Dungeon Crawl Stone Soup version 0.33.0-31-g3988b88ab4 (webtiles) character file. Game seed: 16520070655091506472 501195 NiggatheNiggest the Planerender (level 23, -3/169 HPs) Began as a Deep Elf Summoner on May 31, 2025. Was an Initiate of Gozag. Slain by a vault guard ... wielding a +0 glaive (7 damage) ... on level 5 of the Vaults. The game lasted 03:03:06 (63642 turns). NiggatheNiggest the Planerender (DESu) Turns: 63642, Time: 03:03:07 Health: -3/169 AC: 29 Str: 14 XL: 23 Next: 76% Magic: 54/65 EV: 2 Int: 26 God: Gozag Gold: 2838 SH: 0 Dex: 18 Spells: 31/76 levels left rFire + + . A - staff of Dried Tears {rN+ Will+ Necro} rCold + + + (no offhand) rNeg + + + G - melded +3 leather armour {rC+ rF+} rPois + Z - melded +1 hat "Ywoewk" {MP+11 Dex+5} rElec + k - melded +1 cloak of Starlight {*Dazzle EV+4 Stlth--} rCorr + x - melded +2 pair of gloves {Str+3} SInv + f - melded +2 pair of boots "Kaipeuq" {rPois rCorr} Will ++++. w - amulet "Osteihur" {rF+ RegenMP+ MP+9} Stlth ++ I - ring of Listiuto {*Corrode rC+++ rN++ Str+9 Int-4 Slay+2} HPRegen 0.48/turn F - ring of Exuzud {Will+ Dex+3 SInv Stlth+ RMsl} MPRegen 1.18/turn %: corrode self (3%), repel missiles @: confused, brilliant, tree-form, resistant, ambrosia-drunk, calling dragons, corroded, gold aura, studying Polearms A: resilient, branches, torment immunity, boosted hp, stationary, -Tele, magic regeneration, dopey 1 }: 3/15 runes: decaying, slimy, gossamer a: Renounce Religion, Potion Petition, Call Merchant, Bribe Branch You were on level 5 of the Vaults. You worshipped Gozag. Gozag was most pleased with you. You were a tree. You visited 10 branches of the dungeon, and saw 47 of its levels. You visited the chambers of the Necropolis 1 time. You also visited: Bailey, Ice Cave and Desolation. You collected 25402 gold pieces. You spent 9621 gold pieces at shops. You paid 12943 gold pieces to Gozag. Inventory: Hand Weapons n - the +1 trident "Enuclazxe" {freeze, ^Fragile rElec rPois rC++} (You bought it in a shop on level 1 of the Elven Halls) ^Fragile: It will be destroyed if unequipped. rElec: It insulates you from electricity. rPois: It protects you from poison. rC++: It greatly protects you from cold. Armour f - the +2 pair of boots "Kaipeuq" (melded) {rPois rCorr} (You bought it in a shop on level 2 of the Orcish Mines) rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. k - the +1 cloak of Starlight (melded) {*Dazzle EV+4 Stlth--} (You found it on level 5 of the Pits of Slime) *Dazzle: It may blind those who miss an attack against the wearer in melee combat. EV+4: It affects your evasion (+4). Stlth--: It makes you much less stealthy. x - a +2 pair of gloves of strength (melded) G - a +3 leather armour of resistance (melded) O - a +2 cloak of poison resistance Z - the +1 hat "Ywoewk" (melded) {MP+11 Dex+5} (You found it on level 4 of the Spider Nest) MP+11: It affects your magic capacity (+11). Dex+5: It affects your dexterity (+5). Magical Staves A - the staff of Dried Tears (weapon) {rN+ Will+ Necro} (You acquired it in a bailey) [staff of death] rN+: It protects you from negative energy. Will+: It increases your willpower. Necro: It increases the power of your Necromancy spells. Jewellery w - the amulet "Osteihur" (worn) {rF+ RegenMP+ MP+9} (You found it on level 4 of the Swamp) [amulet of magic regeneration] rF+: It protects you from fire. RegenMP+: It increases your rate of magic regeneration. MP+9: It affects your magic capacity (+9). F - the ring of Exuzud (worn) {Will+ Dex+3 SInv Stlth+ RMsl} (You bought it in a shop on level 7 of the Dungeon) [ring of see invisible] Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. RMsl: It protects you from missiles. I - the ring of Listiuto (worn) {*Corrode rC+++ rN++ Str+9 Int-4 Slay+2} (You found it on level 3 of the Crypt) [ring of strength] *Corrode: It may corrode you when you take damage. rC+++: It renders you almost immune to cold. rN++: It greatly protects you from negative energy. Str+9: It affects your strength (+9). Int-4: It affects your intelligence (-4). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). T - a +9 ring of intelligence Y - the ring "Bukirass" {rF++ rC+ Slay+3} (You took it off a deep elf death mage on level 3 of the Elven Halls) [ring of protection from cold] rF++: It greatly protects you from fire. rC+: It protects you from cold. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). Wands r - a wand of digging (22) Scrolls g - 11 scrolls of teleportation i - 11 scrolls of fear j - 2 scrolls of blinking m - 11 scrolls of fog o - 4 scrolls of butterflies s - 10 scrolls of poison y - 6 scrolls of revelation D - 3 scrolls of enchant armour H - 6 scrolls of brand weapon N - 2 scrolls of enchant weapon U - 4 scrolls of amnesia Potions a - 7 potions of might b - 8 potions of magic c - 6 potions of lignification l - 15 potions of curing p - a potion of attraction q - 10 potions of mutation u - 8 potions of cancellation z - a potion of invisibility B - 4 potions of haste C - 3 potions of berserk rage J - 5 potions of resistance L - 5 potions of enlightenment P - 6 potions of ambrosia S - 9 potions of brilliance Skills: + Level 2.9 Fighting + Level 0.7 Staves + Level 5.5 Armour * Level 14.3 Dodging + Level 5.6 Stealth O Level 27 Spellcasting + Level 18.7 Hexes O Level 27 Summonings * Level 22.5 Necromancy * Level 11.4 Ice Magic + Level 4.0 Earth Magic You had 31 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Infestation Necr 74% N/A 1% 8 d - Eringya's Surprising Summ 100% N/A 0% 4 e - Martyr's Knell Necr/Summ 100% N/A 0% 4 g - Death Channel Necr 74% N/A 0% 6 i - Sphinx Sisters Hex/Summ 62% N/A 1% 7 j - Dragon's Call Summ 66% N/A 1% 9 k - Haunt Necr/Summ 76% N/A 1% 7 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 100% 2d13 0% 1 Soul Splinter Necr 100% N/A 0% 1 Summon Small Mammal Summ 100% N/A 0% 1 Call Imp Summ 100% N/A 0% 2 Ensorcelled Hibernation Hex/Ice 100% N/A 0% 2 Jinxbite Hex 100% N/A 0% 2 Sublimation of Blood Necr 100% N/A 0% 2 Call Canine Familiar Summ 100% N/A 0% 3 Confusing Touch Hex 100% N/A 0% 3 Fugue of the Fallen Necr 100% N/A 0% 3 Sigil of Binding Hex 100% N/A 0% 3 Summon Ice Beast Ice/Summ 100% N/A 0% 3 Tukima's Dance Hex 100% N/A 0% 3 Vampiric Draining Necr 100% 2d13 0% 3 Anguish Hex/Necr 72% N/A 0% 4 Cause Fear Hex 57% N/A 0% 4 Dispel Undead Necr 100% 3d31 0% 4 Summon Seismosaurus Egg Summ/Erth 100% N/A 0% 4 Curse of Agony Necr 100% N/A 0% 5 Summon Hydra Summ 66% N/A 0% 7 Foxfire Conj/Fire 100% 2x1d9 1% 1 Kinetic Grapnel Frge 100% 1d8 1% 1 Magic Dart Conj 100% 1d8 1% 1 Poisonous Vapours Alch/Air 100% 1d4 1% 1 Sandblast Erth 100% 2d20 1% 1 Blink Tloc 100% N/A 1% 2 Construct Spike Launche Frge 100% 2d7 1% 2 Lesser Beckoning Tloc 100% N/A 1% 2 Mercury Arrow Conj/Alch 100% 2d11 1% 2 Static Discharge Conj/Air 100% 3-8/arc 1% 2 Dazzling Flash Hex/Fire 100% N/A 1% 3 Frozen Ramparts Ice 100% 1d16 1% 3 Hailstorm Conj/Ice 77% 3d13 1% 3 Passwall Erth 71% N/A 1% 3 Stone Arrow Conj/Erth 100% 3d13 1% 3 Borgnjor's Vile Clutch Necr/Erth 62% N/A 1% 5 Metabolic Englaciation Hex/Ice 53% N/A 1% 5 Silence Hex/Air 45% N/A 1% 5 Yara's Violent Unravell Hex/Alch 45% 3d18 1% 5 Enfeeble Hex 57% N/A 1% 7 Rimeblight Ice/Necr 67% 2d11 (prim1% 7 Launch Clockwork Bee Frge 51% N/A 2% 3 Maxwell's Portable Pile Tloc 51% (3-9)d6 2% 3 Mephitic Cloud Conj/Alch/Air 51% N/A 2% 3 Teleport Other Tloc 51% N/A 2% 3 Hoarfrost Cannonade Ice/Frge 38% 3d8/3d16 2% 5 Discord Hex 57% N/A 2% 8 Awaken Armour Erth/Frge 100% N/A 3% 4 Brom's Barrelling Bould Conj/Erth 62% 2d10 3% 4 Leda's Liquefaction Alch/Erth 31% N/A 3% 4 Petrify Alch/Erth 62% N/A 3% 4 Freezing Cloud Conj/Ice/Air 35% 6-21 4% 5 Lee's Rapid Deconstruct Erth 35% 3d18* 4% 5 Permafrost Eruption Ice/Erth 42% 2x4d9 5% 6 Ozocubu's Refrigeration Ice 48% 4d18 6% 7 Airstrike Air 25% 2d(4-20) 8% 4 Forge Blazeheart Golem Fire/Frge 51% N/A 8% 4 Forge Lightning Spire Air/Frge 51% 3d8 8% 4 Ignite Poison Fire/Alch 51% N/A 8% 4 Iskenderun's Battlesphe Conj/Frge 51% 2d12 8% 4 Iskenderun's Mystic Bla Conj/Tloc 51% 2d11 (+2d68% 4 Olgreb's Toxic Radiance Alch 51% N/A 8% 4 Passage of Golubria Tloc 51% N/A 8% 4 Rending Blade Conj/Frge 51% 2d(10+5*) 8% 4 Vhi's Electric Charge Tloc/Air 100% N/A 8% 4 Sculpt Simulacrum Ice/Alch 38% N/A 12% 6 Alistair's Intoxication Alch 34% N/A 22% 5 Alistair's Walking Alem Alch/Frge 51% N/A 22% 5 Arcjolt Conj/Air 25% 1d35 22% 5 Fireball Conj/Fire 25% 3d11 22% 5 Irradiate Conj/Alch 25% 3d20 22% 5 Nazja's Percussive Temp Frge 25% 4d8 22% 5 Splinterfrost Shell Ice/Frge 38% 6d14 54% 7 Conjure Ball Lightning Conj/Air 25% 3x3d7 77% 6 Eringya's Noxious Bog Alch 25% 4d6 77% 6 Plasma Beam Fire/Air 25% 2x1d38 77% 6 Starburst Conj/Fire 25% 6d8 77% 6 Magnavolt Erth/Air 31% 4d15 96% 7 Diamond Sawblades Frge 25% 4d7 100% 7 Orb of Destruction Conj 25% 9d9 100% 7 Disjunction Tloc 25% N/A 100% 8 Fulsome Fusillade Conj/Alch 25% (3-5)d11 100% 8 Lehudib's Crystal Spear Conj/Erth 31% 10d8 100% 8 Maxwell's Capacitive Co Air 25% ∞ 100% 8 Chain Lightning Conj/Air 25% 3d34 100% 9 Fire Storm Conj/Fire 25% 8d7 100% 9 Shatter Erth 35% 3d28* 100% 9 Animate Dead Necr Unusable N/A N/A 4 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:5 Lair (5/5) D:11 Swamp (4/4) Lair:3 Spider (4/4) Lair:2 Slime (5/5) Lair:5 Orc (2/2) D:9 Elf (3/3) Orc:2 Vaults (5/5) D:14 Crypt (3/3) Vaults:2 Tomb (0/3) Crypt:3 Depths (0/4) D:15 Bailey (visited) IceCv (visited) Desolation (visited) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Jiyva Shops: D:7 = D:9 ! D:10 : D:12 [?[(* Orc:1 : Orc:2 [[[* Elf:1 (*!:? Elf:2 =?[ Elf:3 = Slime:5 [[: Vaults:1 ! Vaults:4 [[[=[: Innate Abilities, Weirdness & Mutations You are a tree. Your bark is very hard, but your evasion is minimal. Your unarmed attacks smack enemies forcefully with your branches. You are immune to unholy torment. Your maximum health is greatly increased. Your roots penetrate the ground, keeping you stationary. You cannot be teleported. Your auxiliary armour is melded. You regenerate magic rapidly. You are dopey. (Int -2) Message History The vault guard hits you but does no damage. A tengu reaver comes into view. It is wielding a +0 long sword. An ironbound preserver comes into view. It is wielding a +0 great mace. A deep elf death mage comes into view. It is wielding a +0 rapier. The vault guard is distracted by your dazzling golden aura. Your quicksilver dragon bites the vault guard. Your quicksilver dragon barely misses the vault guard. Your ice dragon barely misses the vault guard. Your ice dragon claws the vault guard! Your ice dragon tramples the vault guard. The vault guard holds its ground! The vault guard hits you but does no damage. The vault guard is engulfed in poison gas. The vault guard looks even sicker. The vault guard barely misses you. The vault guard shouts! You hear a shout! You hear a deafening roar! x2; You hear a shout! The vault guard is no longer distracted by gold. Your death scarab bites the vault guard but does no damage. Your death scarab bites the vault guard! Your death scarab draws vitality from the vault guard's injuries! Your quicksilver dragon bites the vault guard. Your quicksilver dragon claws the vault guard. Your guardian sphinx mutters an ancient curse at the undying armoury. The undying armoury is smitten. Your sphinx marauder is engulfed in poison gas. Your sphinx marauder looks even sicker. An iron dragon comes into view. The undying armoury hits your guardian sphinx! x2 The undying armoury barely misses your guardian sphinx. Your fire dragon breathes flames at the vault guard. The blast of flame hits the vault guard!! The vault guard dies! The blast of flame hits the vault guard!!! The blast of flame misses the vault guard. A death scarab bursts from the vault guard! The vault guard hits you with a +0 great mace. * * * LOW HITPOINT WARNING * * * The vault guard hits you from afar with a +0 glaive! You die... Your body crumbles into a pile of gold. #....# . #....# e. #....# # .QD #....#.# ...D#....#.#### ...evH.p....... ###.Dppppp.#### ...Dppp♣pp$Bc.c ....pppp