Dungeon Crawl Stone Soup version 0.26-a0-278-g3b0d5afba5 (webtiles) character file. Game seed: 1599297275116195409 0 Niddhogr the Conjurer (level 1, 13/13 HPs) Began as a Formicid Conjurer on July 12, 2020. Got out of the dungeon alive. The game lasted 00:00:05 (1 turns). Niddhogr the Conjurer (Formicid Conjurer) Turns: 1, Time: 00:00:06 Health: 13/13 AC: 2 Str: 11 XL: 1 Next: 0% Magic: 3/3 EV: 12 Int: 17 God: Gold: 0 SH: 0 Dex: 9 Spells: 3/4 levels left rFire . . . SeeInvis + (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (helmet unavailable) rElec . Harm . (no cloak) rCorr . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Shaft Self You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Skills: + Level 1.7 Dodging + Level 2.4 Stealth + Level 2.1 Spellcasting + Level 3.6 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level a - Magic Dart Conj ##.. 4% 1 Your spell library contained the following spells: Spells Type Power Failure Level Searing Ray Conj ##.... 7% 2 Dazzling Flash Conj/Hex #..... 26% 3 Fulminant Prism Conj/Hex #......... 65% 4 Iskenderun's Mystic Bla Conj/Tloc #....... 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History Welcome, Niddhogr the Formicid Conjurer. Will you prevail where others failed? Will you find the Orb of Zot? Found a staircase leading out of the dungeon. Unknown command. Unknown command. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! +### #.@# #.## #. ## There were no monsters in sight! Levels and vault maps discovered: D:1: dpeg_arrival_snail, layout_basic, minmay_quantized Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Niddhogr the Formicid Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 1 | D:$ | Got out of the dungeon alive. Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 1.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 1.0 +-------+-------+-------+-------+-------+----------------------