Dungeon Crawl Stone Soup version 0.26-a0-278-g3b0d5afba5 (webtiles) character file. Game seed: 10890529609791446481 0 Niddhogr the Grave Robber (level 1, 13/13 HPs) Began as a Formicid Necromancer on July 12, 2020. Got out of the dungeon alive. The game lasted 00:00:01 (1 turns). Niddhogr the Grave Robber (Formicid Necromancer) Turns: 1, Time: 00:00:02 Health: 13/13 AC: 2 Str: 12 XL: 1 Next: 0% Magic: 3/3 EV: 12 Int: 14 God: Gold: 0 SH: 0 Dex: 11 Spells: 3/4 levels left rFire . . . SeeInvis + (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (helmet unavailable) rElec . Harm . (no cloak) rCorr . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Shaft Self You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Skills: + Level 1.7 Dodging + Level 2.4 Stealth + Level 2.1 Spellcasting + Level 4.0 Necromancy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level a - Pain Necr ##.. 4% 1 Your spell library contained the following spells: Spells Type Power Failure Level Animate Skeleton Necr ##.... 4% 1 Vampiric Draining Necr ##........ 14% 3 Animate Dead Necr ##........ 41% 4 Agony Necr ##...... 77% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History Welcome, Niddhogr the Formicid Necromancer. Will you be the one to retrieve the awesome Orb of Zot from the depths? Found a staircase leading out of the dungeon. Unknown command. Unknown command. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #.. #.# #.# { #.# #.#{ #.# #.######. #@....... ######### There were no monsters in sight! Levels and vault maps discovered: D:1: evilmike_arrival_come_back, layout_basic Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Niddhogr the Formicid Necromancer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 1 | D:$ | Got out of the dungeon alive. Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 1.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 1.0 +-------+-------+-------+-------+-------+----------------------