Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 9988797919671712448 76 NiggatheNiggest the Conjurer (level 4, -5/24 HPs) Began as a Deep Elf Conjurer on June 22, 2025. Slain by a gnoll ... wielding a +0 halberd ... led by a gnoll bouda (15 damage) ... on level 4 of the Dungeon. The game lasted 00:02:04 (2516 turns). NiggatheNiggest the Conjurer (Deep Elf Conjurer) Turns: 2516, Time: 00:02:04 Health: -5/24 AC: 2 Str: 4 XL: 4 Next: 12% Magic: 6/11 EV: 11 Int: 25 God: Gold: 181 SH: 0 Dex: 13 Spells: 3/10 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 181 gold pieces. Inventory: Missiles o - a throwing net Armour a - a +0 robe (worn) Scrolls c - 3 scrolls of identify {unknown} h - a scroll of torment {unknown} j - a scroll of fear {unknown} m - 2 scrolls of enchant armour {unknown} n - a scroll of poison {unknown} p - a scroll of fog {unknown} Potions b - a potion of magic d - 2 potions of moonshine {unknown} e - a potion of ambrosia {unknown} f - 3 potions of curing {unknown} g - 2 potions of cancellation {unknown} i - a potion of heal wounds {unknown} k - a potion of enlightenment {unknown} l - a potion of mutation {unknown} Skills: * Level 2.8 Dodging + Level 2.5 Stealth + Level 3.5 Spellcasting * Level 5.7 Conjurations * Level 0.2 Ice Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 66% 2d6 1% 2 c - Fulminant Prism Conj/Alch 9% 3d6 28% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 28% 4 Arcjolt Conj/Air 9% 1d19 63% 5 Vhi's Electric Charge Tloc/Air 8% N/A 67% 4 Plasma Beam Fire/Air 2% 2x1d12 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History There is an open door here. Found a stone staircase leading up. You open the door. You hear the slow hiss of an avalanche of sand nearby. There is an open door here. A gnoll and an endoplasm come into view. There are monsters nearby! There are monsters nearby! The magic dart hits the gnoll. The gnoll is lightly wounded. The gnoll shouts! The magic dart hits the gnoll. The gnoll is moderately wounded. The endoplasm quivers. The magic dart hits the gnoll but does no damage. The gnoll is moderately wounded. A gnoll comes into view. It is wielding a +4 spear. A gnoll bouda comes into view. It is wielding a +0 club. The gnoll bouda shouts! You hear a shout! x2 The gnoll picks up the pace! There is an open door here. You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is heavily wounded. (Press . to maintain the ray.) The gnoll barely misses you. The searing ray hits the gnoll. The gnoll is severely wounded. The gnoll hits you from afar with a +0 halberd! Ouch! That really hurt! You are too injured to fight recklessly! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 halberd (severely wounded, covering ground quickly, 83% to hit) You focus your ray upon the gnoll. The searing ray misses the gnoll. (Press . to maintain the ray.) The gnoll hits you from afar with a +0 halberd! Ouch! That really hurt! You die... #...#######+#.......# #..............###..# ##.#............# #..# ................###..# #.#.......#'#.......# #.#.#..#..#.#.####.## #.#.#..#..#.#.......# #.#..#.#..#.######### #.#.@.....#.. j. #.##.#.###### ..j #...j....... ...J#+####.##.#### #........#.##..# # #.....$..#j..#...# #.....j..'......... #........######.... #........# ... You could see a gnoll bouda and a gnoll (swift). Vanquished Creatures 2 adders (D:3) A dart slug (D:3) 3 giant cockroaches 4 hobgoblins 2 jackals (D:1) 5 quokkas 7 ball pythons 9 bats 9 endoplasms 3 frilled lizards 9 goblins 6 kobolds 2 rats 62 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | NiggatheNiggest the Deep Elf Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 150 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 213 | D:1 | Reached skill level 5 in Conjurations 318 | D:1 | Learned a level 2 spell: Searing Ray 348 | D:1 | You fall into a shaft and drop 1 floor! 724 | D:2 | Reached XP level 3. HP: 19/19 MP: 3/9 1972 | D:3 | Reached XP level 4. HP: 24/24 MP: 5/11 1979 | D:3 | Learned a level 4 spell: Fulminant Prism 2516 | D:4 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: lightli_molten_gateway, layout_basic, shapermc_ecumenical_altar_petra, dreamdust_princess_corridor D:2: layout_basic D:3: layout_loops_ring, st_stairs_1, minivault_5 D:4: layout_basic, nicolae_ossuary_entry_ruins, serial_demonic, serial_demonic_f, serial_demonic_f, serial_demonic_g, serial_demonic_f Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.7 Dodging | | 2.8 Stealth | | 2.5 Spellcasting | | 3.5 Ice Magic | | 0.2 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 6 | || 6 Cast: Magic Dart | 67 | 7 || 74 Searing Ray | 25 | 2 || 27 Armour: Robe | 37 | 3 || 40 Dodge: Dodged | 30 | 1 || 31