Nimbul Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (16, -4, D:1) a +0 helmet (24, 2, D:1) a +0 dagger a +0 club (24, 3, D:1) a +0 club (24, 11, D:1) a +0 whip a +0 dagger a +0 dagger a +0 dagger (32, 15, D:1) a +0 club (38, -16, D:1) a +0 club (41, -13, D:1) a +0 spear (46, -16, D:1) a +0 club Level 2 of the Dungeon (7, -7, D:2) a +0 dagger a +0 club a +0 sling (8, -7, D:2) a +0 dagger a +0 animal skin a +2 helmet a +0 dagger a +0 club (8, -5, D:2) a +0 club a +0 sling (9, -5, D:2) a +0 dagger (14, 11, D:2) a +0 spear (18, 3, D:2) a +2 whip of freezing (18, 17, D:2) a +0 dagger (22, -16, D:2) a +0 leather armour (25, -13, D:2) a +0 hand axe (28, 16, D:2) a +0 chain mail (28, 20, D:2) a +0 plate armour (33, 0, D:2) a +0 short sword Level 3 of the Dungeon [Shop] Tuemuath's Weapon Emporium a +0 spear (36 gold) a +0 dagger of venom (52 gold) a +0 falchion (36 gold) a +0 mace (36 gold) a +0 flail (42 gold) a +0 short sword (36 gold) a +0 falchion (36 gold) the +1 rapier of Compulsion {flame, rC- Str+5} (272 gold) Str: It affects your strength (+5). rC: It makes you vulnerable to cold. a +0 quarterstaff (48 gold) (0, 0, D:3) the +0 pair of boots "Eghahauf" {rElec Dex+6 Stlth-} Dex: It affects your dexterity (+6). rElec: It insulates you from electricity. Stlth: It makes you less stealthy. (unseen) (0, 2, D:3) a +0 pair of boots (14, -4, D:3) a +0 dagger (15, 7, D:3) a +0 ring mail (19, -12, D:3) a potion of degeneration (28, 18, D:3) a +0 club a +0 robe (30, 34, D:3) a bat corpse (31, -20, D:3) a bat corpse (31, -11, D:3) a +0 dagger (42, -16, D:3) a rat corpse (skeletalised by now)