Dungeon Crawl Stone Soup version 0.27-a0-652-g2d5cf1dcd3 (webtiles) character file. Game seed: 16109687611142158085 0 Niddhogr the Conjurer (level 1, 16/16 HPs) Began as a Formicid Wanderer on Mar 16, 2021. Got out of the dungeon alive. The game lasted 00:00:01 (1 turns). Niddhogr the Conjurer (Formicid Wanderer) Turns: 1, Time: 00:00:01 Health: 16/16 AC: 2 Str: 15 XL: 1 Next: 0% Magic: 1/1 EV: 11 Int: 11 God: Gold: 0 SH: 0 Dex: 11 Spells: 0/0 levels left rFire . . . SeeInvis + a - +2 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . e - +0 robe rPois . Reflect . (helmet unavailable) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.07/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +2 dagger (weapon) d - a +0 spear Armour e - a +0 robe (worn) Potions b - a potion of heal wounds Skills: + Level 2.1 Fighting + Level 1.0 Polearms + Level 1.2 Stealth + Level 2.6 Conjurations + Level 2.4 Hexes + Level 1.1 Evocations You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Tmut/Pois 0% 1d3 34% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mephitic Cloud Conj/Pois/Air 1% N/A 58% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History Options error: Bad channel -- pray (~/.crawlrc:4965) Options error: Bad channel -- food (~/.crawlrc:4968) Options error: Bad channel -- rotten_meat (~/.crawlrc:4985) Welcome, Niddhogr the Formicid Wanderer. Will you be the one to retrieve the transcendent Orb of Zot from the depths? Found a scroll labelled ELAEMU GOSOID. Found a staircase leading out of the dungeon. You begin with the following items: a +2 dagger, a potion of heal wounds, a +0 spear, a +0 robe; and the following spell memorised: Sting; and the following spells available to memorise: Mephitic Cloud. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ####+# #.8#.#### #........ #?..8..8. #@....... #...8..8. #........ #.8#.#### ####+# There were no monsters in sight! Levels and vault maps discovered: D:1: elethiomel_arrival_quiet, layout_loops_cross Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Niddhogr the Formicid Wanderer began the quest for the Orb. 0 | D:1 | Niddhogr set off with the following items: a +2 dagger, a | potion of heal wounds, a +0 spear, a +0 robe; and the | following spell memorised: Sting; and the following spells | available to memorise: Mephitic Cloud 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 1 | D:$ | Got out of the dungeon alive. Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1 | 1 | 0 | 0 | 0 | 1 | 1.0 | Dungeon | 1 | 1 | 0 | 0 | 0 | 1 | 1.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1 daAuts