Dungeon Crawl Stone Soup version 0.30-a0-283-gf371ce1921 (webtiles) character file. Game seed: 4508586882410981067 9 Necrophagist the Conjurer (level 2, 19/19 HPs) Began as a Demonspawn Conjurer on Oct 17, 2022. Got out of the dungeon alive. The game lasted 00:00:28 (303 turns). Necrophagist the Conjurer (Demonspawn Conjurer) Turns: 303, Time: 00:00:29 Health: 19/19 AC: 2 Str: 7 XL: 2 Next: 3% Magic: 3/5 EV: 12 Int: 19 God: Gold: 10 SH: 0 Dex: 11 Spells: 4/5 levels left rFire . . . SeeInvis . f - +0 club rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: demonic guardian 1 a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 10 gold pieces. Inventory: Hand Weapons d - a +1 vorpal sling f - a +0 club (weapon) Armour a - a +0 robe (worn) Scrolls c - 2 scrolls of teleportation {unknown} e - a scroll of amnesia {unknown} Potions b - a potion of magic Skills: + Level 1.9 Dodging - Level 1.7 Stealth * Level 2.2 Spellcasting * Level 4.2 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 36% 2d5 4% 2 Dazzling Flash Conj/Hex 20% N/A 22% 3 Fulminant Prism Conj/Hex 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations A weak demonic guardian rushes to your aid. Message History You hit the quokka. You kill the quokka! HP restored. An endoplasm is nearby! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (asleep, 100% to hit) The magic dart hits the endoplasm. The endoplasm is moderately wounded. The endoplasm quivers. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (moderately wounded, 100% to hit) The magic dart hits the endoplasm. The endoplasm is almost dead. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (almost dead, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! You have reached level 2! Your demonic ancestry asserts itself... You feel the presence of a demonic guardian. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. There is an escape hatch in the floor here. You see here a bat skeleton. There is a large open door here. There is a large open door here. There is a large open door here. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #......#''# #.....##..# #...÷###''### #...##......# #...##.≈≈≈≈.# ####...##.≈≈≈≈.# #....#.##......# #....#..###''### #....#...##(@# #....#....#### #............. .. #.÷##......... ... ##.###......... ####... ##..#........... ....... #.....#.######## ....... #.....#.##### ....#.. #...†.#..>..###########....... There were no monsters in sight! Vanquished Creatures A bat (D:1) An endoplasm (D:1) A giant cockroach (D:1) A goblin (D:1) A quokka (D:1) A kobold (D:1) 2 rats (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Necrophagist the Demonspawn Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 262 | D:1 | Gained mutation: A weak demonic guardian rushes to your | aid. [demonic ancestry] 262 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 303 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_lavapool, layout_rooms Action || total -------------------------++------- Melee: Club || 4 Cast: Magic Dart || 17 Armor: Robe || 1 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 303 | 263 | 40 | 0 | 204 | 1 | 303.0 | Dungeon | 303 | 263 | 40 | 0 | 204 | 1 | 303.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 303 daAuts