Nezzrak the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 4 scrolls of amnesia (7, 7, D) 2 potions of brilliance (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). Trog disapproves of the use of such an item. the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} It insulates you from electricity. It affects your willpower, your defense against some magical effects. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ Will+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your willpower, your defense against some magical effects. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, 0, D) the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse is reanimated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (61, 0, D) a +0 fustibalus of flaming (61, 8, D) a +3 battleaxe of venom (61, 26, D) a +0 tower shield of fire resistance (62, 1, D) a +0 vorpal great sword (62, 8, D) a +1 plate armour of cold resistance (62, 9, D) an uncursed staff of cold (62, 16, D) an uncursed staff of fire (62, 17, D) an uncursed staff of death (62, 27, D) a +2 ring mail of poison resistance (62, 30, D) a polar bear corpse (62, 31, D) a polar bear corpse (63, 0, D) an uncursed staff of cold (63, 26, D) a +3 scimitar of distortion (63, 27, D) an uncursed staff of death (63, 30, D) a rime drake corpse (64, 17, D) an uncursed ring of see invisible (64, 26, D) a +1 great mace of protection (65, 26, D) an uncursed staff of air (67, 0, D) a +2 robe of positive energy (67, 40, D) an arrow (68, 0, D) the +8 quarterstaff "Roel" {vorpal, rElec Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It insulates you from electricity. (69, 0, D) a +4 plate armour of poison resistance (69, 36, D) a cursed ring of attention (70, 9, D) the +1 robe of Dobrek {+Blink Dex-4 Slay+5} It affects your dexterity (-4). It affects your accuracy and damage with ranged weapons and melee attacks (+5). It lets you blink. (70, 10, D) a +0 dagger (still there?) a +0 robe (still there?) (70, 37, D) a book of Geomancy (70, 40, D) a large rock (71, 9, D) a +0 trident a +0 leather armour (71, 10, D) a +6 dagger of venom a +0 robe (71, 16, D) a +0 demon trident of venom (71, 17, D) the -3 helmet of Hopscotch {Will- Int+4} It affects your intelligence (+4). It affects your willpower, your defense against some magical effects. (71, 20, D) a +0 troll leather armour (71, 21, D) 5 large rocks (71, 32, D) an ugly thing corpse (skeletalised by now) (71, 36, D) a Fen Folio (71, 37, D) a +0 spectral quarterstaff (71, 39, D) a +0 longbow (still there?) a +0 shortbow (still there?) a +6 lajatang of speed (still there?) 31 arrows (still there?) a centaur corpse (still there?) (71, 40, D) a +3 antimagic flail a large rock 3 bolts 4 arrows (71, 41, D) a bolt 2 arrows (71, 42, D) an arrow (71, 43, D) 2 arrows (72, 9, D) a +0 dagger (72, 10, D) a +1 dagger of venom (unseen) (72, 16, D) an uncursed staff of earth (72, 19, D) a large rock (72, 20, D) a +0 giant club (72, 21, D) a +1 vorpal mace 2 large rocks (72, 23, D) 2 large rocks (72, 27, D) the +0 falchion "Umnof" {vorpal, *Noise rPois rC++ Str+3} It inflicts extra damage upon your enemies. It affects your strength (+3). It greatly protects you from cold. It protects you from poison. It may make noises in combat. (72, 36, D) the +11 plate armour of Isac {rElec Will+++ rCorr Str-5 Int-3} It affects your strength (-5). It affects your intelligence (-3). It insulates you from electricity. It affects your willpower, your defense against some magical effects. It provides partial protection from all sources of acid and corrosion. (72, 37, D) a +2 war axe of flaming (72, 39, D) a +0 arbalest (still there?) 11 bolts (still there?) a yaktaur corpse (still there?) (72, 43, D) a large rock (73, 1, D) an uncursed staff of poison (73, 16, D) a book of Clouds (73, 17, D) a cursed amulet of inaccuracy (73, 20, D) 5 large rocks (73, 27, D) a +3 rapier of protection (73, 36, D) an uncursed amulet of reflection (73, 37, D) a box of beasts