Neder Level 1 of the Dungeon (5, -19, D:1) a +0 large shield (7, -5, D:1) a +0 leather armour (10, 8, D:1) a +0 dagger 4 stones (18, 2, D:1) a +0 whip (25, -29, D:1) 4 needles of paralysis (25, 11, D:1) a +0 leather armour (26, -6, D:1) 21 stones (27, -12, D:1) a +0 short sword (30, 14, D:1) a +0 ring mail (32, 14, D:1) a cursed +0 robe (39, -11, D:1) 14 poisoned needles (39, -6, D:1) a +0 whip (43, 18, D:1) a +0 dagger (47, -20, D:1) 6 tomahawks (61, -3, D:1) 10 stones Level 2 of the Dungeon (4, 11, D:2) 19 arrows (5, 22, D:2) a cursed -3 club (6, 1, D:2) a +0 spear (6, 2, D:2) a +1 spear of flaming (6, 3, D:2) a +0 whip (7, 12, D:2) a +0 dagger (8, 17, D:2) a +1 whip of draining a +0 animal skin a +0 helmet a +0 dagger a +0 hunting sling a +0 mace a +0 hunting sling a +0 dagger a +0 hunting sling 51 stones a +0 club (9, 17, D:2) a +0 club (9, 18, D:2) a cursed -1 club a +0 dagger a +0 club a +0 dagger a +0 dagger a +0 short sword (14, -17, D:2) a +0 short sword (17, -13, D:2) a -2 helmet (17, 20, D:2) a +0 ring mail (18, -18, D:2) a stone a +0 dagger (22, -17, D:2) a +0 dagger (23, 15, D:2) a cursed -2 dagger (24, -16, D:2) a +0 hunting sling (26, 15, D:2) a +0 short sword a stone (28, 15, D:2) a stone (30, 15, D:2) a stone (31, 15, D:2) a stone (32, 15, D:2) a stone (34, 18, D:2) a +0 hand axe (40, 7, D:2) a +0 ring mail (41, 13, D:2) a +0 club (45, 21, D:2) a +0 spear (47, -14, D:2) 18 stones (48, 26, D:2) a +0 hand axe (49, 12, D:2) a +0 shield (49, 26, D:2) a +0 club (49, 27, D:2) a +0 dagger (50, 29, D:2) a cursed -2 spear Level 3 of the Dungeon (0, 0, D:3) a +0 leather armour (2, 14, D:3) a +0 club a +0 mace (2, 15, D:3) a +0 dagger a +0 robe (3, 15, D:3) a -5 ring of evasion (4, 15, D:3) a +0 dagger a +0 leather armour (4, 18, D:3) a +0 whip (5, 19, D:3) a +0 whip (9, 31, D:3) a +0 club (19, -19, D:3) 15 poisoned needles (20, 28, D:3) a +0 whip (23, 17, D:3) a +0 leather armour (44, 16, D:3) a cursed +0 hand axe a +0 chain mail Level 4 of the Dungeon (3, 54, D:4) 16 bolts (6, 31, D:4) 21 bolts (7, 11, D:4) a +0 short sword (9, 2, D:4) a +0 dagger a +2 robe of fire resistance a +0 trident (9, 6, D:4) a cursed -1 whip (10, 6, D:4) a +0 whip a +0 leather armour a +0 giant club (13, 17, D:4) 24 stones (27, 5, D:4) a +0 chain mail (28, 32, D:4) a +0 club (31, 55, D:4) 14 poisoned needles (33, 51, D:4) a cursed -2 hunting sling (43, 17, D:4) a cursed +0 shield (43, 28, D:4) 14 poisoned needles (43, 38, D:4) a +0 pair of boots (43, 54, D:4) 12 stones (45, 31, D:4) a +0 dagger a +0 robe a +0 short sword Level 5 of the Dungeon (0, 0, D:5) a +0 hand axe (0, 22, D:5) a +0 dagger a +0 robe (0, 24, D:5) a +0 club a +0 arbalest a +1 dagger of venom a +0 robe an uncursed staff of wizardry a +0 robe (0, 39, D:5) a +0 dagger (2, 4, D:5) a +0 leather armour (6, -3, D:5) a jackal corpse (9, 44, D:5) a +0 mace (11, -6, D:5) 10 stones (11, 10, D:5) a +0 whip (11, 11, D:5) a +0 whip a +0 flail (11, 12, D:5) a +0 spear (14, -5, D:5) a sky beast corpse (19, -3, D:5) a +0 leather armour (22, -13, D:5) a +0 rapier (29, -3, D:5) the +4 flail "Orb Guardian's Peril" {vamp, +Blink rElec MR- Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you blink. (40, 30, D:5) a +2 dagger of chaos (41, 22, D:5) 11 poisoned needles (44, -6, D:5) 10 bolts (45, 0, D:5) a +0 hand axe (53, -11, D:5) a book of Minor Magic (55, 30, D:5) a ball python corpse (skeletalised by now) Level 6 of the Dungeon (0, 0, D:6) a +0 scale mail an orc corpse (1, -3, D:6) a +0 mace (12, 8, D:6) 22 bolts