Dungeon Crawl Stone Soup version 0.32.0 (webtiles) character file. Game seed: 10240803385530071609 44 Nimrod the Conjurer (level 3, -7/27 HPs) Began as a Demigod Conjurer on Aug 31, 2024. Mangled by a sleepcap (8 damage) ... on level 3 of the Dungeon. The game lasted 00:01:53 (1832 turns). Nimrod the Conjurer (Demigod Conjurer) Turns: 1832, Time: 00:01:54 Health: -7/27 AC: 2 Str: 8 XL: 3 Next: 22% Magic: 0/9 EV: 11 Int: 24 God: Gold: 86 SH: 0 Dex: 12 Spells: 3/6 levels left rFire . . . d - +0 dagger rCold . . . (no shield) rNeg . . . a - +0 robe rPois + (no helmet) rElec . e - scarf {repulsion} rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ f - ring of poison resistance HPRegen 0.24/turn (no ring) MPRegen 0.11/turn %: repel missiles @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 86 gold pieces. Inventory: Hand Weapons d - a +0 dagger (weapon) Missiles j - 5 poisoned darts Armour a - a +0 robe (worn) e - a scarf of repulsion (worn) Jewellery f - a ring of poison resistance (left hand) k - a ring of flight Scrolls c - a scroll of amnesia {unknown} h - a scroll of acquirement {unknown} l - a scroll of identify {unknown} Potions b - a potion of magic g - 2 potions of curing {unknown} i - 2 potions of enlightenment {unknown} Skills: + Level 0.9 Fighting + Level 2.1 Dodging - Level 1.7 Stealth * Level 2.3 Spellcasting * Level 4.1 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 2% 1 b - Searing Ray Conj 44% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Shops: D:1 ( Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History You climb downwards. Found a stone staircase leading down. There is a stone staircase leading up here. A sleepcap is nearby! The magic dart hits the sleepcap. The sleepcap is lightly damaged. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - sleepcap Aim: a sleepcap (lightly damaged, 100% to hit) The searing ray hits the sleepcap! The sleepcap is moderately damaged. (Press . to maintain the ray.) The sleepcap releases spores at you! The searing ray hits the sleepcap. The sleepcap is heavily damaged. The sleepcap releases spores at you! The searing ray hits the sleepcap but does no damage. The sleepcap is heavily damaged. The sleepcap releases spores at you. * * * LOW HITPOINT WARNING * * * The searing ray hits the sleepcap. The sleepcap is severely damaged. You finish channelling your searing ray. The sleepcap closely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - sleepcap Aim: a sleepcap (severely damaged, 100% to hit) The searing ray hits the sleepcap. The sleepcap is almost destroyed. (Press . to maintain the ray.) The sleepcap releases spores at you! * * * LOW HITPOINT WARNING * * * The searing ray hits the sleepcap. The sleepcap is almost destroyed. The sleepcap releases spores at you! You die... #. #. #. #. ..####.### ....... #..f# #@# #..# ...# ...>. ####### You could see a sleepcap. Vanquished Creatures An adder (D:2) A ribbon worm (D:2) 5 endoplasms 2 giant cockroaches (D:1) 2 goblins 3 hobgoblins (D:2) A quokka (D:2) 4 ball pythons 4 bats 2 frilled lizards 3 kobolds 4 rats 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Nimrod the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 535 | D:1 | Reached XP level 2. HP: 22/22 MP: 2/7 539 | D:1 | Learned a level 2 spell: Searing Ray 593 | D:1 | Found Teppag's Weapon Emporium. 1275 | D:2 | Reached skill level 4 in Conjurations 1600 | D:2 | Reached XP level 3. HP: 27/27 MP: 3/9 1831 | D:3 | HP: 1/27 [sleepcap (7)] 1832 | D:3 | Mangled by a sleepcap Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_funnel, layout_loops_ring, serial_shops, shop, nicolae_titane D:2: layout_basic D:3: layout_basic, overflow_temple_1_default, regret_index_xom_buried_treasure, shapermc_ecumenical_altar_mp_ritualfount Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 2 | 2.3 Dodging | 2 | 2.1 Conjurations | 4 | 4.1 Fighting | | 0.9 Stealth | | 1.7 Action || total ---------------------------++------- Cast: Magic Dart || 66 Searing Ray || 2 Armour: Robe || 8 Dodge: Dodged || 7