Dungeon Crawl Stone Soup version 0.25-a0-1132-g9d38388ac0 (webtiles) character file. Game seed: 12826970582214446887, levelgen mode: deterministic 9 Necrophagist the Shield-Bearer (level 2, 25/28 HPs) Began as a Deep Dwarf Fighter on May 20, 2020. Got out of the dungeon alive. The game lasted 00:00:20 (82 turns). Necrophagist the Shield-Bearer (Deep Dwarf Fighter) Turns: 82, Time: 00:00:20 Health: 25/28 AC: 6 Str: 19 XL: 2 Next: 6% Magic: 2/2 EV: 7 Int: 8 God: Gold: 0 SH: 9 Dex: 12 Spells: 1/1 levels left rFire . . . SeeInvis . i - -2 whip (curse) rCold . . . Gourm . c - +0 kite shield rNeg . . . Faith . b - +0 scale mail rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth .......... (no amulet) HPRegen 0.00/turn (no ring) MPRegen 0.08/turn (no ring) @: non-regenerating A: damage resistance, heal wounds, sense surroundings 1, no regeneration a: Heal Wounds You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 war axe i - a cursed -2 whip (weapon) Armour b - a +0 scale mail (worn) c - a +0 kite shield (worn) Scrolls e - a scroll of identify {unknown} h - a scroll of enchant weapon {unknown} Potions d - a potion of might Comestibles f - a ration g - a chunk of flesh Skills: * Level 3.0 Fighting + Level 2.2 Axes + Level 3.4 Armour + Level 3.4 Shields You had one spell level left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are resistant to damage. You can heal yourself by infusing magical energy. You passively map a small area around you. You do not regenerate. Message History No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! You see here a club. You see here a runed whip. i - a runed whip It sticks to your hand! i - a cursed -2 whip (weapon) You see here a +0 dagger. There is an open door here. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! * , , , *############### , #####.............# * * * ###..........⌠....... * *##...⌠................ ##........⌠.........⌠.., #...................... , #..(⌠..........@....... ⌠ #...................... ,* . #........⌠.........⌠.. ,, [ .. #...⌠................ ,**.. #..###.......(..⌠....... , ##..# ##...##'##.............##+##..?# ......÷..###############.....# ....##..................)†)#* ..,, #....................)###### There were no monsters in sight! Vanquished Creatures An ooze (D:1) A goblin (D:1) A hobgoblin (D:1) A bat (D:1) 2 rats (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Necrophagist the Deep Dwarf Fighter began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 20/20 MP: 1/1 39 | D:1 | Reached XP level 2. HP: 25/28 MP: 2/2 82 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_water_temple_mockup, layout_basic Skill XL: | 1 | ---------------+----+----- Fighting | 3 | 3.0 Axes | | 2.2 Armour | | 3.4 Shields | | 3.4 Action || total -------------------------++------- Melee: War axe || 16 Armor: Scale mail || 13 Dodge: Dodged || 4 Block: Kite shield || 6 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 14 | 0 | 0.0 | 6 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 14 | 0 | 0.0 | 6 | 0 | 0.0 +---------+---------+-------+---------+---------+-------