Dungeon Crawl Stone Soup version 0.29-a0-91-gdebf4667c2 (webtiles) character file. Game seed: 11843851975619634885 79 Necrophagist the Magician (level 4, -2/33 HPs) Began as a Djinni Conjurer on Feb 8, 2022. Slain by a gnoll (11 damage) ... on level 2 of the Dungeon. The game lasted 00:02:00 (1869 turns). Necrophagist the Magician (Djinni Conjurer) Turns: 1869, Time: 00:02:01 Health: -2/33 AC: 2 Str: 6 XL: 4 Next: 62% Gold: 123 EV: 12 Int: 21 God: SH: 0 Dex: 12 rFire + + . SeeInvis . (no weapon) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.11/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 123 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls b - a scroll of torment {unknown} c - a scroll of amnesia {unknown} e - a scroll of vulnerability {unknown} f - a scroll of immolation {unknown} g - a scroll of teleportation {unknown} Potions d - a potion of might {unknown} Skills: + Level 2.0 Fighting + Level 3.3 Dodging - Level 1.5 Stealth + Level 3.7 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 c - Dazzling Flash Conj/Hex 38% N/A 8% 3 d - Fulminant Prism Conj/Hex 9% 3d7 26% 4 e - Iskenderun's Mystic Conj/Tloc 19% 2d6 26% 4 f - Freeze Ice 76% 1d9 2% 1 r - Searing Ray Conj 38% 2d5 4% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:2 ( Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You finish channelling your searing ray. A gnoll comes into view. It is wielding a +0 flail. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 spear (81% to hit) The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) The gnoll shouts! The searing ray misses the gnoll. The gnoll closely misses you. The searing ray hits the gnoll. The gnoll is severely wounded. The searing ray hits the gnoll. The gnoll is moderately wounded. The gnoll hits you from afar with a +0 spear. The searing ray hits the gnoll. You kill the gnoll! The searing ray hits the gnoll! You kill the gnoll! The searing ray hits the gnoll. The gnoll is lightly wounded. You finish channelling your searing ray. Your Fighting skill increases to level 2! Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 flail (lightly wounded, 81% to hit) The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) The searing ray hits the gnoll. The gnoll is moderately wounded. The searing ray hits the gnoll! The gnoll is almost dead. * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +0 flail! You die... #.# #.# #.# #.# #)# #######)## .......g.# ####.#@## #.. .......#.############### #.# ###.##.................. #># ###.############### #.# #.## #.# #.# #.# ... ..############# >..........# You could see a gnoll. Vanquished Creatures 3 gnolls (D:2) An adder (D:2) 2 dart slugs (D:1) 5 ball pythons 2 bats 7 endoplasms A giant cockroach (D:1) 4 goblins 4 hobgoblins 2 frilled lizards (D:1) 3 rats (D:1) 34 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Necrophagist the Djinni Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 395 | D:1 | Reached XP level 2. HP: 19/22 MP: 0/0 657 | D:1 | Reached skill level 1 in Fighting 892 | D:1 | Reached XP level 3. HP: 24/27 MP: 0/0 892 | D:1 | Learned a level 1 spell: Freeze 1563 | D:2 | Found Cibelyad's Antique Weapon Boutique. 1854 | D:2 | Reached XP level 4. HP: 24/32 MP: 0/0 1869 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_large_2, layout_loops_ring D:2: layout_loops_ring, serial_shops, shop Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 2 | 2.0 Dodging | 3 | 3.3 Stealth | | 1.5 Spellcasting | | 3.7 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Cast: Magic Dart | 72 | 2 || 74 Searing Ray | | 3 || 3 Armor: Robe | 1 | || 1 Dodge: Dodged | 6 | 1 || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1868 | 1852 | 16 | 0 | 1718 | 2 | 934.0 | Dungeon | 1868 | 1852 | 16 | 0 | 1718 | 2 | 934.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1392 daAuts D:2: 476 daAuts