Dungeon Crawl Stone Soup version 0.32.1 (webtiles) character file. Game seed: 10328727727025235214 44 Nimrod the Conjurer (level 3, 0/27 HPs) Began as a Demigod Conjurer on Oct 3, 2024. Slain by Terence ... wielding a +0 flail (8 damage) ... on level 2 of the Dungeon. The game lasted 00:02:18 (656 turns). Nimrod the Conjurer (Demigod Conjurer) Turns: 656, Time: 00:02:19 Health: 0/27 AC: 2 Str: 8 XL: 3 Next: 23% Magic: 1/9 EV: 11 Int: 24 God: Gold: 26 SH: 0 Dex: 12 Spells: 3/6 levels left rFire . . . d - +3 long sword rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 26 gold pieces. Inventory: Hand Weapons d - a +3 long sword (weapon) Missiles e - 5 darts of dispersal Armour a - a +0 robe (worn) Scrolls g - a scroll of amnesia {unknown} i - a scroll of torment {unknown} Potions b - a potion of magic c - 2 potions of lignification {unknown} f - a potion of ambrosia {unknown} h - a potion of mutation {unknown} Skills: + Level 0.9 Fighting + Level 2.1 Dodging - Level 1.7 Stealth * Level 2.4 Spellcasting * Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 2% 1 b - Searing Ray Conj 44% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sandblast Erth 4% 2d4 12% 1 Stone Arrow Conj/Erth 24% 3d8 16% 3 Ensorcelled Hibernation Hex/Ice 4% N/A 17% 2 Passwall Erth 2% N/A 34% 3 Swiftness Air 2% N/A 34% 3 Fulminant Prism Conj/Alch 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History The adder is severely wounded. The adder closely misses you. The adder bites you. The magic dart hits the adder. The adder is almost dead. The adder misses you. The magic dart hits the adder. You kill the adder! Your Conjurations skill increases to level 4! You see here an adder corpse. Terence the Veteran comes into view. He is wielding a +0 flail. Found a stone staircase leading up. Terence shouts! You hear a shout! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The magic dart hits Terence but does no damage. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 flail and wearing a +0 scale mail (81% to hit) The searing ray misses Terence. (Press . to maintain the ray.) The searing ray misses Terence. The searing ray hits Terence. Terence is lightly wounded. Without enough magic to sustain it, your searing ray dissipates. Terence hits you with a +0 flail. You hit Terence. Terence is moderately wounded. Terence barely misses you. You slash Terence! Terence is severely wounded. Terence hits you with a +0 flail! Terence hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * You hit Terence. Terence is almost dead. Terence hits you with a +0 flail! You die... Terence says, "And stay out!" #.< ..# .. .. #### .# ##..#####.# #########.......#.#### ....##.....####.@@...# ............#####.##.... .............####.##.. . .....................#. ....................... .......................... ...†...................... .......................... #########...#.....^.)..... You could see Terence. Vanquished Creatures 2 adders (D:2) 2 endoplasms A giant cockroach (D:2) 2 goblins (D:1) 3 hobgoblins (D:1) 2 jackals (D:1) 3 kobolds 3 ball pythons (D:1) A bat (D:2) 4 frilled lizards 3 rats 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Nimrod the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 376 | D:1 | Reached XP level 2. HP: 22/22 MP: 2/7 379 | D:1 | Learned a level 2 spell: Searing Ray 558 | D:2 | Reached XP level 3. HP: 18/27 MP: 2/9 627 | D:2 | Reached skill level 4 in Conjurations 647 | D:2 | Noticed Terence 656 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_arbitrary_c, layout_rooms, kennysheep_pointless_box, minmay_misc_feat_alley D:2: minmay_chambers_of_ones, layout_rooms, basic_altar, minmay_rat_gold_closets, uniq_natasha, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 2 | 2.4 Dodging | 2 | 2.1 Conjurations | 4 | 4.0 Fighting | | 0.9 Stealth | | 1.7 Action || total ---------------------------++------- Melee: Long sword || 41 Cast: Magic Dart || 27 Searing Ray || 1 Stab: Sleeping || 2 Armour: Robe || 26 Dodge: Dodged || 39