Dungeon Sprint DCSS version 0.28-a0-793-g31680bbd8b (webtiles) character file. Game seed: 5705116042296315025 0 Nekuro2x the Grave Robber (level 1, 0/13 HPs) Began as a Vampire Necromancer on Nov 4, 2021. Slain by a merfolk siren (4 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:01:56 (18 turns). Nekuro2x the Grave Robber (Vampire Necromancer) Turns: 18, Time: 00:01:58 Health: 0/13 AC: 2 Str: 7 XL: 1 Next: 0% Magic: 3/3 EV: 12 Int: 17 God: Gold: 0 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . SeeInvis + (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (no boots) Stlth ++........ (no amulet) HPRegen 0.24/turn (no ring) MPRegen 0.08/turn (no ring) @: mesmerised, healing quickly A: alive, fangs 3, see invisible, vampiric 1 a: Exsanguinate You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls g - a scroll of blinking Potions b - a potion of curing c - a potion of heal wounds d - a potion of haste e - 2 potions of magic f - a potion of berserk rage Skills: + Level 2.1 Dodging + Level 3.0 Stealth + Level 2.0 Spellcasting + Level 4.3 Necromancy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Pain Necr 64% 1d7 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Animate Skeleton Necr 32% N/A 3% 1 Vampiric Draining Necr 16% 2d7 10% 3 Animate Dead Necr 8% N/A 32% 4 Agony Necr 16% N/A 65% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations Your natural rate of healing is accelerated. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You are afflicted with vampirism. Message History Aim: a merfolk siren, wielding a +0 spear (mesmerising, about 50% to evade your hands) You hit the merfolk siren but do no damage. Your bite misses the merfolk siren. The merfolk siren chants its luring song. The merfolk siren hits you with a +0 spear. * * * LOW HITPOINT WARNING * * * You cannot move away from the merfolk siren! The merfolk siren chants its luring song. You hit the merfolk siren but do no damage. The merfolk siren chants its luring song. Attack: -) Nothing wielded Press: ? - help, Dir - move target, f/p - merfolk siren Aim: a merfolk siren, wielding a +0 spear (mesmerising, about 50% to evade your hands) You barely miss the merfolk siren. The merfolk siren chants its luring song. Attack: -) Nothing wielded Press: ? - help, Dir - move target, f/p - merfolk siren Aim: a merfolk siren, wielding a +0 spear (mesmerising, about 50% to evade your hands) You hit the merfolk siren but do no damage. The merfolk siren chants its luring song. The merfolk siren chants its luring song. You cannot move away from the merfolk siren! You cannot move away from the merfolk siren! You cannot move away from the merfolk siren! You cannot move away from the merfolk siren! You cannot move away from the merfolk siren! You cannot move away from the merfolk siren! You cannot move away from the merfolk siren! You cannot move away from the merfolk siren! Attack: -) Nothing wielded Press: ? - help, Dir - move target, f/p - merfolk siren Aim: a merfolk siren, wielding a +0 spear (mesmerising, about 50% to evade your hands) You hit the merfolk siren but do no damage. The merfolk siren chants its luring song. Attack: -) Nothing wielded Press: ? - help, Dir - move target, f/p - merfolk siren Aim: a merfolk siren, wielding a +0 spear (mesmerising, about 50% to evade your hands) You closely miss the merfolk siren. The merfolk siren hits you with a +0 spear. You die... ## ##.###+# #...##.## +$#@'.<.+ #.m.##.## ##.###+# ## You could see a merfolk siren (mesmerising). Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Nekuro2x the Vampire Necromancer began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 1 | D | Noticed a merfolk siren 18 | D | Slain by a merfolk siren Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_3, sprint2_obstacle_7, sprint2_obstacle_1, sprint2_obstacle_5, sprint2_obstacle_6, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Action || total -------------------------++------- Melee: Unarmed || 10 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 18 | 18 | 0 | 0 | 0 | 1 | 18.0 | Dungeon | 18 | 18 | 0 | 0 | 0 | 1 | 18.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 18 daAuts