NihilVerum Level 1 of the Dungeon (0, 0, D:1) a +0 club (5, -4, D:1) a +0 spear (11, 7, D:1) 23 bolts (15, 7, D:1) a +0 buckler (17, 4, D:1) a +0 club (18, -20, D:1) 3 bolts (19, 27, D:1) a +0 leather armour (24, 26, D:1) a stone (26, 26, D:1) a stone (26, 27, D:1) a cursed -3 dagger (27, -17, D:1) 22 stones (27, 30, D:1) a stone (30, 27, D:1) 12 sling bullets (51, 15, D:1) 24 stones (51, 32, D:1) a +0 whip 3 stones Level 2 of the Dungeon (0, 0, D:2) 17 arrows (7, 24, D:2) 13 stones (19, 18, D:2) a +0 dagger (22, 16, D:2) a cursed +0 hunting sling (28, -3, D:2) a +0 whip 3 stones (28, 1, D:2) a +0 dagger a stone (28, 3, D:2) a stone (31, 13, D:2) a +0 club (39, 14, D:2) a +0 mace (40, 17, D:2) a +2 short sword of freezing (45, 9, D:2) a +0 spear (51, 20, D:2) a +0 leather armour (54, 9, D:2) a cursed -2 club (60, 19, D:2) a +0 robe Level 3 of the Dungeon (0, 0, D:3) a +0 club (2, 9, D:3) a +0 club (2, 24, D:3) a +0 pair of boots (5, -8, D:3) a cursed -2 club (12, -15, D:3) a +0 club (18, -11, D:3) a +0 chain mail (20, -3, D:3) a stone (22, -14, D:3) a +0 club (37, 12, D:3) a +0 mace (39, -24, D:3) a +0 robe (42, -13, D:3) a +0 short sword (52, -25, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a +0 ring mail a +0 war axe (7, -13, D:4) a +0 club (8, -12, D:4) 13 poisoned needles (15, -16, D:4) a +0 spear a +0 spear (16, -16, D:4) a +0 club a +0 flail (16, 11, D:4) a +0 robe a +0 whip (31, -3, D:4) a cursed +0 mace (40, 12, D:4) a +0 plate armour Level 5 of the Dungeon [Shop] Momoud's Antique Weapon Shop a +0 war axe (98 gold) the +8 autumn katana {slice, Clar} (1853 gold) It inflicts extra damage upon your enemies. It protects you against confusion. a cursed -2 hand axe (2 gold) a +0 flail of protection (173 gold) a +2 trident of freezing (512 gold) a +4 war axe of chopping (761 gold) a +0 long sword of draining (232 gold) the +9 mace of the Heavens {freeze, rF+ Int+3 Dex+4} (2214 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+3). It affects your dexterity (+4). It protects you from fire. a +0 halberd of pain (336 gold) the +5 falchion of the Maze {elec, rPois MR+ Str+2} (1498 gold) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+2). It protects you from poison. It affects your resistance to hostile enchantments. a +0 falchion (84 gold) (0, 0, D:5) 4 stones (1, 0, D:5) a stone (4, -40, D:5) a +0 dagger (5, -39, D:5) 2 arrows (6, -40, D:5) a +0 short sword a +0 shortbow 16 arrows (6, -34, D:5) 20 stones (7, -40, D:5) 18 stones (8, -38, D:5) a +0 robe (8, -34, D:5) a +0 club (8, -18, D:5) 17 arrows a +0 shortbow (9, -35, D:5) a cursed -3 dagger (10, -18, D:5) 2 arrows (12, -32, D:5) a +2 flail of draining a +0 ring mail (13, -22, D:5) an arrow (22, -29, D:5) a +0 short sword (23, -30, D:5) a +0 flail a +0 ring mail (23, -29, D:5) a +0 leather armour (24, -32, D:5) a +0 flail a cursed -2 ring mail (24, -31, D:5) a +0 dagger a +0 robe (25, -30, D:5) a +0 falchion a +2 leather armour of fire resistance (37, -7, D:5) a +0 scale mail the Ecumenical Temple