Dungeon Crawl Stone Soup version 0.27-a0-652-g2d5cf1dcd3 (webtiles) character file. Game seed: 6391825761696232731 0 Niddhogr the Vexing (level 1, 16/16 HPs) Began as a Formicid Wanderer on Mar 16, 2021. Got out of the dungeon alive. The game lasted 00:00:03 (1 turns). Niddhogr the Vexing (Formicid Wanderer) Turns: 1, Time: 00:00:04 Health: 16/16 AC: 5 Str: 17 XL: 1 Next: 0% Magic: 2/2 EV: 10 Int: 10 God: Gold: 0 SH: 0 Dex: 10 Spells: 1/2 levels left rFire . . . SeeInvis + a - +2 mace rCold . . . Faith . (no shield) rNeg . . . Spirit . c - +0 ring mail rPois . Reflect . (helmet unavailable) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +2 mace (weapon) Armour c - a +0 ring mail (worn) Skills: + Level 2.1 Fighting + Level 2.0 Maces & Flails + Level 1.1 Armour + Level 1.2 Stealth + Level 1.1 Spellcasting + Level 2.4 Hexes + Level 1.1 Evocations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 0% 1d3 54% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Frozen Ramparts Ice 0% 1d2 88% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History Options error: Bad channel -- pray (~/.crawlrc:4965) Options error: Bad channel -- food (~/.crawlrc:4968) Options error: Bad channel -- rotten_meat (~/.crawlrc:4985) Welcome, Niddhogr the Formicid Wanderer. Will you prevail where others failed? Will you find the Orb of Zot? Found six dwarf skeletons and twelve orc skeletons. Found a staircase leading out of the dungeon. You begin with the following items: a +2 mace, a +0 ring mail; and the following spell memorised: Freeze; and the following spells available to memorise: Frozen Ramparts. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ######### #.÷.....# #.÷÷@.÷÷# #..÷÷.÷.# #.÷÷#...# #÷÷. ...# #... ÷÷.# #÷.÷ ..÷# ##÷# #.## #+ +# There were no monsters in sight! Levels and vault maps discovered: D:1: heliophobic_arrival_battle_scene, layout_rooms, minmay_worlds_worst_comb Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Niddhogr the Formicid Wanderer began the quest for the Orb. 0 | D:1 | Niddhogr set off with the following items: a +2 mace, a +0 | ring mail; and the following spell memorised: Freeze; and | the following spells available to memorise: Frozen Ramparts 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 2/2 1 | D:$ | Got out of the dungeon alive. Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1 | 1 | 0 | 0 | 0 | 1 | 1.0 | Dungeon | 1 | 1 | 0 | 0 | 0 | 1 | 1.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1 daAuts