Dungeon Crawl Stone Soup version 0.33-a0-453-g39329bb7ae (webtiles) character file. Game seed: 5120461128009008366 858 Necromancer21 the Magician (level 8, -3/59 HPs) Began as a Djinni Forgewright on Nov 21, 2024. Slain by an orc warrior ... wielding a +0 trident (13 damage) ... on level 4 of the Dungeon. The game lasted 00:12:03 (3624 turns). Necromancer21 the Magician (Djinni Forgewright) Turns: 3624, Time: 00:12:04 Health: -3/59 AC: 4 Str: 9 XL: 8 Next: 22% Gold: 176 EV: 11 Int: 19 God: SH: 0 Dex: 12 rFire + + . p - +0 flail rCold x . . (no shield) rNeg . . . b - +0 robe rPois ∞ k - +0 helmet rElec . (no cloak) rCorr . e - +0 pair of gloves SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ f - +4 ring of slaying HPRegen 0.29/turn (no ring) %: infuse magic (-4 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 176 gold pieces. Inventory: Hand Weapons a - a +0 hammer p - a +0 flail (weapon) Missiles h - 14 poisoned darts n - 9 boomerangs u - 5 curare-tipped darts Armour b - a +0 robe (worn) e - a +0 pair of gloves (worn) k - a +0 helmet (worn) Jewellery f - a +4 ring of slaying (left hand) Wands j - a wand of mindburst (8) r - a wand of digging (6) t - a wand of roots (6) Scrolls d - 2 scrolls of immolation {unknown} g - a scroll of brand weapon {unknown} o - a scroll of enchant weapon {unknown} q - a scroll of vulnerability {unknown} s - a scroll of enchant armour {unknown} w - a scroll of amnesia {unknown} x - a scroll of blinking {unknown} Potions c - 2 potions of enlightenment i - 2 potions of might l - a potion of mutation m - a potion of lignification {unknown} v - a potion of brilliance {unknown} z - a potion of ambrosia {unknown} Skills: - Level 5.0 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 6.2 Spellcasting + Level 6.2 Conjurations + Level 6.2 Hexes + Level 6.2 Summonings + Level 6.2 Necromancy + Level 6.2 Translocations + Level 6.2 Forgecraft + Level 6.2 Fire Magic + Level 6.2 Ice Magic + Level 6.2 Air Magic + Level 6.2 Earth Magic + Level 6.2 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Kinetic Grapnel Frge 100% 1d8 1% 1 b - Construct Spike Laun Frge 58% 2d5 1% 2 c - Launch Clockwork Bee Frge 29% N/A 2% 3 d - Forge Blazeheart Gol Fire/Frge 29% N/A 9% 4 e - Forge Lightning Spir Air/Frge 29% 3d5 9% 4 f - Soul Splinter Necr 100% N/A 1% 1 g - Jinxbite Hex 58% N/A 1% 2 h - Searing Ray Conj 58% 2d6 1% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Qazlal Uskayaw Shops: D:1 [ Annotations: D:4 4 runed translucent doors Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History (Press . to maintain the ray.) You stop channelling your searing ray. You see here the +10 hand axe "Ecal" {spect, rElec rC+ Int+3 Stlth+}. Things that are here: a +0 club; a +0 flail; an orc corpse An orc warrior comes into view. It is wielding a +0 trident. The orc warrior shouts! Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - orc warrior Aim: an orc warrior, wielding a +0 trident and wearing a +0 chain mail (77% to hit) The searing ray hits the orc warrior. The orc warrior is lightly wounded. (Press . to maintain the ray.) The orc warrior closely misses you. The searing ray hits the orc warrior! The orc warrior is moderately wounded. The orc warrior hits you from afar with a +0 trident! The searing ray hits the orc warrior. The orc warrior is heavily wounded. The orc warrior hits you from afar with a +0 trident! The searing ray hits the orc warrior. The orc warrior is severely wounded. You finish channelling your searing ray. The orc warrior hits you from afar with a +0 trident. The orc warrior misses you. The orc warrior completely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure) Press: ? - help, Dir - move target, f/p - orc warrior Aim: an orc warrior, wielding a +0 trident and wearing a +0 chain mail (severely wounded) You lock target on the orc warrior and prepare to deploy your bee. (Press . to continue winding your bee.) The orc warrior hits you from afar with a +0 trident. You continue winding your clockwork bee... The orc warrior hits you from afar with a +0 trident! * * * LOW HITPOINT WARNING * * * You continue winding your clockwork bee... The orc warrior hits you from afar with a +0 trident! You die... #.# #.#...#.##.......... #.## #.#.#.##.'.##++##... #..# #.#.##.#####ß..ß##.. ##.#####.##.#.)# #ß....ß#.. #........###### #[....[#.. #######..##### #}....(#.. #.##.o. #ß....ß#.. #.#..#######ßYFß##.# #.#@##.#.'.##++##..# #.#.#)#..#.......... #.#.####.#....##.#.# #[##...)##.......... #..######..#.....#.. ##........##...#.#.# ###########.......# #####.... ##### You could see an orc warrior. Vanquished Creatures A phantom (D:4) A wight (D:4) A howler monkey (D:4) An orc wizard (D:4) 3 gnolls (D:3) An adder (D:4) A white imp (D:3) 2 dart slugs An orc (D:4) 4 ball pythons 8 bats 4 endoplasms 2 giant cockroaches 6 goblins 5 hobgoblins 6 jackals 3 quokkas 3 frilled lizards 3 kobolds 3 rats 59 creatures vanquished. Vanquished Creatures (collateral kills) Grinder (D:4) Sigmund (D:4) 2 wights (D:4) A howler monkey (D:4) 2 hounds (D:4) A sleepcap (D:4) 2 iguanas (D:4) An orc wizard (D:4) 3 orcs (D:4) 2 ball pythons (D:4) An endoplasm (D:4) A kobold (D:4) 18 creatures vanquished. Vanquished Creatures (others) A hound (D:4) 2 adders A ribbon worm (D:2) 2 ball pythons 2 endoplasms A goblin (D:1) A quokka (D:1) 10 creatures vanquished. Grand Total: 87 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Necromancer21 the Djinni Forgewright began the quest for | the Orb. 0 | D:1 | Necromancer21 set off with the following spells memorised: | Kinetic Grapnel, Construct Spike Launcher, Launch Clockwork | Bee, Forge Blazeheart Golem, Forge Lightning Spire. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 52 | D:1 | Reached skill level 1 in Fighting 66 | D:1 | Reached XP level 2. HP: 14/22 MP: 0/0 412 | D:1 | Reached XP level 3. HP: 23/29 MP: 0/0 412 | D:1 | Learned a level 1 spell: Soul Splinter 675 | D:1 | Found Ishad's Antique Armour Emporium. 828 | D:2 | Found a stormy altar of Qazlal. 1603 | D:2 | Reached XP level 4. HP: 31/35 MP: 0/0 2519 | D:4 | Reached XP level 5. HP: 36/40 MP: 0/0 2519 | D:4 | Learned a level 2 spell: Jinxbite 2612 | D:4 | Reached XP level 6. HP: 40/46 MP: 0/0 2659 | D:4 | Noticed Sigmund 2680 | D:4 | Killed Sigmund 2681 | D:4 | Reached skill level 5 in Spellcasting 2681 | D:4 | Reached skill level 5 in Conjurations 2681 | D:4 | Reached skill level 5 in Hexes 2681 | D:4 | Reached skill level 5 in Summonings 2681 | D:4 | Reached skill level 5 in Necromancy 2681 | D:4 | Reached skill level 5 in Translocations 2681 | D:4 | Reached skill level 5 in Forgecraft 2681 | D:4 | Reached skill level 5 in Fire Magic 2681 | D:4 | Reached skill level 5 in Ice Magic 2681 | D:4 | Reached skill level 5 in Air Magic 2681 | D:4 | Reached skill level 5 in Earth Magic 2681 | D:4 | Reached skill level 5 in Alchemy 2732 | D:4 | Reached XP level 7. HP: 53/53 MP: 0/0 2732 | D:4 | Learned a level 2 spell: Searing Ray 2743 | D:4 | Reached skill level 5 in Fighting 2944 | D:4 | Noticed Grinder 2957 | D:4 | Killed Grinder 3077 | D:4 | Reached XP level 8. HP: 58/59 MP: 0/0 3084 | D:4 | Found a large runed translucent door. 3084 | D:4 | Found a large runed translucent door. 3157 | D:4 | Found a large runed translucent door. 3157 | D:4 | Found a large runed translucent door. 3398 | D:4 | Found a hide-covered altar of Uskayaw. 3605 | D:4 | Identified the +10 hand axe "Ecal" {spect, rElec rC+ Int+3 | Stlth+} 3624 | D:4 | Slain by an orc warrior Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_battle_scene, layout_basic, serial_shops, shop, st_stairs_4 D:2: layout_loops_ring, basic_altar D:3: layout_loops_ring D:4: layout_loops_cross, mainiacjoe_overflow_chevrons, st_stairs_12, minmay_hollow_rounded_squares, uniq_sigmund, uniq_grinder Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Fighting | 1 2 3 4 5 | 5.0 Spellcasting | 4 5 6 | 6.2 Conjurations | 4 5 6 | 6.2 Hexes | 4 5 6 | 6.2 Summonings | 4 5 6 | 6.2 Necromancy | 4 5 6 | 6.2 Translocations | 4 5 6 | 6.2 Forgecraft | 4 5 6 | 6.2 Fire Magic | 4 5 6 | 6.2 Ice Magic | 4 5 6 | 6.2 Air Magic | 4 5 6 | 6.2 Earth Magic | 4 5 6 | 6.2 Alchemy | 4 5 6 | 6.2 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Mace | 40 | 7 | || 47 Flail | | 5 | 4 || 9 Cast: Kinetic Grapnel | 57 | 14 | 2 || 73 Construct Spike L | 10 | 7 | 4 || 21 Launch Clockwork | | 4 | 8 || 12 Searing Ray | | | 9 || 9 Use: Scroll | 1 | 2 | || 3 Armour: Robe | 35 | 14 | 11 || 60 Dodge: Dodged | 30 | 14 | 11 || 55 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3644 | 3533 | 111 | 69 | 2772 | 4 | 911.0 | Dungeon | 3644 | 3533 | 111 | 69 | 2772 | 4 | 911.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 1135 daAuts D:1: 838 daAuts D:2: 838 daAuts D:3: 832 daAuts