Dungeon Crawl Stone Soup version 0.21.0-24-g2553a3340b (webtiles) character file. 7 NeonDemon the Conjurer (level 2, 19/19 HPs) Began as a Formicid Conjurer on Jan 20, 2018. Quit the game on level 1 of the Dungeon. The game lasted 00:01:11 (453 turns). NeonDemon the Conjurer (Formicid Conjurer) Turns: 453, Time: 00:01:11 Health: 19/19 AC: 2 Str: 12 XL: 2 Next: 5% Magic: 5/5 EV: 12 Int: 14 God: Gold: 2 SH: 0 Dex: 11 Spells: 2/5 levels left rFire . . . SeeInvis + (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Shaft Self You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 2 gold pieces. Inventory: Hand Weapons e - a +0 club Armour a - a +0 robe (worn) d - a +0 plate armour Books b - a book of Conjurations Comestibles c - a ration Skills: + Level 2.0 Dodging + Level 2.7 Stealth + Level 2.3 Spellcasting + Level 3.7 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ##.. 4% 1 #...... b - Searing Ray Conj ##.... 8% 2 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History Aim: a rat (resting) The magic dart hits the rat. The rat is moderately wounded. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f/p - rat Aim: a rat (moderately wounded) The magic dart hits the rat. You kill the rat! Your Dodging skill increases to level 2! You start resting. Magic restored. Memorise Searing Ray, consuming 2 spell levels and leaving 2? You finish memorising. Spell assigned to 'b'. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) Okay, then. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) # #...# ..... # ###########.... ##.. ........#... ##.# #........######. ...# ##.............†. ...# #........###.... ...# #.............# ...#####.###......#..# .........###.#.#@....# .............#.##......# ..############.# .#..#.# ..# ... .# .# ..# #.# .# # ..# ..# .# ### { .. .# .. There were no monsters in sight! Vanquished Creatures A dart slug A kobold A bat 2 frilled lizards A rat 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | NeonDemon the Formicid Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 79 | D:1 | HP: 1/13 [dart slug (1)] 406 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 417 | D:1 | Reached skill level 2 in Dodging 453 | D:1 | Learned a level 2 spell: Searing Ray 453 | D:1 | Quit the game Skill XL: | 1 2 | ---------------+-------+----- Dodging | 2 | 2.0 Stealth | | 2.7 Spellcasting | | 2.3 Conjurations | | 3.7 Action || total -------------------------++------- Cast: Magic Dart || 12