Dungeon Crawl Stone Soup version 0.33.0-31-g3988b88ab4 (webtiles) character file. Game seed: 12702221591503871192 1 NiggatheNiggest the Grave Robber (level 1, 0/10 HPs) Began as a Deep Elf Necromancer on June 5, 2025. Frozen to death by an endoplasm (4 damage) ... on level 1 of the Dungeon. The game lasted 00:00:05 (38 turns). NiggatheNiggest the Grave Robber (DENe) Turns: 38, Time: 00:00:06 Health: 0/10 AC: 3 Str: 5 XL: 1 Next: 16% Magic: 5/6 EV: 11 Int: 19 God: Gold: 0 SH: 0 Dex: 15 Spells: 5/6 levels left rFire . . . a - +0 dagger rCold . . . (no offhand) rNeg . . . b - +0 robe rPois . d - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.20/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) d - a +0 helmet (worn) Potions c - a potion of magic Skills: + Level 2.4 Dodging + Level 2.4 Stealth + Level 3.0 Spellcasting + Level 4.9 Necromancy You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 84% N/A 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 42% 2d10 3% 2 Vampiric Draining Necr 21% 2d7 6% 3 Animate Dead Necr 21% N/A 21% 4 Curse of Agony Necr 21% N/A 50% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Found an inkwell talisman. An endoplasm comes into view. An endoplasm is nearby! An endoplasm comes into view. The endoplasm quivers. A fragment of the endoplasm's soul is dislodged from its body. The endoplasm looks weaker. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You hit the endoplasm. The endoplasm is lightly wounded. Your soul wisp touches the endoplasm. The endoplasm freezes you. You are frozen. Your soul wisp returns to where it belongs. The endoplasm is no longer weakened. A fragment of the endoplasm's soul is dislodged from its body. The endoplasm looks weaker. The endoplasm freezes you. You are frozen. Ouch! That really hurt! Your soul wisp touches the endoplasm. The endoplasm misses you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the endoplasm. The endoplasm is heavily wounded. Your soul wisp touches the endoplasm. The endoplasm dies! The endoplasm closely misses you. You barely miss the endoplasm. The endoplasm is heavily wounded. The endoplasm freezes you. You are frozen. You die... ###### ..#.. # #.#.# #### .# #.#.# # ###.#.# #.###..J#.# ..#.#.#.#.....@#.### ##.#.#.#.###...*...# #.#.#.#.######.#.#.# #.#<#.#...##.#..# #.#.#.##)#.###.# #.#.#.#....## #.. #.#.#.#.####.## #.# #.#######.####.#.# .# ## #..%.........# # You could see an endoplasm (ally target) and a friendly soul wisp (summoned). Vanquished Creatures (collateral kills) An endoplasm (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | NiggatheNiggest the Deep Elf Necromancer began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 38 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_chessboard, layout_loops_ring Action || total ---------------------------++------- Melee: Dagger || 3 Cast: Soul Splinter || 2 Dodge: Dodged || 2