Dungeon Crawl Stone Soup version 0.26-a0-278-g3b0d5afba5 (webtiles) character file. Game seed: 4685499774305847619 0 Niddhogr the Covered (level 1, 13/13 HPs) Began as a Formicid Wanderer on July 12, 2020. Got out of the dungeon alive. The game lasted 00:00:04 (1 turns). Niddhogr the Covered (Formicid Wanderer) Turns: 1, Time: 00:00:05 Health: 13/13 AC: 8 Str: 15 XL: 1 Next: 0% Magic: 3/3 EV: 9 Int: 8 God: Gold: 0 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . SeeInvis + a - +0 club rCold . . . Faith . (no shield) rNeg . . . Spirit . d - +2 scale mail rPois . Reflect . (helmet unavailable) rElec . Harm . (no cloak) rCorr . (no gloves) MR ..... (no boots) Stlth .......... (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Shaft Self You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Armour d - a +2 scale mail (worn) Potions c - a potion of curing Skills: + Level 1.0 Throwing + Level 3.2 Armour + Level 2.1 Spellcasting Level 2.0 Summonings + Level 1.2 Earth Magic Level 1.1 Evocations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level a - Sandblast Erth #..... 63% 1 Your spell library contained the following spells: Spells Type Power Failure Level Stone Arrow Conj/Erth #..... 97% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History Welcome, Niddhogr the Formicid Wanderer. Will you prevail where others failed? Will you find the Orb of Zot? Found 27 gold pieces and a whip. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, a potion of curing, a +2 scale mail; and the following spell memorised: Sandblast; and the following spells available to memorise: Stone Arrow. Okay, then. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ##### ##...## ##..#..## ####..#.#..#### .....#...#..... #####.....##### $#...........#. ..#....@....#.. ..#.$.......#.. .#......)....#. #####.....##### .....#...#..... ####..#.#..#### #...#..## ......## There were no monsters in sight! Levels and vault maps discovered: D:1: scummos_arrival_star, layout_basic, st_stairs_4, feat_on_display Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Niddhogr the Formicid Wanderer began the quest for the Orb. 0 | D:1 | Niddhogr set off with the following items: a +0 club, a | potion of curing, a +2 scale mail; and the following spell | memorised: Sandblast; and the following spells available to | memorise: Stone Arrow 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 1 | D:$ | Got out of the dungeon alive. Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 1.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 1.0 +-------+-------+-------+-------+-------+----------------------