Neuromancer Level 1 of the Dungeon (-28, 2, D:1) a +0 animal skin (-9, 4, D:1) 24 bolts (-28, 5, D:1) a cursed -2,-2 dagger (-5, 6, D:1) 18 stones (-48, 13, D:1) a +2 leather armour (-36, 19, D:1) a +0,+0 club (4, 19, D:1) a +1 leather armour (-36, 20, D:1) a +0,+0 spear (-35, 20, D:1) a dart (-41, 21, D:1) 2 darts (-31, 21, D:1) a scroll of curse jewellery (-30, 22, D:1) a +2,+0 elven dagger (0, 29, D:1) 20 darts (-30, 30, D:1) 2 darts (-16, 32, D:1) a dart (-3, 34, D:1) a +0,+0 club (-1, 36, D:1) 23 stones (-19, 37, D:1) a cursed +0,+0 club Level 2 of the Dungeon (0, 0, D:2) a +0,+0 whip (-2, 2, D:2) 23 darts (25, 20, D:2) a dart (36, 29, D:2) a +0 robe (4, 32, D:2) a +1,+0 dwarven dagger (26, 34, D:2) a +0,+0 orcish club (27, 34, D:2) a +0 pair of boots (15, 38, D:2) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (-19, 40, D:2) a +0,+0 elven short sword (22, 42, D:2) 20 sling bullets (25, 42, D:2) a +0 orcish robe Level 3 of the Dungeon (0, 0, D:3) a javelin (1, 0, D:3) a javelin (4, 0, D:3) 2 large rocks (5, 0, D:3) a large rock (6, 0, D:3) a large rock (11, 1, D:3) a bread ration (-24, 16, D:3) 3 darts (-22, 16, D:3) a dart