NineInchNils Level 1 of the Dungeon (0, 0, D:1) a +0 whip (7, 22, D:1) a +0 dagger (11, 21, D:1) a +0 club (19, 44, D:1) a +0 club (33, 3, D:1) 28 bolts (34, 1, D:1) a +0 club (35, 50, D:1) a +0 short sword a stone (37, 31, D:1) 17 stones (42, 16, D:1) a +0 hand axe (43, 32, D:1) a +0 mace (46, -3, D:1) a +0 robe (46, 27, D:1) 18 arrows (50, 44, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (7, -31, D:2) a +0 flail (8, -17, D:2) a +1 spear of venom (9, -9, D:2) a +0 quarterstaff (11, -29, D:2) a +0 dagger (12, -4, D:2) a +0 dagger (15, -4, D:2) a +0 robe (18, -19, D:2) a +0 flail a +0 whip a +0 spear (18, 13, D:2) a +0 whip (24, -26, D:2) a +0 robe (25, -7, D:2) a +0 hand axe (26, -4, D:2) 17 arrows (35, -26, D:2) a +0 club (38, -18, D:2) a +0 dagger a +0 robe (42, 16, D:2) a +0 hand axe (44, -24, D:2) a +0 pair of gloves Level 3 of the Dungeon (0, 0, D:3) a +0 whip a +0 leather armour (4, -23, D:3) a +0 mace (5, -22, D:3) a +2 quarterstaff of chaos (12, 5, D:3) 18 stones (12, 15, D:3) a +0 scale mail a +1 hand axe of venom (23, 17, D:3) a +0 club (32, 30, D:3) a +0 club (33, -20, D:3) a +0 dagger 26 stones a +0 club a +2 vorpal hunting sling a +0 dagger the +1 helmet "Kyarhuoh" {+Blink Regen+ Dex+4} Dex: It affects your dexterity (+4). +Blink: It lets you blink. Regen: It increases your rate of health regeneration. a +0 animal skin a +0 club (35, -20, D:3) a +0 club (35, 31, D:3) a +0 dagger (40, -6, D:3) a +0 dagger 5 silver boomerangs a +0 club a +0 chain mail a +0 flail a +0 leather armour (40, -5, D:3) a +0 mace (43, 7, D:3) a +0 ring mail (52, 21, D:3) 12 sling bullets Level 4 of the Dungeon (0, 0, D:4) 19 stones (1, -43, D:4) a +0 chain mail a +0 hand axe a +0 club a +0 leather armour a +0 trident (2, -36, D:4) 19 stones (10, -48, D:4) a +0 plate armour (12, -13, D:4) a +0 club (18, -15, D:4) 17 stones (22, -13, D:4) a +0 flail a +0 spear of pain (23, -13, D:4) a +0 whip a +0 spear (24, -20, D:4) 21 bolts (27, -53, D:4) a +0 hand crossbow (38, -20, D:4) a +0 club (38, -10, D:4) a +0 giant club (41, -19, D:4) a +0 club (42, -26, D:4) a +0 club (47, -37, D:4) a +0 dagger (53, -24, D:4) a +0 dagger a +0 robe a +2 dagger of protection a +0 leather armour a +0 short sword (54, -31, D:4) 8 arrows (57, -40, D:4) 5 stones a +0 dagger (64, -23, D:4) a +0 plate armour Level 5 of the Dungeon (0, 0, D:5) a +0 flail (1, 1, D:5) a +0 short sword a +0 club 3 boomerangs a +2 leather armour of willpower (1, 2, D:5) a +0 dagger (2, -9, D:5) 23 bolts (14, 2, D:5) a +0 dagger (22, -13, D:5) a +0 robe a +0 club (23, -16, D:5) a +0 ring mail a +0 mace a +0 club (23, -14, D:5) a +0 leather armour a +0 chain mail a +0 short sword a +0 robe a +0 dagger a +0 dagger a +0 whip (24, -21, D:5) 2 boomerangs a +0 flail (24, -16, D:5) 18 stones a +0 falchion (29, -19, D:5) a +0 dagger (34, 21, D:5) a +0 club (40, -19, D:5) a +0 ring mail Level 6 of the Dungeon (10, 25, D:6) a +0 falchion (13, -2, D:6) a +0 hand axe (18, 2, D:6) a +0 kite shield (22, -26, D:6) 22 stones (32, -13, D:6) a +0 robe (33, -2, D:6) a +0 falchion a +0 ring mail (34, 12, D:6) 28 sling bullets (36, -4, D:6) 2 boomerangs (46, 6, D:6) a +0 flail (46, 7, D:6) a +0 flail (47, 6, D:6) a +0 whip (still there?) a +0 leather armour (still there?) (49, -18, D:6) 16 arrows (55, 6, D:6) a +0 buckler (57, 6, D:6) a +0 dagger a +0 robe a +0 flail a +0 plate armour (58, 6, D:6) a +0 dagger (58, 24, D:6) 8 stones (60, -15, D:6) a +0 giant spiked club (63, 14, D:6) 18 stones (65, 3, D:6) a +0 quarterstaff (65, 5, D:6) a +0 trident (65, 6, D:6) a +1 hand axe of freezing Level 7 of the Dungeon (0, 0, D:7) a +0 ring mail (8, 34, D:7) a +0 club a +0 scale mail of cold resistance (14, 33, D:7) 20 stones (24, 41, D:7) 25 stones (28, 3, D:7) a +1 dagger of venom a +0 robe (28, 40, D:7) a +0 halberd (29, 39, D:7) a +0 spear (35, 10, D:7) a +0 falchion (36, 9, D:7) a +0 club a +0 leather armour (37, 23, D:7) a +0 long sword (40, 44, D:7) a stone (41, 46, D:7) 3 large rocks (41, 47, D:7) a stone (42, 43, D:7) 7 large rocks (43, 45, D:7) a stone (44, 42, D:7) 5 large rocks (44, 47, D:7) a stone Level 8 of the Dungeon (0, 0, D:8) a +0 dagger a +0 scale mail a +2 flail of holy wrath a +0 scale mail a +0 short sword a +0 chain mail (0, 4, D:8) 3 large rocks (1, -1, D:8) a +0 dagger a +0 ring mail (2, -38, D:8) a +0 scimitar a +0 plate armour (2, -37, D:8) a +2 dagger of venom a +0 leather armour (2, -36, D:8) a +0 morningstar a +0 scale mail (3, -36, D:8) a +0 trident a +0 leather armour (8, -26, D:8) a scroll of vulnerability a +0 robe (11, -24, D:8) 18 arrows (20, -28, D:8) a +0 leather armour (20, -17, D:8) a +2 spear of venom (21, -20, D:8) a +0 plate armour a +0 scimitar a +0 ring mail 13 sling bullets a +0 quarterstaff a +0 hunting sling (21, -19, D:8) a +0 robe a +0 dagger (21, -18, D:8) a +0 flail a +0 halberd (21, -16, D:8) a +0 halberd (21, -1, D:8) a +4 halberd a +0 robe (21, 0, D:8) a +0 halberd a +0 robe (22, -19, D:8) a +0 ring mail a +0 short sword (22, -4, D:8) a +2 dire flail (22, -3, D:8) a +4 scimitar a +0 robe (25, -9, D:8) 22 stones (29, -35, D:8) a +0 long sword a +0 plate armour (29, -34, D:8) a +0 short sword a +0 leather armour (29, -4, D:8) 25 stones (29, -1, D:8) a +0 long sword (30, -35, D:8) a +0 dagger a +0 robe (31, -35, D:8) a +0 club a +0 leather armour (31, -34, D:8) a +0 short sword (32, -27, D:8) a +3 quarterstaff (39, -2, D:8) a +1 spear a +0 animal skin (42, 1, D:8) a +0 shortbow 29 arrows (43, -21, D:8) a staff of fire (48, -17, D:8) a +0 shortbow 11 arrows Level 9 of the Dungeon [Shop] Qanuumi's Self-Improvement Boutique a manual of Short Blades (1280 gold) a manual of Air Magic (1280 gold) a manual of Staves (1280 gold) (0, 0, D:9) a +0 shortbow (still there?) 22 arrows (still there?) a scroll of teleportation (still there?) (1, -1, D:9) 13 arrows (8, 31, D:9) a +0 giant club a +0 giant spiked club (8, 40, D:9) a +0 giant club a +0 giant club a +0 war axe a +0 plate armour (9, 12, D:9) a +0 giant club a +0 robe (11, 28, D:9) a +0 club a +0 dagger a +0 dagger (11, 29, D:9) a +0 dagger 2 poisoned darts (13, 29, D:9) a +0 short sword (15, 38, D:9) a +3 mace a +0 leather armour (18, 34, D:9) a +0 dagger (18, 40, D:9) a +0 robe (18, 41, D:9) a +0 dagger (23, 36, D:9) a +0 short sword 2 stones (24, 28, D:9) a +0 club (24, 29, D:9) a +0 flail (25, 27, D:9) a +0 club a +2 short sword of flaming (26, 28, D:9) a +3 spear a +0 ring mail a +0 kite shield (28, 9, D:9) a +0 leather armour a +0 hand axe a +0 dagger a +0 chain mail a +0 whip (29, 9, D:9) a +0 short sword (30, 45, D:9) a +0 trident a +0 scale mail (33, 18, D:9) 26 sling bullets Level 10 of the Dungeon (5, -20, D:10) 20 stones (31, -16, D:10) 5 stones Level 12 of the Dungeon (0, 0, D:12) a +0 giant club (still there?) a +0 giant club (still there?) (1, 4, D:12) a +0 shortbow 10 arrows (2, -3, D:12) a +0 longbow (19, -37, D:12) a +0 ring mail Level 13 of the Dungeon (9, -27, D:13) a +0 shortbow 17 arrows (10, -27, D:13) a +3 shortbow 23 arrows (11, -27, D:13) a +0 shortbow 27 arrows (17, -4, D:13) a +0 ring mail (23, -2, D:13) +0 pearl dragon scales (23, -1, D:13) 20 gold pieces (23, 0, D:13) 16 stones (24, -2, D:13) 20 gold pieces (24, -1, D:13) 19 gold pieces (24, 0, D:13) a staff of poison (25, -2, D:13) 373 gold pieces (25, -1, D:13) a scroll of brand weapon (25, 0, D:13) 23 gold pieces the Ecumenical Temple Level 1 of the Orcish Mines (7, 0, Orc:1) a +0 dagger a +0 robe Level 2 of the Orcish Mines [Shop] Syext's Distillery a potion of flight (33 gold) a potion of attraction (33 gold) a potion of heal wounds (55 gold) a potion of flight (33 gold) a potion of curing (33 gold) a potion of heal wounds (55 gold) a potion of brilliance (44 gold) a potion of haste (110 gold) 2 potions of mutation (176 gold) 2 potions of haste (220 gold) [Shop] Goaror's Assorted Antiques a +0 scale mail (140 gold) a scroll of teleportation (105 gold) a +0 scale mail (140 gold) the +6 glaive of the End {antimagic, Str+4 Int+4} (2565 gold) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. Str: It affects your strength (+4). Int: It affects your intelligence (+4). a +0 chain mail (157 gold) a +0 scale mail (140 gold) a +6 ring of dexterity (2047 gold) a scroll of amnesia (122 gold) a +0 plate armour (805 gold) a potion of heal wounds (175 gold) a +0 arbalest (157 gold) a +0 great sword (227 gold) [Shop] Keemesed's Distillery a potion of mutation (128 gold) a potion of haste (160 gold) a potion of berserk rage (80 gold) a potion of curing (48 gold) a potion of degeneration (16 gold) a potion of degeneration (16 gold) a potion of curing (48 gold) a potion of curing (48 gold) a potion of degeneration (16 gold) a potion of curing (48 gold) a potion of attraction (48 gold) a potion of magic (128 gold) a potion of curing (48 gold) a potion of flight (48 gold) [Shop] Qaec's General Store a potion of curing (42 gold) a +0 war axe (49 gold) an amulet of the acrobat (420 gold) 18 poisoned darts (100 gold) a potion of haste (140 gold) an amulet of reflection (420 gold) 24 stones (33 gold) a wand of acid (10) (392 gold) (0, 0, Orc:2) a +0 giant spiked club a +0 whip (0, 1, Orc:2) a +0 long sword a +0 chain mail (17, 21, Orc:2) a +0 ring mail (17, 22, Orc:2) the +0 helmet "Qeizisy" {Harm rPois} rPois: It protects you from poison. Harm: It increases damage dealt and taken. Level 1 of the Elven Halls (0, 0, Elf:1) a +0 long sword a +3 ring mail an elf corpse (5, 24, Elf:1) a +0 dagger a +0 scale mail an elf corpse (7, 22, Elf:1) a +1 short sword of venom (9, -5, Elf:1) a +0 long sword (still there?) a +0 buckler of reflection (still there?) (11, 28, Elf:1) a +0 rapier an elf corpse (14, -3, Elf:1) a +0 rapier (still there?) a +0 scale mail (still there?) an elf corpse (still there?) (21, 34, Elf:1) a +0 long sword (21, 42, Elf:1) a +0 short sword (23, 33, Elf:1) a +0 short sword (33, 32, Elf:1) a +0 long sword a +0 scale mail (34, 31, Elf:1) a +0 long sword (34, 40, Elf:1) 10 bolts (39, 41, Elf:1) a +0 dagger a +0 longbow 15 arrows a +0 leather armour an elf corpse (43, 5, Elf:1) a +0 short sword (45, 17, Elf:1) a +2 hand axe of freezing (54, 26, Elf:1) a +0 plate armour (55, 16, Elf:1) a +0 scale mail a +2 long sword of distortion an elf corpse (skeletalised by now) (55, 37, Elf:1) a +1 vorpal battleaxe (59, 27, Elf:1) a +0 scimitar (60, 13, Elf:1) a +1 halberd of protection (62, 29, Elf:1) a +4 ring of evasion Level 1 of the Lair of Beasts Level 2 of the Lair of Beasts (3, -4, Lair:2) 25 arrows (3, 1, Lair:2) a +0 ring mail Level 3 of the Lair of Beasts (0, 0, Lair:3) a +0 ring mail (7, 0, Lair:3) a +0 dagger (23, 47, Lair:3) 22 sling bullets (32, 37, Lair:3) a +0 leather armour (34, 36, Lair:3) 30 arrows (41, 21, Lair:3) 8 javelins (48, 3, Lair:3) a +0 war axe (50, 4, Lair:3) a +0 leather armour Level 4 of the Lair of Beasts (2, 16, Lair:4) 22 stones (3, 7, Lair:4) a +0 war axe (9, 13, Lair:4) 31 stones (10, 14, Lair:4) 18 stones (12, -9, Lair:4) a +0 ring mail (13, 17, Lair:4) 15 stones (15, 5, Lair:4) 13 stones (17, 16, Lair:4) 16 stones (18, 11, Lair:4) 10 stones (26, 4, Lair:4) 11 stones (36, -23, Lair:4) the +7 eveningstar of Overwhelming Force {elec, MP+9 Int+2} It occasionally discharges a powerful burst of electricity upon striking a foe. Int: It affects your intelligence (+2). MP: It affects your magic capacity (+9). (44, 23, Lair:4) 12 sling bullets (44, 29, Lair:4) a +0 long sword (48, -19, Lair:4) 11 arrows (48, 11, Lair:4) a +0 leather armour Level 5 of the Lair of Beasts (1, 6, Lair:5) the +10 hand axe of Leidid {vorpal, rF+ Str+2} It inflicts extra damage upon your enemies. Str: It affects your strength (+2). rF: It protects you from fire. (4, 46, Lair:5) 15 sling bullets Level 6 of the Lair of Beasts (0, 0, Lair:6) 24 stones (59, 10, Lair:6) a +1 rapier of distortion 25 stones (63, -6, Lair:6) the +5 battleaxe "Demonbane" {speed, rElec} Attacks with this weapon are significantly faster. rElec: It insulates you from electricity. (65, -1, Lair:6) a +0 scale mail (65, 0, Lair:6) 25 bolts Level 1 of the Pits of Slime Level 2 of the Pits of Slime Level 3 of the Pits of Slime Level 4 of the Pits of Slime Level 5 of the Pits of Slime (10, 3, Slime:5) the +3 lajatang of the Imperium {pain, +Rage rPois Int+2} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Int: It affects your intelligence (+2). rPois: It protects you from poison. +Rage: It lets you go berserk. (12, 4, Slime:5) the +7 quarterstaff of the Shouting Stoat {vorpal, rCorr Int-5 Dex+4 SInv} It inflicts extra damage upon your enemies. Int: It affects your intelligence (-5). Dex: It affects your dexterity (+4). SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion.