1250 | D:2 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_fountain, layout_loops_corners D:2: layout_loops_cross, basic_altar, guppyfry_early_lair_pool Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.4 Dodging | | 2.1 Stealth | | 1.5 Spellcasting | | 3.6 Conjurations | | 3.6 Hexes | | 3.6 Summonings | | 3.6 Necromancy | | 3.6 Translocations | | 3.6 Fire Magic | | 3.6 Ice Magic | | 3.6 Air Magic | | 3.6 Earth Magic | | 3.6 Alchemy | | 3.6 Action || total ---------------------------++------- Cast: Magic Dart || 59 Summon Small Mamm || 4 Call Imp || 3 Armour: Robe || 3 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1249 | 1138 | 111 | 0 | 998 | 2 | 624.5 | Dungeon | 1249 | 1138 | 111 | 0 | 998 | 2 | 624.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1041 daAuts D:2: 208 daAuts