Nedwor Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (1, 13, D:1) a +0 club a +0 dagger of electrocution 4 stones (2, 13, D:1) a +0 dagger (4, -7, D:1) 3 stones (5, 21, D:1) a +0 robe (17, -5, D:1) a javelin 3 throwing nets (17, 27, D:1) a +0 leather armour (30, 20, D:1) a +0 dagger (30, 23, D:1) a ring of ice (37, -1, D:1) 6 poisoned darts (42, -1, D:1) 5 stones (45, 24, D:1) 6 boomerangs Level 2 of the Dungeon (4, 29, D:2) a +0 ring mail (8, 8, D:2) 2 datura-tipped darts (21, -2, D:2) a +0 scale mail (24, -8, D:2) the +8 whip of Hacking and Slashing {vorpal, rC+} It inflicts extra damage upon your enemies. rC: It protects you from cold. (39, 6, D:2) a +0 spear (41, 10, D:2) a +0 dagger 5 stones (50, 27, D:2) a +0 whip (51, 19, D:2) a +0 dagger (56, 20, D:2) a +1 sling of flaming Level 3 of the Dungeon (0, 0, D:3) the +3 buckler of Dirchew {Rampage rElec Will-} rElec: It insulates you from electricity. Rampage: It bestows one free step when moving towards enemies. Will: It decreases your willpower. (3, 0, D:3) a +0 leather armour (3, 3, D:3) a +0 ring mail (5, 3, D:3) a +0 war axe (16, 11, D:3) a +0 dagger a +0 robe the human corpse of Jessica (20, -9, D:3) a +0 dagger (23, -3, D:3) a bat corpse (29, -9, D:3) a +0 short sword a kobold corpse (36, 16, D:3) a +0 dagger a +0 sling a goblin corpse (skeletalised by now) (40, -11, D:3) a quokka corpse (skeletalised by now) (46, -6, D:3) 7 stones (51, 6, D:3) a bat corpse (skeletalised by now)