Nimrod Level 1 of the Dungeon (0, 0, D:1) a frilled lizard corpse (skeletalised by now) (5, -9, D:1) a hobgoblin corpse (skeletalised by now) (5, -8, D:1) a hobgoblin skeleton (10, -14, D:1) a frilled lizard corpse (skeletalised by now) (12, -15, D:1) a +0 dagger 5 stones a kobold corpse (skeletalised by now) (12, 0, D:1) a hobgoblin skeleton (14, -14, D:1) a +0 short sword a kobold corpse (skeletalised by now) (15, 2, D:1) a +0 club (15, 4, D:1) a +0 dagger a goblin skeleton (25, 15, D:1) a bat corpse (skeletalised by now) (28, 4, D:1) a quill talisman (31, 15, D:1) 4 stones (38, 7, D:1) a jackal skeleton (40, -8, D:1) a +0 dagger (41, -9, D:1) a +0 dagger a goblin corpse (skeletalised by now) (41, -8, D:1) a +0 club (46, 5, D:1) a jackal corpse (skeletalised by now) (47, -13, D:1) 2 stones a kobold skeleton (50, -12, D:1) a +0 dagger a goblin skeleton (51, -6, D:1) a quokka corpse (skeletalised by now) (51, 7, D:1) a ball python corpse (skeletalised by now) (55, -17, D:1) a +0 dagger a +0 dagger a goblin corpse (skeletalised by now) a kobold corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Archumirgh's Book Boutique a book of Burglary (242 gold) Maxwell's Memoranda (462 gold) a Handbook of Applied Construction (264 gold) a book of Unlife (308 gold) a book of Spontaneous Combustion (550 gold) a Treatise on Traps (330 gold) the Guide on Cogs and Astrapomancy (462 gold) Spells Type Level a - Construct Spike Launcher Forgecraft 2 b - Awaken Armour Earth/Forgecraft 4 c - Vhi's Electric Charge Translocation/Air 4 d - Hellfire Mortar Fire/Earth/Forgecraft 7 (4, 8, D:2) a ball python corpse (skeletalised by now) (5, -10, D:2) a +0 whip a kobold corpse (skeletalised by now) (5, -5, D:2) a ball python corpse (skeletalised by now) (5, 13, D:2) a +0 club (13, -2, D:2) a +0 whip 3 stones (14, -3, D:2) a rat skeleton (26, -7, D:2) a stone (27, 3, D:2) a hobgoblin skeleton (28, -29, D:2) a +0 leather armour (29, -6, D:2) a bat corpse (skeletalised by now) (31, 13, D:2) a +0 club (33, -8, D:2) 4 stones (41, -14, D:2) the scarab talisman of the Poles {Str+2} [scarab talisman] Str+2: It affects your strength (+2). (42, -16, D:2) 6 stones (42, 1, D:2) a jackal skeleton (42, 7, D:2) a bat skeleton (44, 12, D:2) a frilled lizard skeleton (53, 4, D:2) 3 stones (60, 1, D:2) a maw talisman (60, 2, D:2) a +0 leather armour Level 3 of the Dungeon (14, -2, D:3) a +0 pair of boots (16, -17, D:3) 4 stones (21, 17, D:3) a +0 plate armour (24, -3, D:3) a bat corpse (skeletalised by now) (24, 19, D:3) a +0 robe a sewer (0, 0, Sewer) a river rat corpse (1, -4, Sewer) a rat corpse (1, 2, Sewer) a poisoned dart