NiggerDarts Level 1 of the Dungeon (0, 0, D:1) a +0 sling (3, -13, D:1) a +0 short sword (4, 21, D:1) a +0 war axe (13, 8, D:1) a +0 dagger (22, -13, D:1) a +0 short sword (44, 1, D:1) a +0 club (47, -4, D:1) a +0 leather armour Level 2 of the Dungeon (12, -6, D:2) a +0 hand axe (15, -3, D:2) a +0 robe (17, 1, D:2) a +0 robe (17, 2, D:2) a Trismegistus Codex (19, -8, D:2) a +0 dagger (20, -8, D:2) a +0 short sword (20, -7, D:2) a +0 club (26, 6, D:2) a +0 dagger (27, 4, D:2) a +0 scale mail (37, 2, D:2) a +0 club (38, -10, D:2) a +0 club (46, 3, D:2) a book of Touch (48, -11, D:2) a +0 falchion (59, 13, D:2) a +0 flail a +0 ring mail Level 3 of the Dungeon (0, 0, D:3) a +0 club (7, 19, D:3) a +0 buckler (10, 13, D:3) a +0 dagger a frilled lizard corpse a hobgoblin corpse (skeletalised by now) (10, 14, D:3) a bat corpse (10, 15, D:3) a +0 dagger (12, 9, D:3) a +0 robe (17, 17, D:3) a +0 leather armour (34, -11, D:3) a ball python corpse (skeletalised by now) (37, 9, D:3) a +0 whip a kobold corpse (skeletalised by now) Level 7 of the Dungeon (0, 0, D:7) 3 poisoned darts (23, 10, D:7) 4 stones (26, 19, D:7) the +7 rapier of Honour {spect, Int+4} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Int: It affects your intelligence (+4). (unseen) (32, 20, D:7) a +0 pair of boots