Dungeon Crawl Stone Soup version 0.27-a0-652-g2d5cf1dcd3 (webtiles) character file. Game seed: 8197688580149226821 0 Niddhogr the Conjurer (level 1, 15/15 HPs) Began as a Formicid Wanderer on Mar 16, 2021. Got out of the dungeon alive. The game lasted 00:00:10 (1 turns). Niddhogr the Conjurer (Formicid Wanderer) Turns: 1, Time: 00:00:11 Health: 15/15 AC: 2 Str: 18 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 11 God: Gold: 0 SH: 0 Dex: 8 Spells: 1/2 levels left rFire . . . SeeInvis + a - +2 shortbow rCold . . . Faith . (no shield) rNeg . . . Spirit . e - +0 robe rPois . Reflect . (helmet unavailable) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +2 shortbow (weapon) Missiles Q - 27 arrows (quivered ammo) Armour e - a +0 robe (worn) Skills: + Level 1.1 Fighting + Level 1.0 Bows + Level 1.0 Throwing + Level 1.1 Armour + Level 1.2 Shields + Level 1.1 Spellcasting + Level 3.6 Conjurations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sandblast Erth 0% 2d4 32% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Stone Arrow Conj/Erth 8% 3d7 43% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History Options error: Bad channel -- pray (~/.crawlrc:4965) Options error: Bad channel -- food (~/.crawlrc:4968) Options error: Bad channel -- rotten_meat (~/.crawlrc:4985) Welcome, Niddhogr the Formicid Wanderer. Will you be the one to retrieve the legendary Orb of Zot from the depths? Found a scroll labelled IDGHEF KICO. Found two stairs. You begin with the following items: a +2 shortbow, a +0 robe, 27 arrows; and the following spell memorised: Sandblast; and the following spells available to memorise: Stone Arrow. Are you sure you want to leave the Dungeon? This will make you lose the game! Alright, then stay! Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #### ##...#### #.......## ##..P...P.# #.........## #.....@....# ......?....## .....P...P..... ..###.....###.# . ......> . ##.#####. #. .# #. # There were no monsters in sight! Levels and vault maps discovered: D:1: dpeg_arrival_orchard, layout_basic Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Niddhogr the Formicid Wanderer began the quest for the Orb. 0 | D:1 | Niddhogr set off with the following items: a +2 shortbow, a | +0 robe, 27 arrows; and the following spell memorised: | Sandblast; and the following spells available to memorise: | Stone Arrow 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 1 | D:$ | Got out of the dungeon alive. Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1 | 1 | 0 | 0 | 0 | 1 | 1.0 | Dungeon | 1 | 1 | 0 | 0 | 0 | 1 | 1.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1 daAuts