Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 6709389269451270418 81 NiggatheNiggest the Conjurer (level 4, -7/24 HPs) Began as a Deep Elf Conjurer on June 15, 2025. Mangled by an orc priest ... wielding a +2 morningstar of protection (15 damage) ... on level 3 of the Dungeon. The game lasted 00:01:44 (1957 turns). NiggatheNiggest the Conjurer (Deep Elf Conjurer) Turns: 1957, Time: 00:01:45 Health: -7/24 AC: 2 Str: 4 XL: 4 Next: 20% Magic: 3/11 EV: 11 Int: 25 God: Gold: 122 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . k - staff of alchemy rCold . . . (no offhand) rNeg . . . a - +0 robe rPois + (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.24/turn %: no passive effects @: very slightly contaminated A: magic regeneration a: Convert to Beogh You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 122 gold pieces. Inventory: Armour a - a +0 robe (worn) Magical Staves k - a staff of alchemy (weapon) Scrolls c - 2 scrolls of enchant armour {unknown} f - 3 scrolls of vulnerability {unknown} n - a scroll of identify {unknown} p - a scroll of teleportation {unknown} Potions b - a potion of magic d - a potion of moonshine {unknown} e - 2 potions of brilliance {unknown} g - a potion of enlightenment {unknown} h - a potion of resistance {unknown} i - 2 potions of curing {unknown} j - a potion of lignification {unknown} l - a potion of haste {unknown} m - a potion of cancellation {unknown} o - a potion of ambrosia {unknown} Skills: + Level 2.6 Dodging + Level 2.7 Stealth + Level 3.4 Spellcasting * Level 5.7 Conjurations * Level 0.8 Fire Magic * Level 0.4 Alchemy You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 66% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 72% 1d7 3% 1 Ensorcelled Hibernation Hex/Ice 8% N/A 14% 2 Dazzling Flash Hex/Fire 12% N/A 24% 3 Fulminant Prism Conj/Alch 14% 3d9 26% 4 Passwall Erth 4% N/A 28% 3 Swiftness Air 4% N/A 28% 3 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 28% 4 Leda's Liquefaction Alch/Erth 4% N/A 65% 4 Starburst Conj/Fire 10% 6d5 98% 6 Fulsome Fusillade Conj/Alch 14% (3-5)d8 100% 8 Maxwell's Capacitive Co Air 2% ∞ 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Fedhas Shops: D:1 ( D:2 ( Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History (Press . to maintain the ray.) You stop channelling your searing ray. You focus your ray upon the orc. The searing ray hits the orc. The orc is heavily wounded. The searing ray hits the orc. You kill the orc! (Press . to maintain the ray.) The orc hits you with a +0 club. The searing ray misses the orc. The searing ray hits the orc priest! The orc priest is heavily wounded. The orc hits you but does no damage. The searing ray hits the orc! You kill the orc! The orc priest mumbles some strange prayers to Beogh against you. Pain shoots through your body! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The orc priest threatens, "Beogh's wrath is as vast as Beogh's mercy. Make your choice!" (press Y on the ability menu to convert to Beogh) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +2 morningstar of protection (heavily wounded, 81% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. You stop channelling your searing ray. The orc priest barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +2 morningstar of protection (heavily wounded, 81% to hit) You focus your ray upon the orc priest. The searing ray hits the orc priest. The orc priest is severely wounded. The orc priest shouts, "Surrender to Beogh and we'll let you live!" (Press . to maintain the ray.) The orc priest hits you with a +2 morningstar of protection! Ouch! That really hurt! You die... # ##..#.##### ........).# #.......#o# #.#...#.#@#####+## #.....o.#......... #.......#......... #.......#......... #.#...#.#......... #.......#......... #... #......... . #$⌠ ##......... ...#######..#####.## You could see an orc priest. Vanquished Creatures 3 adders (D:2) 4 dart slugs 2 orcs (D:3) A ribbon worm (D:2) 3 endoplasms 4 giant cockroaches A hobgoblin (D:1) 8 jackals (D:1) A quokka (D:3) 6 ball pythons 3 bats 5 frilled lizards 3 goblins 5 kobolds A rat (D:2) 50 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | NiggatheNiggest the Deep Elf Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 153 | D:1 | Found Plog's Antique Weapon Shoppe. 167 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 349 | D:1 | Reached skill level 5 in Conjurations 420 | D:1 | Got the Precepts of Shocking Stones 995 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/9 999 | D:2 | Learned a level 2 spell: Searing Ray 1289 | D:2 | Found a blossoming altar of Fedhas. 1317 | D:2 | Found Tudwumoz's Weapon Shop. 1649 | D:2 | Reached XP level 4. HP: 4/24 MP: 0/11 1957 | D:3 | Mangled by an orc priest Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_court, layout_loops_ring, serial_shops, shop_fountains D:2: layout_basic, basic_altar, serial_shops, shop, grunt_ministairs_8 D:3: cheibrodos_pilgrimage, layout_basic, grunt_ministairs_8, kennysheep_generic_room_10, uniq_jessica, uniq_terence, uniq_crazy_yiuf_cottage, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.7 Dodging | | 2.6 Stealth | | 2.7 Spellcasting | | 3.4 Fire Magic | | 0.8 Alchemy | | 0.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Staff | 1 | || 1 Cast: Magic Dart | 48 | || 48 Searing Ray | 19 | 6 || 25 Armour: Robe | 9 | 4 || 13 Dodge: Dodged | 9 | 2 || 11