Dungeon Crawl Stone Soup version 0.32.1-4-gec8d4c38a4 (webtiles) character file. Game seed: 6366835215755450079 20 Nimrod the Conjurer (level 2, 0/22 HPs) Began as a Demigod Conjurer on Dec 5, 2024. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:01:34 (625 turns). Nimrod the Conjurer (Demigod Conjurer) Turns: 625, Time: 00:01:35 Health: 0/22 AC: 2 Str: 8 XL: 2 Next: 42% Magic: 0/7 EV: 11 Int: 20 God: Gold: 52 SH: 0 Dex: 12 Spells: 2/5 levels left rFire . . . j - +0 long sword (elec) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 52 gold pieces. Inventory: Hand Weapons c - a +0 spear j - a +0 long sword of electrocution (weapon) Missiles m - 5 poisoned darts Armour a - a +0 robe (worn) Magical Staves g - a staff of death Scrolls d - a scroll of brand weapon {unknown} f - 3 scrolls of identify {unknown} i - a scroll of revelation {unknown} l - a scroll of immolation {unknown} Potions b - a potion of magic e - a potion of heal wounds {unknown} h - a potion of attraction {unknown} k - a potion of berserk rage {unknown} n - 2 potions of curing {unknown} Skills: + Level 0.6 Fighting + Level 2.0 Dodging - Level 1.7 Stealth * Level 2.1 Spellcasting * Level 3.8 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 4% 3d5 56% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History The rat closely misses you. The jackal bites you. A jackal comes into view. The rat bites you. There is a stone staircase leading up here. The jackal closely misses you. The rat bites you. You climb upwards. There is a stone staircase leading down here. The jackal attacks as it pursues you! The jackal bites you. The jackal barely misses you. The rat bites you. The jackal barely misses you. You barely miss the jackal. The jackal barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * Unknown command. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (100% to hit) The magic dart hits the jackal. The jackal is lightly wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (100% to hit) The magic dart hits the jackal. The jackal is heavily wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * Unknown command. You hit the jackal but do no damage. The jackal is heavily wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. You die... #.#................## ##.#..............÷.# #..#................## #.##.................. #.##.........)........ #.##.................. #.###................. #.# #......##......... #.# #@##...#####...... ##.###h#.....## ##..... #.....r.......# #..... #...###.......# #..... #...# #...>...####..... #..†####............... #...##........####..... #...##.......>####..... #...#..........##...... You could see a jackal and a rat. Vanquished Creatures A dart slug (D:1) 4 bats An endoplasm (D:2) 2 goblins (D:1) 3 hobgoblins A jackal (D:2) 2 kobolds (D:1) A frilled lizard (D:2) 2 rats 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Nimrod the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 293 | D:1 | Reached XP level 2. HP: 20/20 MP: 5/7 296 | D:1 | Learned a level 2 spell: Searing Ray 625 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: nzn_arrival_water_spiral, layout_rooms D:2: layout_loops_ring, dreamdust_princess_corridor Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 2 | 2.1 Dodging | 2 | 2.0 Fighting | | 0.6 Stealth | | 1.7 Conjurations | | 3.8 Action || total ---------------------------++------- Melee: Long sword || 9 Cast: Magic Dart || 30 Stab: Sleeping || 2 Armour: Robe || 18 Dodge: Dodged || 13