Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 16115340654627035368 161 Nimrod the Conjurer (level 4, -6/35 HPs) Began as a Demigod Conjurer on Jan 2, 2025. Killed by miscasting Iskenderun's Mystic Blast (14 damage) ... on level 2 of the Dungeon. The game lasted 00:07:56 (2673 turns). Nimrod the Conjurer (Demigod Conjurer) Turns: 2673, Time: 00:07:57 Health: -6/35 AC: 3 Str: 8 XL: 4 Next: 97% Magic: 7/11 EV: 12 Int: 24 God: Gold: 93 SH: 0 Dex: 18 Spells: 2/9 levels left rFire . . . o - +3 mace rCold . . . (no shield) rNeg . . . a - +0 robe rPois . l - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ k - +6 ring of dexterity HPRegen 0.25/turn (no ring) MPRegen 0.12/turn %: no passive effects @: very slightly contaminated A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 93 gold pieces. Inventory: Hand Weapons c - a +0 dagger o - a +3 mace (weapon) Missiles p - 9 poisoned darts Armour a - a +0 robe (worn) l - a +0 helmet (worn) Magical Staves i - a staff of alchemy Jewellery k - a +6 ring of dexterity (left hand) Scrolls d - a scroll of immolation {unknown} f - 4 scrolls of teleportation {unknown} h - a scroll of identify {unknown} j - a scroll of blinking {unknown} m - a scroll of brand weapon {unknown} n - a scroll of noise {unknown} Potions e - a potion of degeneration {unknown} g - 5 potions of curing {unknown} q - a potion of enlightenment {unknown} Skills: + Level 1.4 Fighting + Level 2.4 Dodging - Level 1.7 Stealth * Level 3.0 Spellcasting * Level 4.5 Conjurations * Level 0.1 Translocations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 c - Iskenderun's Mystic Conj/Tloc 14% 2d5 (+2d2 38% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc 8% N/A 16% 2 Call Imp Summ 6% N/A 16% 2 Mephitic Cloud Conj/Alch/Air 10% N/A 17% 3 Dazzling Flash Hex/Fire 6% N/A 32% 3 Inner Flame Hex/Fire 3% N/A 32% 3 Fulminant Prism Conj/Alch 7% 3d7 38% 4 Irradiate Conj/Alch 7% 3d14 75% 5 Silence Hex/Air 1% N/A 96% 5 Dispersal Tloc 2% N/A 100% 6 Gell's Gavotte Tloc 2% 2d(12-18) 100% 6 Manifold Assault Tloc 2% N/A 100% 7 Disjunction Tloc 2% N/A 100% 8 Ignition Fire 1% 3d3 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Shops: D:1 [ Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History Terence says, "I retired to this dungeon. Do you want to retire to the afterlife?" Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +0 mace and wearing a +0 scale mail (82% to hit) The searing ray hits the goblin! You kill the goblin! The searing ray misses Terence. (Press . to maintain the ray.) The searing ray hits Terence! Terence is heavily wounded. The searing ray misses Terence. Terence barely misses you. The searing ray misses Terence. You finish channelling your searing ray. Terence closely misses you. You hit Terence but do no damage. Terence is heavily wounded. Terence hits you with a +0 mace. You hit Terence. Terence is heavily wounded. Terence hits you with a +0 mace. You barely miss Terence. Terence is heavily wounded. Terence hits you with a +0 mace. x2 You closely miss Terence. Terence is heavily wounded. Terence hits you with a +0 mace! You hit Terence. Terence is heavily wounded. Terence barely misses you. Terence hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * Unknown command. Magic courses through your body. Terence misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Iskenderun's Mystic Blast. You are very lightly contaminated with residual magic. A strange surge of energy strikes you from nowhere! You die... #..# #.# #.# # #..#####.######.# #.####...........†...# #..>..@.......#####..# ######.######## #[.# #######># #..# .....@..# #..# ######### #.#################..# #†....... #............)@@.....###.####### ..#################.......# .. #.###.### #### .. #.# #.# #... .. #.# #.# #.## .# #.###.# #.# . #.....# #.# . #####.# #(# #.# #.# You could see Terence. Vanquished Creatures An orc wizard (D:3) Robin (D:2) 2 adders 2 dart slugs (D:1) A ribbon worm (D:3) 6 orcs (D:3) 10 endoplasms 2 giant cockroaches 19 goblins 11 hobgoblins 2 jackals (D:2) 3 quokkas 3 ball pythons 5 bats 2 frilled lizards 10 kobolds 5 rats 85 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Nimrod the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 281 | D:1 | Reached XP level 2. HP: 22/22 MP: 2/7 600 | D:1 | Found Purpherur's Antique Armour Boutique. 846 | D:1 | Learned a level 2 spell: Searing Ray 1048 | D:2 | Reached skill level 4 in Conjurations 1150 | D:2 | Reached XP level 3. HP: 25/27 MP: 5/9 1150 | D:2 | Noticed Robin 1166 | D:2 | Killed Robin 1288 | D:2 | Reached skill level 1 in Fighting 1409 | D:2 | Noticed Terence 1590 | D:3 | Reached XP level 4. HP: 35/35 MP: 7/11 2066 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 2673 | D:2 | Killed by miscasting Iskenderun's Mystic Blast Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_tree_alley, layout_basic, hellmonk_ecumenical_altar_crossroads, serial_shops, shop D:2: layout_loops_ring, minmay_misc_feat_pillars, uniq_sigmund, uniq_robin, uniq_terence D:3: corexii_shack_village, layout_basic, minmay_unequal D:4: layout_rooms, grunt_decor_one_mirror Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 2 3 | 3.0 Dodging | 2 | 2.4 Conjurations | 4 | 4.5 Fighting | 1 | 1.4 Stealth | | 1.7 Translocations | | 0.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 34 | || 34 Mace | | 22 || 22 Cast: Magic Dart | 72 | 46 || 118 Searing Ray | 4 | 4 || 8 Use: Potion | | 1 || 1 Stab: Sleeping | 1 | 1 || 2 Armour: Robe | 23 | 21 || 44 Dodge: Dodged | 25 | 23 || 48