Dungeon Crawl Stone Soup version 0.27-a0-652-g2d5cf1dcd3 (webtiles) character file. Game seed: 9094456522683221843 0 Niddhogr the Covered (level 1, 16/16 HPs) Began as a Formicid Wanderer on Mar 16, 2021. Got out of the dungeon alive. The game lasted 00:00:03 (1 turns). Niddhogr the Covered (Formicid Wanderer) Turns: 1, Time: 00:00:03 Health: 16/16 AC: 2 Str: 18 XL: 1 Next: 0% Magic: 1/1 EV: 11 Int: 9 God: Gold: 0 SH: 0 Dex: 10 Spells: 0/0 levels left rFire . . . SeeInvis + a - +2 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . f - +0 robe rPois . Reflect . (helmet unavailable) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.07/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +2 dagger (weapon) c - a +0 hand crossbow e - a +0 mace Missiles Q - 20 bolts Armour f - a +0 robe (worn) Potions b - a potion of heal wounds Skills: + Level 2.1 Fighting + Level 1.0 Maces & Flails + Level 1.0 Crossbows + Level 1.0 Throwing + Level 4.3 Armour + Level 1.2 Stealth You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History Options error: Bad channel -- pray (~/.crawlrc:4965) Options error: Bad channel -- food (~/.crawlrc:4968) Options error: Bad channel -- rotten_meat (~/.crawlrc:4985) Welcome, Niddhogr the Formicid Wanderer. Will you prevail where others failed? Will you find the Orb of Zot? Found a whip. Found a staircase leading out of the dungeon. You begin with the following items: a +2 dagger, a potion of heal wounds, a +0 hand crossbow, a +0 mace, a +0 robe, 20 bolts. Are you sure you want to leave the Dungeon? This will make you lose the game! Alright, then stay! Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! .. ### . .. # .## ### # #.# . .. ). .#.#.# .#.######.#.# #.#....#.+ #.#.@# #.#.#.## .#. ... . #### .. ##+ .. ### There were no monsters in sight! Levels and vault maps discovered: D:1: zelgadis_glass_arrival_large, layout_loops_ring, wander_ebering_terrifying_dragon_lair Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Niddhogr the Formicid Wanderer began the quest for the Orb. 0 | D:1 | Niddhogr set off with the following items: a +2 dagger, a | potion of heal wounds, a +0 hand crossbow, a +0 mace, a +0 | robe, 20 bolts 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 1 | D:$ | Got out of the dungeon alive. Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1 | 1 | 0 | 0 | 0 | 1 | 1.0 | Dungeon | 1 | 1 | 0 | 0 | 0 | 1 | 1.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1 daAuts