Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 6810659465181712283 100 Nimrod the Conjurer (level 4, -4/35 HPs) Began as a Demigod Conjurer on May 18, 2024. Slain by a sleepcap (6 damage) ... on level 3 of the Dungeon. The game lasted 00:04:36 (2578 turns). Nimrod the Conjurer (Demigod Conjurer) Turns: 2578, Time: 00:04:36 Health: -4/35 AC: 3 Str: 8 XL: 4 Next: 23% Magic: 6/10 EV: 12 Int: 24 God: Gold: 143 SH: 0 Dex: 12 Spells: 1/8 levels left rFire . . . j - +0 short sword rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . m - +0 cloak rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ i - ring of flight HPRegen 0.25/turn (no ring) MPRegen 0.12/turn %: no passive effects @: flying, very slightly contaminated A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 143 gold pieces. Inventory: Hand Weapons e - a +0 mace j - a +0 short sword (weapon) Armour a - a +0 robe (worn) m - a +0 cloak (worn) Magical Staves f - a staff of fire Jewellery h - a ring of fire i - a ring of flight (left hand) Scrolls g - a scroll of identify {unknown} Potions c - a potion of lignification {unknown} d - a potion of enlightenment {unknown} k - a potion of heal wounds {unknown} l - a potion of invisibility {unknown} n - a potion of curing {unknown} Skills: + Level 1.1 Fighting + Level 2.3 Dodging - Level 1.7 Stealth * Level 2.6 Spellcasting * Level 4.3 Conjurations * Level 0.3 Translocations + Level 0.0 Evocations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 c - Iskenderun's Mystic Conj/Tloc 14% 2d5 38% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d7 41% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History (Press . to maintain the ray.) The searing ray hits the adder! You kill the adder! You start resting. You hear the rusting of a drain very nearby. You start resting. A sleepcap is nearby! You start resting. A sleepcap is nearby! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - sleepcap Aim: a sleepcap (100% to hit) The searing ray hits the sleepcap! The sleepcap is moderately damaged. (Press . to maintain the ray.) The searing ray hits the sleepcap but does no damage. The sleepcap is moderately damaged. The searing ray hits the sleepcap. The sleepcap is moderately damaged. The searing ray hits the sleepcap. The sleepcap is heavily damaged. You finish channelling your searing ray. The sleepcap releases spores at you. You are engulfed in a cloud of soporific spores! You fall asleep. The sleepcap releases spores at you! You wake up. The sleepcap attacks as it pursues you! The sleepcap releases spores at you. You are engulfed in a cloud of soporific spores! You fall asleep. The sleepcap releases spores at you! You wake up. * * * LOW HITPOINT WARNING * * * Magic courses through your body. The sleepcap barely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Iskenderun's Mystic Blast. You are very lightly contaminated with residual magic. Nothing appears to happen. The sleepcap releases spores at you. You die... ###### #....# #....# #########....#### ...........f@'..# .#.######..†.##.########## ....#####....##.##.......# ~....†....#####.##.......# ~~~.......#####.##.......# ~~~~............##.......# ~~f~†..............>.....+ ####.......#######.......# .........# ##'###### You could see a sleepcap. Vanquished Creatures 4 gnolls (D:2) An adder (D:3) A dart slug (D:1) 5 endoplasms 2 giant cockroaches A goblin (D:3) 7 hobgoblins 4 jackals (D:2) 2 kobolds (D:2) A quokka (D:2) 3 ball pythons 7 bats 3 frilled lizards 8 rats 49 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Nimrod the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 334 | D:1 | Reached XP level 2. HP: 22/22 MP: 1/7 337 | D:1 | Learned a level 2 spell: Searing Ray 1528 | D:2 | Reached skill level 4 in Conjurations 1587 | D:2 | Reached XP level 3. HP: 27/27 MP: 2/9 1952 | D:2 | Reached skill level 1 in Fighting 1960 | D:2 | Reached XP level 4. HP: 20/35 MP: 1/10 1965 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 2576 | D:3 | HP: 1/35 [sleepcap (16)] 2578 | D:3 | Slain by a sleepcap Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_cavern_b, layout_basic, chequers_ecumenical_altar_simple D:2: layout_loops_ring, chequers_garden D:3: layout_basic, mainiacjoe_overflow_brackets, portal_sewer_entry_b, dreamdust_mushroom_princess Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 2 | 2.6 Dodging | 2 | 2.3 Conjurations | 4 | 4.3 Fighting | 1 | 1.1 Stealth | | 1.7 Translocations | | 0.3 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 7 | || 7 Cast: Magic Dart | 77 | 23 || 100 Searing Ray | 3 | 2 || 5 Use: Potion | | 1 || 1 Armour: Robe | 8 | 7 || 15 Dodge: Dodged | 6 | 2 || 8