Dungeon Crawl Stone Soup version 0.30.1-11-g7821555f0a (webtiles) character file. Game seed: 8984312189200706651 1 Nimbul the Conjurer (level 1, 14/14 HPs) Began as a Ghoul Conjurer on Nov 3, 2023. Quit the game on level 1 of the Dungeon. The game lasted 00:01:36 (74 turns). Nimbul the Conjurer (Ghoul Conjurer) Turns: 74, Time: 00:01:36 Health: 14/14 AC: 2 Str: 10 XL: 1 Next: 20% Magic: 0/2 EV: 11 Int: 13 God: Gold: 0 SH: 0 Dex: 7 Spells: 2/3 levels left rFire . . . (no weapon) rCold + . . (no shield) rNeg + + + a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: claws 1, cold resistance 1, negative energy resistance 3, inhibited regeneration, torment resistance 2, devour on kill a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Potions b - a potion of magic Skills: + Level 0.0 Fighting * Level 1.8 Dodging + Level 2.2 Stealth * Level 1.8 Spellcasting * Level 3.2 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 36% 1d4 7% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 18% 2d5 11% 2 Dazzling Flash Conj/Hex 10% N/A 36% 3 Fulminant Prism Conj/Hex 2% 3d5 78% 4 Iskenderun's Mystic Bla Conj/Tloc 5% 2d3 78% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. You have sharp fingernails. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You do not regenerate when monsters are visible. You are immune to unholy pain and torment. You thrive by killing the living. Message History Welcome, Nimbul the Ghoul Conjurer. You feel drawn to the Orb of Zot, downwards into the unfathomable depths... Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Okay, then. An endoplasm comes into view. You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. Unknown command. You start resting. Your magical contamination has completely faded away. You start resting. Magic restored. The endoplasm quivers. The teleport trap disappears. The endoplasm disappears! Found an emerald potion. The magic dart hits the endoplasm. The endoplasm is heavily wounded. The magic dart hits the endoplasm but does no damage. The endoplasm is heavily wounded. The endoplasm barely misses you. You scratch the endoplasm. The endoplasm is almost dead. The endoplasm freezes you. You are frozen. You resist. You scratch the endoplasm. You kill the endoplasm! Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) Okay, then. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #....## ## #.....### ###. #...#......#######... #....###............. # ##......###.......### .. ###.......#######... #.#######............. #.#.......#######.###### .......@................ #.#####.#.##.########... #.#.##.# . ....##+# .#.... ..#.... .. #.!... ##. #..... There were no monsters in sight! Vanquished Creatures An endoplasm (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Nimbul the Ghoul Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 2/2 74 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_oval, layout_basic, minmay_split_cup_small Action || total ---------------------------++------- Melee: Unarmed || 2 Cast: Magic Dart || 2 Dodge: Dodged || 1