Nimbul Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (0, 3, D:1) a +0 sling (3, 5, D:1) a staff of poison (6, -5, D:1) a +0 quarterstaff (14, 6, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (8, -26, D:2) an adder corpse (skeletalised by now) (8, -15, D:2) a +0 short sword (9, -8, D:2) a +0 club (10, -3, D:2) a +0 spear (10, 1, D:2) a +0 flail (19, -34, D:2) a +0 dagger (25, -23, D:2) a +0 dagger (35, -5, D:2) a bat corpse (skeletalised by now) (36, -6, D:2) a +0 whip (41, -20, D:2) a +0 leather armour (42, -35, D:2) a +0 club (42, -10, D:2) a +0 dagger (44, -12, D:2) a +0 scale mail Level 3 of the Dungeon (0, 0, D:3) 17 gold pieces (9, -8, D:3) a quokka corpse (10, 21, D:3) a +0 short sword (19, -3, D:3) a +0 short sword (23, -20, D:3) a frilled lizard corpse (27, -18, D:3) the +9 spear "Paxoniudgh" {flame, *Corrode rElec Str+4 SInv} Str: It affects your strength (+4). rElec: It insulates you from electricity. SInv: It lets you see invisible. *Corrode: It may corrode you when you take damage. (35, -20, D:3) a +0 whip (38, -12, D:3) a +0 mace