NineInchNils Level 1 of the Dungeon [Shop] Iwkis's Book Shop a Young Poisoner's Handbook (220 gold) a book of Frost (242 gold) a book of Spatial Translocations (286 gold) a book of the Senses (352 gold) Unnagh's Incunabulum of Dislocated Evil (506 gold) Spells Type Level Known a - Portal Projectile Hexes/Translocation 3 no b - Infestation Necromancy 8 no c - Death's Door Necromancy 9 no a book of Annihilations (440 gold) a book of Misfortune (286 gold) a book of Cantrips (176 gold) a book of Flames (220 gold) a book of Geomancy (242 gold) a book of Ice (506 gold) Sif Muna's Catalogue of Snow (462 gold) Spells Type Level Known a - Freeze Ice 1 no b - Frozen Ramparts Ice 3 no c - Ice Form Ice/Transmutation 4 no d - Polar Vortex Ice 9 no (0, 0, D:1) 6 poisoned darts (11, -2, D:1) a +0 dagger (18, -8, D:1) a +0 hunting sling (18, 11, D:1) a +1 dagger of draining (20, 10, D:1) a +0 short sword (22, 8, D:1) a +0 dagger (54, 19, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (3, 7, D:2) a +0 whip (14, -20, D:2) 7 bolts (16, -21, D:2) a +0 flail (18, -24, D:2) a +0 long sword (19, -25, D:2) a +0 ring mail (19, -7, D:2) a +0 dagger (36, 6, D:2) a +0 dagger (40, 0, D:2) a +0 whip a +0 leather armour (44, -5, D:2) 14 poisoned darts (52, 0, D:2) a +0 dagger Level 3 of the Dungeon (3, 2, D:3) a +0 dagger (31, 5, D:3) a +0 dagger (34, 18, D:3) a +0 dagger (35, 7, D:3) a +0 dagger (39, 20, D:3) a +0 club (42, 3, D:3) a +2 dagger of chaos (44, 11, D:3) a staff of fire (45, 24, D:3) 25 bolts (47, 8, D:3) a +0 club (52, 7, D:3) a +0 club Level 4 of the Dungeon [Shop] Gaduh's Antique Weapon Boutique a +0 rapier (120 gold) a +3 shortbow (600 gold) a +0 hand axe (90 gold) a +3 shortbow of flaming (672 gold) a +4 vorpal flail (816 gold) a +0 club (30 gold) a +0 rapier (120 gold) the +5 long sword of Harmony {spect, rN+ Will+} (1515 gold) When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. rN: It protects you from negative energy. Will: It increases your willpower. a +0 lajatang (450 gold) the +5 glaive "Ometuq" {elec, *Rage MP+9 Int+7} (2391 gold) It occasionally discharges a powerful burst of electricity upon striking a foe. Int: It affects your intelligence (+7). MP: It affects your magic capacity (+9). *Rage: It may make you go berserk in combat. a +0 flail (105 gold) (0, 0, D:4) 20 bolts (3, 6, D:4) a +0 dagger (10, 26, D:4) a +0 short sword (11, 19, D:4) a +0 dagger a +0 ring mail an iguana skeleton a goblin skeleton (12, 4, D:4) a +0 pair of gloves (27, 9, D:4) 13 bolts (27, 16, D:4) a +0 giant club (27, 18, D:4) a +0 ring mail (28, 6, D:4) 20 bolts (28, 23, D:4) a +0 club 4 poisoned darts (30, 4, D:4) a +0 ring mail Level 5 of the Dungeon [Shop] Otaxaal's Weapon Shoppe the +6 halberd of Skirmishing {elec, rPois Will+} (738 gold) It occasionally discharges a powerful burst of electricity upon striking a foe. rPois: It protects you from poison. Will: It increases your willpower. a +4 mace of protection (332 gold) a +0 rapier (52 gold) 8 arrows (20 gold) a +0 dagger (26 gold) the +3 spear of the Moon {protect, Dex+7} (523 gold) It grants its wielder temporary protection when it strikes (+7 to AC). Dex: It affects your dexterity (+7). a +0 trident (45 gold) (0, 0, D:5) a necrophage corpse (5, 25, D:5) a +0 dagger (still there?) a +2 chain mail of fire resistance (still there?) (9, 9, D:5) a jackal corpse (14, 25, D:5) a +0 hand axe (15, 32, D:5) a +0 hand axe a +0 ring mail (20, -1, D:5) 18 bolts (21, 21, D:5) a +0 leather armour (23, -6, D:5) 16 gold pieces (23, -5, D:5) a +0 ring mail