Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 4064384770070648804 485 Nimrod the Conjurer (level 6, 0/48 HPs) Began as a Demigod Conjurer on May 21, 2024. Slain by a gnoll ... wielding a +0 flail (10 damage) ... on level 4 of the Dungeon. The game lasted 00:04:52 (3470 turns). Nimrod the Conjurer (Demigod Conjurer) Turns: 3470, Time: 00:04:53 Health: 0/48 AC: 4 Str: 8 XL: 6 Next: 57% Magic: 1/14 EV: 13 Int: 28 God: Gold: 99 SH: 0 Dex: 15 Spells: 5/12 levels left rFire . . . h - +5 flail of Brawling {venom, rPois Dex+3} rCold . . . (no shield) rNeg . . . a - +0 robe rPois + k - +1 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.28/turn (no ring) MPRegen 0.14/turn %: no passive effects @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 99 gold pieces. Inventory: Hand Weapons c - a +0 dagger d - a +2 dagger of electrocution h - the +5 flail of Brawling (weapon) {venom, rPois Dex+3} (You found it on level 2 of the Dungeon) Dex+3: It affects your dexterity (+3). rPois: It protects you from poison Missiles e - 2 poisoned darts Armour a - a +0 robe (worn) k - a +1 helmet (worn) Jewellery r - a ring of resist corrosion Scrolls f - 4 scrolls of identify {unknown} g - a scroll of teleportation {unknown} j - 2 scrolls of noise {unknown} l - a scroll of enchant weapon {unknown} n - a scroll of revelation {unknown} p - a scroll of silence {unknown} q - a scroll of immolation {unknown} Potions b - a potion of magic i - 2 potions of brilliance {unknown} m - a potion of degeneration {unknown} o - a potion of attraction {unknown} Skills: + Level 2.2 Fighting + Level 3.0 Dodging - Level 1.7 Stealth * Level 3.6 Spellcasting * Level 5.0 Conjurations * Level 2.0 Translocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 66% 2d6 1% 2 c - Iskenderun's Mystic Conj/Tloc 25% 2d7 19% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 9% 3d6 26% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History (Press . to maintain the ray.) Unknown command. The searing ray misses the gnoll. The gnoll hits you from afar with a +0 halberd! The searing ray hits the orc. The orc is almost dead. The searing ray misses the gnoll. The searing ray hits the orc! You kill the orc! The orc hits you with a +0 dagger. The gnoll barely misses you. The searing ray hits the orc! You kill the orc! The searing ray hits the gnoll. The gnoll is almost dead. You finish channelling your searing ray. A gnoll comes into view. It is wielding a +0 flail. The gnoll hits you from afar with a +0 halberd. A gnoll comes into view. It is wielding a +0 flail. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 halberd (almost dead, 83% to hit) The searing ray hits the gnoll but does no damage. The searing ray hits the gnoll! You kill the gnoll! (Press . to maintain the ray.) The gnoll shouts! x2 The gnoll hits you with a +0 flail! The searing ray misses the gnoll. The gnoll hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * The searing ray hits the gnoll. The gnoll is heavily wounded. The gnoll barely misses you. The searing ray hits the gnoll. The gnoll is severely wounded. You finish channelling your searing ray. The gnoll barely misses you. There is a stone staircase leading up, spattered with blood here. The gnoll hits you with a +0 flail! You die... .........##.. .......)..#..# ............. ..>....).... ........)..## ........)!..# .......gg...# ........g...## #>.....†@..<.# .............# ...........### .....!..#### ###..#### .... .... .... You could see 3 gnolls. Vanquished Creatures Grinder (D:3) An orc priest (D:4) An iguana (D:4) An orc wizard (D:3) Natasha (D:2) Robin (D:2) 5 gnolls 4 adders A ribbon worm (D:2) 6 orcs 2 bats 3 endoplasms 5 giant cockroaches 15 goblins 7 hobgoblins 6 kobolds 2 quokkas (D:1) 12 ball pythons 5 frilled lizards 6 rats 85 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Nimrod the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 327 | D:1 | Reached XP level 2. HP: 22/22 MP: 0/7 330 | D:1 | Learned a level 2 spell: Searing Ray 1020 | D:2 | Identified the +5 flail of Brawling {venom, rPois Dex+3} 1052 | D:2 | Reached XP level 3. HP: 27/27 MP: 5/9 1053 | D:2 | Reached skill level 1 in Fighting 1053 | D:2 | Reached skill level 4 in Conjurations 1236 | D:2 | Noticed Natasha 1243 | D:2 | Killed Natasha 1306 | D:2 | Reached XP level 4. HP: 15/35 MP: 6/10 1497 | D:2 | Noticed Robin 1506 | D:2 | Killed Robin 2444 | D:3 | Noticed Grinder 2464 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 2472 | D:3 | Killed Grinder 2473 | D:3 | Reached skill level 1 in Translocations 2473 | D:3 | Reached XP level 5. HP: 36/41 MP: 3/13 2473 | D:3 | Reached XP level 6. HP: 42/48 MP: 3/14 3402 | D:4 | Reached skill level 5 in Conjurations 3470 | D:4 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: roadster_arrival_rocket_small, layout_basic D:2: layout_basic, uniq_natasha, uniq_robin D:3: layout_basic, hellmonk_ecumenical_altar_inner_sanctum, hangedman_feature_mirror, uniq_grinder D:4: layout_cave_pods, nicolae_overflow_squiral, mainiacjoe_overflow_alcove_1, minmay_temple_entry_waves, nicolae_ossuary_entry_giza, serial_shops, shop, uniq_ijyb Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Spellcasting | 2 3 | 3.6 Dodging | 2 3 | 3.0 Fighting | 1 2 | 2.2 Conjurations | 4 5 | 5.0 Translocations | 1 2 | 2.0 Stealth | | 1.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 9 | || 9 Flail | 2 | 29 || 31 Cast: Magic Dart | 52 | 59 || 111 Searing Ray | | 8 || 8 Use: Potion | | 2 || 2 Armour: Robe | 11 | 29 || 40 Dodge: Dodged | 11 | 14 || 25