Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 9143964234378873286 203 NiggatheNiggest the Conjurer (level 5, 0/28 HPs) Began as a Deep Elf Conjurer on June 14, 2025. Succumbed to a water moccasin's poison ... on level 2 of the Dungeon. The game lasted 00:03:07 (1951 turns). NiggatheNiggest the Conjurer (Deep Elf Conjurer) Turns: 1951, Time: 00:03:08 Health: 0/28 AC: 3 Str: 4 XL: 5 Next: 51% Magic: 7/13 EV: 11 Int: 25 God: Gold: 91 SH: 0 Dex: 13 Spells: 9/12 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . l - +0 pair of boots Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: brilliant, lethally poisoned (0 -> -2) A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 91 gold pieces. Inventory: Armour a - a +0 robe (worn) l - a +0 pair of boots (worn) Scrolls e - a scroll of teleportation {unknown} f - a scroll of fear {unknown} g - a scroll of blinking {unknown} h - a scroll of enchant weapon {unknown} j - 2 scrolls of noise {unknown} k - 2 scrolls of identify {unknown} Potions b - a potion of magic Skills: + Level 0.3 Fighting + Level 2.8 Dodging + Level 3.0 Stealth + Level 0.1 Unarmed Combat + Level 4.0 Spellcasting * Level 6.5 Conjurations * Level 1.1 Alchemy You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sublimation of Blood Necr 7% N/A 14% 2 Fulminant Prism Conj/Alch 18% 3d11 19% 4 Iskenderun's Mystic Bla Conj/Tloc 32% 2d8 (+2d4 24% 4 Fugue of the Fallen Necr 7% N/A 26% 3 Ozocubu's Armour Ice 7% N/A 26% 3 Ignite Poison Fire/Alch 11% N/A 56% 4 Detonation Catalyst Fire/Alch 11% 1d1 89% 5 Manifold Assault Tloc 3% N/A 100% 7 Summon Hydra Summ 3% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Cheibriados Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History (Press . to maintain the ray.) You feel very sick. The water moccasin bites you. The searing ray hits the water moccasin. The water moccasin is almost dead. You feel sick. The water moccasin bites you! * * * LOW HITPOINT WARNING * * * Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (almost dead, 72% to hit) You feel a surge of power! You focus your ray upon the water moccasin. The searing ray hits the water moccasin! You kill the water moccasin! (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * You feel sick. Your Stealth skill increases to level 3! Your Spellcasting skill increases to level 4! Your Alchemy skill increases to level 1! You have reached level 5! Okay, then. Okay, then. Okay, then. You aren't carrying any pieces of jewellery. You aren't carrying any pieces of jewellery. You aren't carrying any pieces of jewellery. You are too injured to fight recklessly! You stop channelling your searing ray. * * * LOW HITPOINT WARNING * * * You feel sick. * * * LOW HITPOINT WARNING * * * You feel sick. * * * LOW HITPOINT WARNING * * * You feel sick. There is a stone staircase leading down here. You die... ## .################# ...............>@# ################.# #.# #.########## # ###..........####### #.....#............. ##.#...#.####.####### #...............# # #<.#)....####.#.# # There were no monsters in sight! Vanquished Creatures A water moccasin (D:2) An orc wizard (D:3) 3 adders A dart slug (D:1) 3 ribbon worms 3 endoplasms (D:1) A giant cockroach (D:1) 4 hobgoblins 3 orcs A quokka (D:1) 2 ball pythons 9 bats 5 goblins 4 kobolds 4 rats 45 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | NiggatheNiggest the Deep Elf Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 126 | D:1 | Reached XP level 2. HP: 8/15 MP: 1/8 397 | D:1 | Reached skill level 5 in Conjurations 1080 | D:2 | Reached XP level 3. HP: 19/19 MP: 5/9 1282 | D:2 | Learned a level 2 spell: Searing Ray 1813 | D:3 | Found a snail-covered altar of Cheibriados. 1822 | D:3 | Noticed a water moccasin 1831 | D:3 | Reached XP level 4. HP: 24/24 MP: 0/11 1849 | D:2 | Reached skill level 6 in Conjurations 1947 | D:2 | Killed a water moccasin 1948 | D:2 | Reached skill level 1 in Alchemy 1948 | D:2 | Reached XP level 5. HP: 3/28 MP: 6/13 1950 | D:2 | HP: 1/28 [poisoned by a water moccasin] 1951 | D:2 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_lavapool, layout_basic D:2: layout_loops_ring D:3: layout_basic, slow_altar_1, hellmonk_ecumenical_altar_arch_garden, mainiacjoe_sewer_entry_somewhere_in_here_1, hangedman_decor_riveting, grunt_decor_resistance, uniq_terence Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 5 6 | 6.5 Stealth | 3 | 3.0 Spellcasting | 4 | 4.0 Alchemy | 1 | 1.1 Fighting | | 0.3 Dodging | | 2.8 Unarmed Combat | | 0.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 9 | 6 || 15 Cast: Magic Dart | 62 | || 62 Searing Ray | 8 | 9 || 17 Use: Potion | | 7 || 7 Armour: Robe | 11 | 25 || 36 Dodge: Dodged | 18 | 14 || 32