Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 607953226963224192 297 NikiYani the Ducker (level 6, -3/40 HPs) Began as a Djinni Conjurer on Apr 12, 2024. Shot with an arrow by a centaur (11 damage) ... on level 4 of the Dungeon. The game lasted 00:07:54 (3250 turns). NikiYani the Ducker (Djinni Conjurer) Turns: 3250, Time: 00:07:55 Health: -3/40 AC: 4 Str: 6 XL: 6 Next: 62% Gold: 183 EV: 13 Int: 24 God: SH: 0 Dex: 12 rFire + + . p - +8 whip of Ravage {flame, ^Contam rC+++ rCorr Int+3} rCold + + . f - orb {*Rage} rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr + e - +1 pair of gloves SInv . (boots unavailable) Will ..... q - amulet of the acrobat Stlth ++ (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.00/turn %: random rage (20%), acrobat, infuse magic (-4 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 183 gold pieces. Inventory: Hand Weapons d - a +0 dagger i - a +0 dagger of holy wrath m - the +4 hand axe of Wyrd {flame, rC+ Dex+2} (You found it on level 2 of the Dungeon) Dex+2: It affects your dexterity (+2). rC+: It protects you from cold. p - the +8 whip of Ravage (weapon) {flame, ^Contam rC+++ rCorr Int+3} (You found it on level 3 of the Dungeon) Int+3: It affects your intelligence (+3). rC+++: It renders you almost immune to cold. ^Contam: It causes magical contamination when unequipped. rCorr: It protects you from acid and corrosion. Armour a - a +0 robe (worn) e - a +1 pair of gloves (worn) f - an orb of wrath (worn) Jewellery q - an amulet of the acrobat (around neck) Scrolls b - a scroll of fear {unknown} g - a scroll of revelation {unknown} h - a scroll of immolation {unknown} l - a scroll of amnesia {unknown} n - 3 scrolls of poison {unknown} o - a scroll of teleportation {unknown} u - a scroll of enchant weapon {unknown} Potions c - a potion of curing {unknown} j - a potion of haste {unknown} k - a potion of heal wounds {unknown} r - a potion of magic {unknown} s - 2 potions of invisibility {unknown} t - a potion of lignification {unknown} Skills: + Level 5.1 Dodging - Level 2.1 Stealth + Level 4.8 Spellcasting + Level 4.8 Conjurations + Level 4.8 Hexes + Level 4.8 Summonings + Level 4.8 Necromancy + Level 4.8 Translocations + Level 4.8 Fire Magic + Level 4.8 Ice Magic + Level 4.8 Air Magic + Level 4.8 Earth Magic + Level 4.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 56% 2d6 1% 2 c - Fulminant Prism Conj/Alch 14% 3d8 12% 4 d - Iskenderun's Mystic Conj/Tloc 28% 2d7 12% 4 e - Shock Conj/Air 100% 1d9 1% 1 f - Mercury Vapours Alch/Air 56% N/A 1% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Hepliaklqana Shops: D:4 ** Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - centaur Aim: a centaur, wielding a +0 shortbow (moderately wounded, 100% to hit) The magic dart hits the centaur but does no damage. The centaur is moderately wounded. The centaur shoots an arrow. The arrow hits you! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - centaur Aim: a centaur, wielding a +0 shortbow (moderately wounded, 100% to hit) The magic dart hits the centaur but does no damage. The centaur is moderately wounded. A quokka comes into view. The centaur shoots an arrow. The arrow hits you. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - centaur Aim: a centaur, wielding a +0 shortbow (moderately wounded, 100% to hit) The magic dart hits the centaur but does no damage. The centaur is moderately wounded. The centaur shoots an arrow. The arrow misses you. The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - centaur Aim: a centaur, wielding a +0 shortbow (moderately wounded, 100% to hit) The magic dart hits the centaur. The centaur is moderately wounded. * * * LOW HITPOINT WARNING * * * The centaur shoots an arrow. The arrow completely misses you. The centaur shoots an arrow. The arrow misses you. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - quokka, p - centaur Aim: a quokka (71% to hit) The searing ray hits the centaur. The centaur is heavily wounded. The searing ray misses the quokka. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The quokka twitches its whiskers. The centaur shoots an arrow. The arrow hits you! You die... ≈....§§§≈...##.#..# ≈≈≈≈≈≈§§≈..###.#..# ...§§§..## #.#..# ###.#..## #.#..# #.##. #.#..# # #.#..###### #.#.......# ##### ##.#####.# #∩.∩.∩#.@# #. .....c..## .. ...⌠...## # ....... #∩.∩.∩# ###### .# #.# You could see a centaur. Vanquished Creatures 2 ogres (D:4) A jelly (D:3) 2 adders 2 ribbon worms A dart slug (D:2) 5 orcs (D:4) 6 endoplasms 4 giant cockroaches 4 goblins 7 hobgoblins 8 kobolds 2 quokkas (D:1) 8 ball pythons 4 bats 4 frilled lizards 6 rats 66 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | NikiYani the Djinni Conjurer began the quest for the Orb. 0 | D:1 | NikiYani set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 188 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 579 | D:1 | Reached XP level 3. HP: 22/25 MP: 0/0 579 | D:1 | Learned a level 1 spell: Shock 894 | D:1 | Found a faded altar of an unknown god. 1165 | D:2 | Reached skill level 3 in Dodging 1237 | D:2 | Reached XP level 4. HP: 25/31 MP: 0/0 1269 | D:2 | Identified the +4 hand axe of Wyrd {flame, rC+ Dex+2} 1927 | D:3 | Identified the +8 whip of Ravage {flame, ^Contam rC+++ | rCorr Int+3} 2459 | D:3 | Found a glowing drain. 2468 | D:3 | Reached XP level 5. HP: 34/35 MP: 0/0 2468 | D:3 | Learned a level 2 spell: Mercury Vapours 2782 | D:4 | Reached skill level 4 in Dodging 2842 | D:4 | Found Loh Icuo's General Store. 2866 | D:4 | Noticed an ogre 3058 | D:4 | Killed an ogre 3059 | D:4 | Reached XP level 6. HP: 32/40 MP: 0/0 3140 | D:4 | Found a hazy altar of Hepliaklqana. 3141 | D:4 | Noticed an ogre 3150 | D:4 | Killed an ogre 3151 | D:4 | Reached skill level 5 in Dodging 3238 | D:4 | Found Vaucvit's CLEARANCE SALE!. 3250 | D:4 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_hilbert_curve, layout_basic, basic_ecumenical_altar D:2: layout_rooms, minmay_misc_feat_roman, dreamdust_wishing_well, minmay_misc_feat_tiny, grunt_decor_fettered, kennysheep_decorative_pillar D:3: layout_basic, mainiacjoe_sewer_entry_somewhere_in_here_2, serial_bayou_lagoon_a D:4: layout_loops_ring, mainiacjoe_overflow_concentric_impassable, serial_shops, nicolae_stop_n_shop_2, nicolae_shop_clearance Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Stealth | 2 | 2.1 Dodging | 3 4 5 | 5.1 Spellcasting | 4 | 4.8 Conjurations | 4 | 4.8 Hexes | 4 | 4.8 Summonings | 4 | 4.8 Necromancy | 4 | 4.8 Translocations | 4 | 4.8 Fire Magic | 4 | 4.8 Ice Magic | 4 | 4.8 Air Magic | 4 | 4.8 Earth Magic | 4 | 4.8 Alchemy | 4 | 4.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 63 | 57 || 120 Shock | | 17 || 17 Searing Ray | | 16 || 16 Armour: Robe | 1 | 5 || 6 Dodge: Dodged | 1 | 5 || 6