Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 10863332003971626124 46 Nimrod the Conjurer (level 3, 0/28 HPs) Began as a Demigod Conjurer on May 21, 2024. Slain by a gnoll ... wielding a +0 spear (6 damage) ... on level 2 of the Dungeon. The game lasted 00:02:04 (1594 turns). Nimrod the Conjurer (Demigod Conjurer) Turns: 1594, Time: 00:02:04 Health: 0/28 AC: 2 Str: 8 XL: 3 Next: 27% Magic: 1/9 EV: 12 Int: 24 God: Gold: 77 SH: 0 Dex: 12 Spells: 3/6 levels left rFire . . . f - +1 dagger (elec) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr + (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ g - ring of resist corrosion HPRegen 0.24/turn k - ring of see invisible MPRegen 0.11/turn %: no passive effects @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 77 gold pieces. Inventory: Hand Weapons f - a +1 dagger of electrocution (weapon) j - a +2 whip of draining Armour a - a +0 robe (worn) Jewellery g - a ring of resist corrosion (left hand) k - a ring of see invisible (right hand) Scrolls d - a scroll of revelation {unknown} e - a scroll of identify {unknown} h - a scroll of vulnerability {unknown} Potions b - a potion of magic c - 2 potions of enlightenment {unknown} i - a potion of resistance {unknown} l - a potion of curing {unknown} Skills: + Level 1.0 Fighting + Level 2.1 Dodging - Level 1.7 Stealth * Level 2.3 Spellcasting * Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 2% 1 b - Searing Ray Conj 44% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History a +0 short sword; 3 stones; a kobold corpse A hobgoblin comes into view. The magic dart hits the hobgoblin. The hobgoblin is severely wounded. The magic dart hits the hobgoblin. You kill the hobgoblin! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found a stone staircase leading up. A gnoll comes into view. It is wielding a +0 spear. The magic dart hits the gnoll! The gnoll is heavily wounded. The gnoll misses you. The magic dart hits the gnoll but does no damage. The gnoll is heavily wounded. The gnoll hits you from afar with a +0 spear. The magic dart hits the gnoll but does no damage. The gnoll is heavily wounded. The gnoll barely misses you. The magic dart hits the gnoll but does no damage. The gnoll is heavily wounded. The gnoll hits you from afar with a +0 spear. The magic dart hits the gnoll but does no damage. The gnoll is heavily wounded. The gnoll hits you from afar with a +0 spear! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 spear and wearing a +0 ring mail (heavily wounded, 84% to hit) The searing ray hits the gnoll. The gnoll is severely wounded. (Press . to maintain the ray.) The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * The searing ray hits the gnoll. The gnoll is severely wounded. The gnoll hits you from afar with a +0 spear. You die... ... .. ##+#.# #...<# #....# #...g# #....# #@# ######.########## +...............# ######..........# #..........# ##### ####......)...###...# .........###.....#...# .........# #####.'...# ..........# ###...# You could see a gnoll. Vanquished Creatures A gnoll (D:2) 2 dart slugs (D:1) A ribbon worm (D:2) 3 orcs (D:2) 4 ball pythons 2 bats (D:1) 6 goblins (D:1) 3 hobgoblins 2 kobolds 2 frilled lizards (D:1) A rat (D:1) 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Nimrod the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 346 | D:1 | Reached XP level 2. HP: 22/22 MP: 1/7 419 | D:1 | Learned a level 2 spell: Searing Ray 1165 | D:2 | Reached XP level 3. HP: 27/27 MP: 0/9 1261 | D:2 | Reached skill level 1 in Fighting 1261 | D:2 | Reached skill level 4 in Conjurations 1594 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_simpleton_c, layout_loops_ring, kennysheep_flooded_box D:2: layout_basic, minivault_25 Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 2 | 2.3 Dodging | 2 | 2.1 Fighting | 1 | 1.0 Conjurations | 4 | 4.0 Stealth | | 1.7 Action || total ---------------------------++------- Melee: Dagger || 1 Cast: Magic Dart || 60 Searing Ray || 4 Armour: Robe || 6 Dodge: Dodged || 9