Nedwor Level 1 of the Dungeon (0, 0, D:1) a +0 spear of venom (11, 8, D:1) a +0 hand axe (11, 10, D:1) a +0 robe (27, -2, D:1) a +0 dagger (37, 33, D:1) a +0 dagger (38, 16, D:1) a +0 dagger (39, 30, D:1) a +0 leather armour (59, 30, D:1) a +0 arbalest (61, 14, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) 23 stones (6, 26, D:2) a +0 club a +0 short sword (8, 9, D:2) a +0 club (12, 32, D:2) a +0 short sword (18, 36, D:2) a +0 club (20, -4, D:2) a +0 mace (20, 18, D:2) a +0 club (21, 2, D:2) a +0 club (22, 18, D:2) a +0 dagger (29, 26, D:2) a +0 flail a +0 club a +0 club (32, 8, D:2) a +0 hand axe (39, 19, D:2) a +0 helmet (41, 16, D:2) 5 poisoned darts (41, 17, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 whip (8, 20, D:3) a +0 hunting sling (10, -5, D:3) a +0 dagger a +0 leather armour (10, 0, D:3) a +0 dagger of venom (14, 0, D:3) a +0 morningstar a +0 leather armour a +0 dagger a +0 short sword a +0 leather armour a +0 falchion (24, -4, D:3) a +0 robe (28, 3, D:3) a +0 dagger (30, 3, D:3) a +0 robe (39, -11, D:3) a +0 scale mail (63, 5, D:3) a +0 whip Level 4 of the Dungeon (0, 0, D:4) a +0 dagger (7, 13, D:4) a +0 long sword (12, -16, D:4) 17 stones (13, -17, D:4) a +0 short sword 5 stones (14, -5, D:4) a +0 hand axe a +1 whip of pain (14, -4, D:4) a +0 hand axe (14, -3, D:4) a +0 dagger a +0 dagger a +0 robe (15, 16, D:4) 19 stones (27, -21, D:4) a +0 flail a +0 short sword (32, -4, D:4) a +0 club (34, -4, D:4) a +0 whip a +0 ring mail a +0 whip (34, 17, D:4) the +0 long sword "Qeamossa" {spect, rPois rC+ Will+ Int-3} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Int: It affects your intelligence (-3). rC: It protects you from cold. rPois: It protects you from poison. Will: It increases your willpower. (35, -4, D:4) a +0 spear (46, 13, D:4) 20 stones (47, 15, D:4) a +0 scale mail (52, 27, D:4) a +2 spear of flaming (52, 28, D:4) a +0 flail a +0 club a +0 halberd Level 5 of the Dungeon (0, 0, D:5) 22 stones (0, 2, D:5) a +0 shortbow (14, 23, D:5) a potion of degeneration (16, -2, D:5) a +0 giant spiked club (21, 16, D:5) 4 potions of mutation a potion of attraction a potion of degeneration (21, 17, D:5) a +0 halberd (21, 18, D:5) a +0 spear (still there?) a +0 spear (still there?) a +0 short sword (still there?) (21, 19, D:5) a scroll of noise a scroll of immolation (22, 23, D:5) 4 datura-tipped darts (24, 27, D:5) a +0 dagger a +0 animal skin (27, 23, D:5) a potion of attraction (28, 13, D:5) a +0 scale mail (35, 5, D:5) a scroll of noise (39, 9, D:5) a +0 leather armour (39, 19, D:5) a +0 leather armour (42, 10, D:5) a +0 ring mail (42, 16, D:5) 10 gold pieces (43, 8, D:5) 2 potions of flight (43, 16, D:5) 13 stones (44, 16, D:5) 17 gold pieces (57, 2, D:5) a +0 mace (57, 4, D:5) a +0 mace (58, -5, D:5) a +0 mace (58, -4, D:5) a +0 mace (58, -3, D:5) a +0 mace (58, 0, D:5) a +0 mace (58, 1, D:5) a +0 mace (58, 3, D:5) a +0 mace (59, -4, D:5) a +0 mace (59, -3, D:5) a +0 mace (59, -2, D:5) a +1 quarterstaff (59, -1, D:5) a +0 mace (60, -5, D:5) a +0 mace (60, -4, D:5) a +0 mace (60, -3, D:5) a +0 mace Level 6 of the Dungeon (0, 8, D:6) a +0 club (2, -2, D:6) 2 scrolls of noise (6, -15, D:6) a +0 shortbow (7, 0, D:6) a +0 robe (10, -18, D:6) a +0 falchion (18, -10, D:6) a +0 robe (28, -19, D:6) 24 stones (33, 1, D:6) a +0 scale mail Level 7 of the Dungeon (0, 0, D:7) a +0 giant club a +0 ring mail a +0 dagger (0, 1, D:7) a +0 scale mail a +0 hand axe (1, 1, D:7) a +2 leather armour of fire resistance a +0 hand axe a +0 robe a +1 dagger of venom (16, 3, D:7) 14 stones (23, -32, D:7) a +0 long sword (25, -30, D:7) 6 poisoned darts (31, -3, D:7) a +0 shortbow (35, 27, D:7) a +0 mace (41, -22, D:7) a scroll of poison (44, 10, D:7) 2 poisoned darts (54, -5, D:7) 3 poisoned darts (61, -1, D:7) a scroll of poison Level 8 of the Dungeon [Shop] Gaigrous's Assorted Antiques a +0 trident (98 gold) a +0 scale mail (112 gold) the +12 hand axe of Spontaneous Combustion {elec, rF- rC+ Str+4 Dex+4} (2556 gold) It occasionally discharges a powerful burst of electricity upon striking a foe. Str: It affects your strength (+4). Dex: It affects your dexterity (+4). rF: It makes you vulnerable to fire. rC: It protects you from cold. a +0 great sword of protection (274 gold) a +6 ring of intelligence (1638 gold) a +2 helmet of intelligence (602 gold) a potion of flight (84 gold) a potion of heal wounds (140 gold) a scroll of identify (56 gold) (0, 0, D:8) a +0 ring mail (4, -8, D:8) a Young Poisoner's Handbook (5, 9, D:8) a +0 quarterstaff a +0 hunting sling a +1 leather armour of fire resistance (8, -10, D:8) a wolf corpse (skeletalised by now) (10, -10, D:8) a wolf corpse (skeletalised by now) (11, -25, D:8) 10 gold pieces (11, -10, D:8) a -1 spear a +0 animal skin the gnoll corpse of Grum (skeletalised by now) (12, -26, D:8) 16 stones (12, -17, D:8) +0 acid dragon scales (still there?) an acid dragon corpse (still there?) (13, -17, D:8) a +0 dire flail of venom a +0 giant club a vampire mosquito corpse (15, -21, D:8) +0 steam dragon scales a +0 chain mail (16, -25, D:8) 2 large rocks a cyclops corpse (23, -11, D:8) a +0 ring mail (24, 14, D:8) a +0 shortbow 13 stones (29, 10, D:8) a +0 scale mail (30, 14, D:8) a +2 whip of flaming a +0 robe (33, 11, D:8) a +3 dagger of chaos a +2 robe of fire resistance (45, 21, D:8) a +0 spear (45, 22, D:8) a +0 spear (46, 21, D:8) a +0 flail a +0 club a +0 leather armour (47, 21, D:8) a +0 spear the Ecumenical Temple