Dungeon Crawl Stone Soup version 0.33.0-15-gcd872fe207 (webtiles) character file. Game seed: 9146695347054441709 125 NiggatheNiggest the Conjurer (level 4, -3/24 HPs) Began as a Deep Elf Conjurer on May 30, 2025. Slain by a gnoll sergeant ... wielding a +1 trident of protection (15 damage) ... on level 3 of the Dungeon. The game lasted 00:01:47 (2078 turns). NiggatheNiggest the Conjurer (Deep Elf Conjurer) Turns: 2078, Time: 00:01:47 Health: -3/24 AC: 3 Str: 4 XL: 4 Next: 82% Magic: 5/11 EV: 11 Int: 25 God: Gold: 112 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois + (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv + n - +0 pair of boots Will ..... (no amulet) Stlth ++ g - ring of poison resistance HPRegen 0.24/turn c - ring of see invisible MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 112 gold pieces. Inventory: Armour a - a +0 robe (worn) n - a +0 pair of boots (worn) Jewellery c - a ring of see invisible (worn) g - a ring of poison resistance (worn) m - a ring of flight Scrolls e - a scroll of silence {unknown} f - 5 scrolls of identify {unknown} h - 2 scrolls of blinking {unknown} i - 3 scrolls of teleportation {unknown} j - 2 scrolls of vulnerability {unknown} l - a scroll of fog {unknown} o - a scroll of poison {unknown} Potions b - a potion of magic d - 5 potions of curing {unknown} k - a potion of might {unknown} Skills: + Level 3.0 Dodging + Level 3.5 Stealth + Level 3.9 Spellcasting * Level 5.7 Conjurations * Level 0.7 Alchemy You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 66% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 10% 3d9 24% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 (+2d2 28% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Ashenzari Xom Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll sergeant, wielding a +1 trident of protection and wearing a +0 ring mail (86% to hit) You focus your ray upon the gnoll sergeant. The searing ray hits the gnoll sergeant! The gnoll sergeant is moderately wounded. (Press . to maintain the ray.) The searing ray hits the gnoll sergeant but does no damage. The gnoll sergeant is moderately wounded. The searing ray hits the gnoll sergeant but does no damage. The gnoll sergeant is moderately wounded. The gnoll sergeant hits you from afar with a +1 trident of protection! The searing ray hits the gnoll sergeant. The gnoll sergeant is heavily wounded. The searing ray hits the gnoll. The gnoll is moderately wounded. You finish channelling your searing ray. The gnoll sergeant hits you from afar with a +1 trident of protection. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll sergeant, wielding a +1 trident of protection and wearing a +0 ring mail (heavily wounded, 86% to hit) You focus your ray upon the gnoll sergeant. The searing ray hits the gnoll sergeant! The gnoll sergeant is almost dead. The searing ray hits the gnoll! The gnoll is severely wounded. (Press . to maintain the ray.) The gnoll sergeant hits you from afar with a +1 trident of protection! Ouch! That really hurt! You die... ############.####.### #.)..............†..### #.######.###.####.....# #.# #.# #..........## #.# #.###........)..# #.# ##...#.###......# #.# #..##.# #......# ###.# #..##.# ###.##.# #...# #..##@#####.##.# #.#.# #..##.##....##.# ##.### #..##j##_...##.# .#.#.## ###....j.#...###.# P#.#..## #....##..##.## #.# P#.#..P###.##.##..#...###.# .#.#.####..##.............# .#.#P#....#####.#.#...##### .#.#b###### #.#(##.### You could see a gnoll sergeant and a gnoll. Vanquished Creatures A bombardier beetle (D:3) 3 gnolls (D:3) 3 adders (D:2) 4 dart slugs An orc (D:3) 4 giant cockroaches 3 hobgoblins A quokka (D:2) 2 ball pythons 2 bats 5 endoplasms A frilled lizard (D:1) 3 goblins (D:2) 3 kobolds (D:2) 3 rats 39 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | NiggatheNiggest the Deep Elf Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 510 | D:1 | Reached XP level 2. HP: 13/15 MP: 4/8 554 | D:1 | Learned a level 2 spell: Searing Ray 893 | D:2 | Reached skill level 5 in Conjurations 1015 | D:2 | Reached XP level 3. HP: 16/19 MP: 5/9 1320 | D:2 | Found a shimmering altar of Xom. 1679 | D:3 | Reached XP level 4. HP: 24/24 MP: 2/11 1797 | D:3 | Found a faded altar of an unknown god. 1854 | D:3 | Found a broken altar of Ashenzari. 2078 | D:3 | Slain by a gnoll sergeant Illustrated notes Levels and vault maps discovered: D:1: ncdulo_lavacross, layout_basic D:2: layout_loops_ring, basic_altar, minmay_misc_feat_ornament, minmay_hexomino_u4 D:3: layout_loops_ring, nicolae_overflow_crystal_walls, elyvilon_altar_5, serial_aquarium, aquarium_bridge_straight [aquarium_subvault_bridge, aquarium_subvault_balcony, aquarium_subvault_bridge, aquarium_subvault_balcony], aquarium_bridge_square [aquarium_subvault_bridge, aquarium_subvault_bridge, aquarium_subvault_wall, aquarium_subvault_wall], aquarium_window_fake, aquarium_window_2, aquarium_window_fake, aquarium_view_2d, aquarium_view_2d, basic_ecumenical_altar Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.7 Dodging | 3 | 3.0 Stealth | 3 | 3.5 Spellcasting | | 3.9 Alchemy | | 0.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 12 | 1 || 13 Cast: Magic Dart | 19 | || 19 Searing Ray | 23 | 11 || 34 Armour: Robe | 9 | 7 || 16 Dodge: Dodged | 19 | 3 || 22