Nightingale Level 1 of the Dungeon (0, 0, D:1) a quokka corpse (skeletalised by now) (11, -28, D:1) a +0 whip (15, -29, D:1) a quokka corpse (skeletalised by now) (18, -3, D:1) a book of Spatial Translocations (20, -35, D:1) a +0 dagger (31, -24, D:1) a +0 dagger a stone (35, 7, D:1) a +0 club a goblin skeleton (43, -25, D:1) 5 poisoned darts (45, 1, D:1) a rat skeleton (47, 4, D:1) a +0 short sword a kobold skeleton (49, -21, D:1) a +0 whip a kobold skeleton (49, 1, D:1) a Trismegistus Codex (56, -34, D:1) a quokka skeleton (56, -12, D:1) a +0 whip 5 stones Level 2 of the Dungeon [Shop] Loaxkoopt's Jewellery Boutique an inkwell talisman (280 gold) a ring of positive energy (unknown) (280 gold) the amulet of Cuth {Spirit Regen+ Str+4} (635 gold) [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Regen+: It increases your rate of health regeneration. Str+4: It affects your strength (+4). a ring of positive energy (unknown) (280 gold) a quill talisman (280 gold) a ring of positive energy (unknown) (280 gold) a wellspring talisman (350 gold) the amulet of Elyth {rC- RegenMP+ Str+4} (537 gold) [amulet of magic regeneration] rC-: It makes you vulnerable to cold. RegenMP+: It increases your rate of magic regeneration. Str+4: It affects your strength (+4). [Shop] Irad's Armour Emporium a +0 robe (9 gold) a +0 leather armour (22 gold) a +0 robe (9 gold) the +0 pair of boots of the Salmon {rElec rCorr} (265 gold) rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. a +0 leather armour (22 gold) a +0 ring mail (44 gold) a +0 leather armour (22 gold) a +0 robe (9 gold) a +0 chain mail (66 gold) a +0 plate armour (198 gold) [Shop] Botiokh's Antique Weapon Boutique a +3 heavy hand axe (448 gold) a +0 whip (50 gold) the +2 quarterstaff of Tizxy {drain, Int+4} (688 gold) Int+4: It affects your intelligence (+4). a +4 flail of holy wrath (566 gold) a +0 hand axe (60 gold) a +0 flail (70 gold) a +0 mace (60 gold) a +3 vampiric halberd (580 gold) a +2 orcbow of freezing (384 gold) a +0 dagger (40 gold) (0, 0, D:2) a +0 spear (7, 19, D:2) 4 poisoned darts (29, 23, D:2) a maw talisman (30, 18, D:2) 2 poisoned darts (33, 2, D:2) an adder corpse (skeletalised by now) (35, -3, D:2) 7 stones (43, 9, D:2) a jackal corpse (skeletalised by now) (52, 2, D:2) a +0 scale mail (57, 1, D:2) a +0 club Level 3 of the Dungeon [Shop] Qoofrec's Antique Weapon Shop a +1 mace of protection (180 gold) a +0 dagger (34 gold) a +0 broad axe (153 gold) a +0 club (8 gold) a +0 spear (51 gold) a +0 trident (59 gold) a +2 flail of protection (275 gold) (0, 0, D:3) 5 stones (6, -13, D:3) a +0 short sword a kobold corpse (skeletalised by now) (6, -9, D:3) a scarab talisman (6, 12, D:3) a +0 spear (8, -23, D:3) 5 stones (8, 8, D:3) an adder skeleton (9, 22, D:3) a +0 hand axe (15, -19, D:3) 5 stones a +0 whip (16, 1, D:3) a +0 spear (25, -26, D:3) a rat corpse (skeletalised by now) (25, 16, D:3) a hobgoblin skeleton (30, -16, D:3) a +0 whip (30, -15, D:3) a bat skeleton (30, -14, D:3) a +2 hand axe of venom an orc corpse (skeletalised by now) (33, -6, D:3) a ball python corpse (skeletalised by now) (33, 22, D:3) an iguana corpse (skeletalised by now) Level 4 of the Dungeon [Shop] Roege's Book Shoppe a book of Necromancy (234 gold) a book of the Tundra (390 gold) a book of Sloth (416 gold) a book of Spatial Translocations (234 gold) the Tractate on Distillation and the Deep Freeze (520 gold) Spells Type Level a - Frozen Ramparts Ice 3 b - Ozocubu's Armour Ice 3 c - Fulminant Prism Conjuration/Alchemy 4 d - Eringya's Noxious Bog Alchemy 6 a manual of Unarmed Combat (1040 gold) a Handbook of Applied Construction (312 gold) a There-And-Back Book (468 gold) a book of Geomancy (260 gold) a book of Winter (364 gold) (5, 7, D:4) a book of Minor Magic (11, 41, D:4) a jackal skeleton (13, 5, D:4) a book of Burglary (15, 20, D:4) a +0 dagger (18, 17, D:4) a +0 whip 4 poisoned darts (19, 22, D:4) a book of Spontaneous Combustion (19, 30, D:4) a +0 whip (21, 49, D:4) a +0 club a goblin skeleton (22, 47, D:4) a +0 flail a +0 leather armour an orc skeleton (29, 10, D:4) a +0 falchion (53, 11, D:4) a +0 ring mail Level 5 of the Dungeon (4, -6, D:5) a +2 heavy flail a +0 leather armour an orc corpse (skeletalised by now) (4, -5, D:5) a +0 flail (4, -4, D:5) a +0 dagger a +0 robe a +0 giant club a +0 whip an orc corpse (skeletalised by now) an ogre corpse (skeletalised by now) (4, -1, D:5) a +0 dagger (6, 16, D:5) a +0 whip (18, 34, D:5) 4 stones (19, 24, D:5) the +5 dagger of Zousur {freeze, *Corrode MP+6 Str+3 Dex+3} *Corrode: It may corrode you when you take damage. MP+6: It affects your magic capacity (+6). Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). (19, 26, D:5) a quill talisman (26, 26, D:5) a +0 giant club an ogre corpse (skeletalised by now) (27, 15, D:5) a +0 flail (35, 7, D:5) a +0 ring mail (40, 11, D:5) a +0 sling (41, -6, D:5) a howler monkey corpse (skeletalised by now) (43, 8, D:5) a black bear skeleton (47, 7, D:5) an adder skeleton (48, 16, D:5) a +0 ring mail (53, 16, D:5) a +0 mace (53, 39, D:5) a +0 robe (62, -19, D:5) 4 stones (62, -18, D:5) a +0 dagger an orc corpse (62, -17, D:5) a +0 falchion Level 6 of the Dungeon (3, 2, D:6) a +0 falchion (still there?) a +0 robe (still there?) a +4 dire flail (still there?) a +0 robe (still there?) (4, -5, D:6) a scroll of silence (6, 3, D:6) a +0 short sword a +0 robe (6, 5, D:6) a +0 club (7, -1, D:6) a scroll of immolation (7, 7, D:6) a +0 mace a +0 hand axe an orc corpse