Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 2658125792361115801 682 NikiYani the Ducker (level 7, -2/45 HPs) Began as a Djinni Conjurer on May 17, 2024. Slain by a wight ... wielding a +0 flail (10 damage) ... on level 4 of the Dungeon. The game lasted 00:09:43 (5527 turns). NikiYani the Ducker (Djinni Conjurer) Turns: 5527, Time: 00:09:43 Health: -2/45 AC: 2 Str: 6 XL: 7 Next: 93% Gold: 201 EV: 14 Int: 22 God: SH: 0 Dex: 11 rFire + + . d - +0 dagger rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr + (no gloves) SInv . (boots unavailable) Will +.... (no amulet) Stlth ++ g - ring of willpower HPRegen 0.27/turn j - ring of resist corrosion MPRegen 0.00/turn %: infuse magic (-3 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 4 of the Dungeon. You visited 2 branches of the dungeon, and saw 5 of its levels. You collected 201 gold pieces. Inventory: Hand Weapons d - a +0 dagger (weapon) Armour a - a +0 robe (worn) Jewellery g - a ring of willpower (left hand) j - a ring of resist corrosion (right hand) m - a ring of see invisible s - the amulet "Zuitaf" {Harm rF+ Regen+ Dex-4 SInv} (You found it on level 4 of the Dungeon) [amulet of regeneration] Dex-4: It affects your dexterity (-4). rF+: It protects you from fire. SInv: It lets you see invisible. Regen+: It increases your rate of health regeneration. Harm: It increases damage dealt and taken. Wands c - a wand of quicksilver (8) p - a wand of polymorph (11) Scrolls b - a scroll of fog {unknown} h - a scroll of immolation {unknown} i - 3 scrolls of enchant weapon {unknown} l - 2 scrolls of teleportation {unknown} n - a scroll of acquirement {unknown} o - 2 scrolls of brand weapon {unknown} q - 2 scrolls of fear {unknown} r - a scroll of identify {unknown} Potions e - a potion of might {unknown} f - 3 potions of curing k - a potion of attraction {unknown} Skills: + Level 6.7 Dodging - Level 1.5 Stealth + Level 5.6 Spellcasting + Level 5.6 Conjurations + Level 5.6 Hexes + Level 5.6 Summonings + Level 5.6 Necromancy + Level 5.6 Translocations + Level 5.6 Fire Magic + Level 5.6 Ice Magic + Level 5.6 Air Magic + Level 5.6 Earth Magic + Level 5.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 62% 2d6 1% 2 c - Fulminant Prism Conj/Alch 15% 3d10 10% 4 d - Iskenderun's Mystic Conj/Tloc 31% 2d8 10% 4 e - Summon Small Mammal Summ 100% N/A 1% 1 f - Jinxbite Hex 62% N/A 1% 2 g - Blink Tloc 62% N/A 1% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple (1/1) D:4 Altars: Ashenzari Dithmenos Elyvilon Hepliaklqana Makhleb Okawaru Qazlal Trog Uskayaw Wu Jian Yredelemnul Zin The Shining One Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The wight barely misses your quokka. Your quokka closely misses the wight. The wight hits you with a +0 hand axe. The wight hits your quokka with a +0 hand axe. The wight barely misses your quokka. There are no items here. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - wight Aim: a wight, wielding a +0 hand axe and wearing a +0 robe (ally target, 79% to hit) The searing ray hits the wight. The wight is lightly damaged. (Press . to maintain the ray.) Your quokka bites the wight. The wight barely misses your quokka. Your quokka barely misses the wight. The wight closely misses you. The wight hits your quokka with a +0 hand axe. Your quokka dies! Your quokka's corpse disappears in a puff of smoke! The wight hits your quokka with a +0 hand axe. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - wight Aim: a wight, wielding a +0 hand axe and wearing a +0 robe (grey smoke, lightly damaged, ally target, 79% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. Your quokka barely misses the wight. The wight hits your quokka with a +0 flail! Your quokka dies! Your quokka's corpse disappears in a puff of smoke! The wight misses you. The wight closely misses you. The wight hits you with a +0 hand axe. The wight hits you with a +0 hand axe. The wight attacks as it pursues you! The wight closely misses you. The wight attacks as it pursues you! The wight hits you with a +0 flail. Your magical contamination has completely faded away. The wight attacks as it pursues you! The wight barely misses you. The wight attacks as it pursues you! The wight barely misses you. The wight attacks as it pursues you! The wight hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * The wight hits you with a +0 flail! You die... ......# ##### #.##.............. ......####...###.#.......)....... ......'............#............. ......#..##...#..##....#######... ......#.######.)##.....'......... ......#..####..###.....########## ......#........###.....####### ......'..#...>..#............# .###.##...#.....@..........#.# ..........##.##.z#########.#.#### ####.###.#.#####z### #####.#.#... .......#.##.###..#.# #.......#.#. ####.#.#.###..z....# ##....###... ###.#.#.####.#..#.####....+.#... ##......zz..z.##.#.##......#.#... .....#.#.#######.#..+........#... .#.###.#.#....##.####......#.#o## You could see 2 wights. Vanquished Creatures Grinder (D:3) Sigmund (D:3) A hound (D:4) Ijyb (D:3) An orc wizard (D:4) Robin (D:3) 8 adders 4 dart slugs 2 ribbon worms (D:2) 5 orcs 6 ball pythons 3 endoplasms 6 giant cockroaches 18 goblins 4 hobgoblins 3 jackals (D:3) 5 quokkas 2 bats 6 frilled lizards 6 kobolds 4 rats 88 creatures vanquished. Vanquished Creatures (collateral kills) A bombardier beetle (D:4) An orc priest (D:4) 2 creatures vanquished. Vanquished Creatures (others) A ball python (D:4) A fulminant prism (D:3) 2 creatures vanquished. Grand Total: 92 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | NikiYani the Djinni Conjurer began the quest for the Orb. 0 | D:1 | NikiYani set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 399 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 1138 | D:1 | Reached skill level 3 in Dodging 1138 | D:1 | Reached XP level 3. HP: 23/25 MP: 0/0 1138 | D:1 | Learned a level 1 spell: Summon Small Mammal 1244 | D:2 | HP: 1/25 [hobgoblin/+0 quarterstaff (11)] 1721 | D:2 | Reached XP level 4. HP: 26/31 MP: 0/0 1949 | D:2 | Found a faded altar of an unknown god. 2344 | D:3 | Reached skill level 4 in Dodging 2394 | D:3 | Reached XP level 5. HP: 33/35 MP: 0/0 2394 | D:3 | Learned a level 2 spell: Jinxbite 2403 | D:3 | Noticed Grinder 2440 | D:3 | Killed Grinder 2441 | D:3 | Reached skill level 5 in Dodging 2441 | D:3 | Reached XP level 6. HP: 16/40 MP: 0/0 2590 | D:3 | Noticed Robin 3015 | D:2 | Reached skill level 5 in Spellcasting 3015 | D:2 | Reached skill level 5 in Conjurations 3015 | D:2 | Reached skill level 5 in Hexes 3015 | D:2 | Reached skill level 5 in Summonings 3015 | D:2 | Reached skill level 5 in Necromancy 3015 | D:2 | Reached skill level 5 in Translocations 3015 | D:2 | Reached skill level 5 in Fire Magic 3015 | D:2 | Reached skill level 5 in Ice Magic 3015 | D:2 | Reached skill level 5 in Air Magic 3015 | D:2 | Reached skill level 5 in Earth Magic 3015 | D:2 | Reached skill level 5 in Alchemy 3615 | D:3 | Noticed Sigmund 3663 | D:3 | Killed Sigmund 3664 | D:3 | Reached skill level 6 in Dodging 3664 | D:3 | Reached XP level 7. HP: 25/45 MP: 0/0 3664 | D:3 | Learned a level 2 spell: Blink 3773 | D:3 | Killed Robin 4168 | D:3 | Noticed Ijyb 4175 | D:3 | HP: 2/45 [Ijyb/+0 club (7)] 4183 | D:3 | Killed Ijyb 5017 | D:4 | Found a staircase to the Ecumenical Temple. 5025 | Temple | Entered the Ecumenical Temple 5452 | D:4 | Identified the amulet "Zuitaf" {Harm rF+ Regen+ Dex-4 SInv} 5527 | D:4 | Slain by a wight Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_statuary, layout_basic D:2: layout_basic, hellmonk_ecumenical_altar_heavens_door, basic_altar, minmay_circled_x D:3: layout_loops_ring, uniq_ijyb, uniq_grinder, uniq_robin, uniq_sigmund D:4: layout_basic, fiery_altar_vehumet, minmay_temple_entry_wispy, kennysheep_nondescript Temple: nicolae_temple_superstar Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Dodging | 3 4 5 6 | 6.7 Spellcasting | 4 5 | 5.6 Conjurations | 4 5 | 5.6 Hexes | 4 5 | 5.6 Summonings | 4 5 | 5.6 Necromancy | 4 5 | 5.6 Translocations | 4 5 | 5.6 Fire Magic | 4 5 | 5.6 Ice Magic | 4 5 | 5.6 Air Magic | 4 5 | 5.6 Earth Magic | 4 5 | 5.6 Alchemy | 4 5 | 5.6 Stealth | | 1.5 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Dagger | | 1 | || 1 Cast: Magic Dart | 65 | 87 | 45 || 197 Searing Ray | | 10 | 2 || 12 Summon Small Mamm | | 3 | 9 || 12 Fulminant Prism | | | 1 || 1 Jinxbite | | | 1 || 1 Evoke: Wand | | | 1 || 1 Use: Potion | | 4 | 6 || 10 Armour: Robe | 7 | 14 | 14 || 35 Skin | | | 4 || 4 Dodge: Dodged | 7 | 12 | 11 || 30