Dungeon Crawl Stone Soup version 0.25-a0-949-gdd2af9e06e (webtiles) character file. Game seed: 2400962800208872714, levelgen mode: deterministic 310 Necrophagist the Conjurer (level 6, -1/44 HPs) Began as a Human Conjurer on May 8, 2020. Slain by a worker ant (5 damage) ... on level 3 of the Dungeon. The game lasted 00:04:32 (4247 turns). Necrophagist the Conjurer (Human Conjurer) Turns: 4247, Time: 00:04:32 Health: -1/44 AC: 4 Str: 8 XL: 6 Next: 70% Magic: 5/11 EV: 13 Int: 18 God: Gold: 162 SH: 0 Dex: 13 Spells: 6/12 levels left rFire . . . SeeInvis . j - +4 hand axe (holy) rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . i - +0 cloak rCorr . Harm . n - +0 pair of gloves MR +.... (no boots) Stlth ++........ (no amulet) HPRegen 0.14/turn f - ring of protection from magic MPRegen 0.12/turn (no ring) @: very slightly contaminated A: no striking features a: no special abilities You were on level 3 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 162 gold pieces. Inventory: Hand Weapons j - a +4 hand axe of holy wrath (weapon) Armour a - a +0 robe (worn) i - a +0 cloak (worn) n - a +0 pair of gloves (worn) Jewellery f - a ring of protection from magic (left hand) Scrolls d - a scroll of identify e - 6 scrolls of teleportation h - 3 scrolls of remove curse Potions b - 3 potions of resistance g - a potion of ambrosia {unknown} k - a potion of degeneration {unknown} l - a potion of curing m - a potion of magic {unknown} p - a potion of haste {unknown} q - a potion of brilliance {unknown} r - a potion of might {unknown} Comestibles c - 5 rations Skills: + Level 1.7 Fighting - Level 0.3 Axes + Level 3.4 Dodging - Level 2.0 Stealth + Level 3.5 Spellcasting + Level 5.6 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ###. 1% 1 None c - Conjure Flame Conj/Fire ##...... 14% 3 ###.... r - Searing Ray Conj ###... 2% 2 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Dazzling Flash Conj/Hex ##.... 14% 3 ###.... Mephitic Cloud Conj/Pois/Air #....... 22% 3 ###.... Blink Tloc N/A 24% 2 ##..... Call Imp Summ #....... 24% 2 ##..... Slow Hex #....... 24% 2 ##..... Fulminant Prism Conj/Hex ##........ 43% 4 ####... Iskenderun's Mystic Bla Conj/Tloc ##...... 43% 4 ####... Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Fedhas Hepliaklqana Kikubaaqudgha Annotations: D:4 2 transporters, Ijyb; Zajic's ghost, amateur MiBe Message History The searing ray hits the worker ant. The worker ant is severely wounded. * * * LOW HITPOINT WARNING * * * You feel sick. The worker ant barely misses you. The worker ant bites you but does no damage. Unknown command. It was a potion of curing. You feel better. The worker ant bites you. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - worker ant Aim: a worker ant (severely wounded) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. The worker ant waves its antennae. The worker ant misses you. The worker ant bites you. You die... #............###.###### ......................# #.#.#.................# #.#.#........##..######### #.#......................# #.########....#..###.##### #.#.####.#.......###.# #.#......#.......a...# ................@##### ............#.#..# #).......#..#.#..# #.#[.............# .................######## ........................# #.#.#.#####.#.#########.# #.#.#.# #.#.# #.# #.#.#.## #.#.# #.# You could see a worker ant. Vanquished Creatures An ogre (D:4) 3 orc priests (D:3) Terence (D:2) 3 adders An ooze (D:1) A worm (D:2) 3 dart slugs (D:2) A leopard gecko (D:1) 4 orcs 4 giant cockroaches 6 goblins 8 hobgoblins 2 jackals (D:2) 12 kobolds 4 quokkas 5 bats 6 frilled lizards 6 rats 71 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Necrophagist the Human Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 312 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 699 | D:1 | Reached XP level 3. HP: 24/24 MP: 3/6 1146 | D:2 | Noticed Terence 1161 | D:2 | Killed Terence 1161 | D:2 | Reached skill level 5 in Conjurations 1161 | D:2 | Reached XP level 4. HP: 27/30 MP: 5/7 1904 | D:2 | Found a blossoming altar of Fedhas. 1909 | D:2 | Found an ancient bone altar of Kikubaaqudgha. 2059 | D:2 | Reached XP level 5. HP: 32/35 MP: 9/9 2379 | D:2 | Found a hazy altar of Hepliaklqana. 2611 | D:2 | Learned a level 2 spell: Searing Ray 2947 | D:3 | Learned a level 3 spell: Conjure Flame 3395 | D:3 | Reached skill level 1 in Fighting 3395 | D:3 | Reached XP level 6. HP: 42/43 MP: 3/10 3965 | D:4 | Found a transporter. 3971 | D:4 | Noticed an ogre 3977 | D:4 | Killed an ogre 4115 | D:4 | Found a transporter. 4119 | D:4 | Noticed Zajic's ghost (amateur MiBe) 4230 | D:4 | Noticed Ijyb 4247 | D:3 | Slain by a worker ant Levels and vault maps discovered: D:1: dpeg_arrival_shelter, layout_loops_ring D:2: layout_loops_corners, grunt_temple_overflow_growth_and_decay, lemuel_coloured_pillars_altar, uniq_terence D:3: layout_basic D:4: layout_loops_cross, gammafunk_ghost_arena, uniq_ijyb, uniq_eustachio Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Conjurations | 5 | 5.6 Spellcasting | 3 | 3.5 Fighting | 1 | 1.7 Dodging | 3 | 3.4 Axes | | 0.3 Stealth | | 2.0 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Dagger | 21 | || 21 Hand axe | 13 | 85 || 98 Cast: Magic Dart | 34 | 55 || 89 Searing Ray | | 7 || 7 Use: Scroll | | 6 || 6 Potion | | 3 || 3 Stab: Sleeping | | 2 || 2 Eat: Chunk | 1 | 10 || 11 Armor: Robe | 7 | 21 || 28 Dodge: Dodged | 28 | 75 || 103 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 408 | 36 | 8.1 | 70 | 1 | 1.4 +---------+---------+-------+---------+---------+------- D:1 | 33 | 0 | 0.0 | 17 | 0 | 0.0 D:2 | 81 | 36 | 30.8 | 28 | 1 | 3.4 D:3 | 169 | 0 | 0.0 | 21 | 0 | 0.0 D:4 | 125 | 0 | 0.0 | 4 | 0 | 0.0 +---------+---------+-------+---------+---------+-------